I've been really enjoying tweaking my game with Nvidia Profile Inspector recently but I noticed that it also affects HUD elements like these thumbnails (see bottom left of image) when I don't want it to be? Is anyone experienced enough to know a workaround to this? Thanks.
open the vtf file for those hud elements in vtfedit and check "No Level Of Detail" on the list of flags on the left side and save
well i checked vtfedit and the vtf file already had "No Level Of Detail" checked so i'm not sure what to do from here :(
https://i.imgur.com/HId3oUr.png
these are the flags that are set for a file that doesn't get crunched by inspector, other than this i have no idea why it would only affect that image and none of the others on the hud (u can probably ignore SRGB thats a color format and theres a chance its depreciated depending on what version your vtf is in)
these are the flags that are set for a file that doesn't get crunched by inspector, other than this i have no idea why it would only affect that image and none of the others on the hud (u can probably ignore SRGB thats a color format and theres a chance its depreciated depending on what version your vtf is in)
can confirm that it works now, thank you.
my default checks looked like this: link (Clamp S, Clamp T, No Level Of Detail, and Eight Bit Alpha)
i used the online vtf spray converter so i recommend anyone else running into the same issue to only check off SRGB, No Minmap, No Level Of Detail, and Eight Bit Alpha.
my default checks looked like this: [url=https://imgur.com/a/5n6FXjm]link[/url] (Clamp S, Clamp T, No Level Of Detail, and Eight Bit Alpha)
i used the [url=https://rafradek.github.io/Mishcatt/]online vtf spray converter[/url] so i recommend anyone else running into the same issue to only check off SRGB, No Minmap, No Level Of Detail, and Eight Bit Alpha.