Brimstonetime to run thru the choke with no stickies on it thanks
lol good point
| Account Details | |
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| SteamID64 | 76561197999215868 |
| SteamID3 | [U:1:38950140] |
| SteamID32 | STEAM_0:0:19475070 |
| Country | United States |
| Signed Up | July 27, 2012 |
| Last Posted | November 7, 2025 at 5:14 PM |
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900 |
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1080p |
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420hz (120) |
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| Mousepad | steelseries something |
| Headphones | AKG EXPENSIVE ONES |
| Monitor | benq 144hz |
Brimstonetime to run thru the choke with no stickies on it thanks
lol good point
what if you countered the free meatshot strat by placing a bunch of stickies at ur meds feet and detonating them right before bonk wears off, exploding the scout into the skybox.
Loafe, what's your reasoning for wanting bonk unbanned? I'm curious because I also don't see it as a particularly harmful weapon at this point in the game either. I could see it being an additional anti stalemate/ last push tool because you can use to distract sentries while your soldier sacs. Afaik people don't like bonk because it lets scouts get behind "for free" but all you have to do is get some damage and make sure you have someone win an essentially free 1v1. I know you can strafe diagonally or something to counteract the slowdown effect but that's still super limiting in an actual fight. Even if I'm wrong and it is just a way for scouts to get behind for free, I'm fine with with that because getting behind is a play that makes things happen and I'm pro making things happen. If I have any concerns with the weapon, it's using it as a get out of jail free card.
mastercomsI wonder, what would be the best way to make c-taps accessible? Because don't people want control over if they're c-tapping or not? What would the ideal knockback be? The theoretical maximum? Or a reasonable value of a normal c-tap?
The best way to make them accessible would be to include as an optional add on for mastercomms just like null movement, and you could even do the same for resupply binds. My apologies for asking you to do more work when you already do so much, but your website is super easy to use and I'm pretty sure almost everyone who is even interested in competitive play uses mastercomms already
darn it i was gonna make that joke!!!
Thanks to both Arenanet and community efforts, Guild Wars (not Guild Wars 2) has seen a substantial increase in population in response to the game's upcoming 20th anniversary. I was really into guild wars as a kid, but i was really bad at it so there was a ton of content I wasn't able to appreciate that I'm trying to get into now with my adult brain. I know its a bit of a longshot since its such an old game at this point, but i know there are tons of boomers here that are likely to have been around during the game's prime. If anybody is down to play feel free to add me on discord @ .myls.
If you're curious about guild wars but have never played it, its a cooperative online rpg/"mmo-lite" known for its interesting magic the gathering-esque skill system, the freedom to play with both other people and AI characters, tactical combat, and its unique take on fantasy. I'd say its comparable to TF2 in the sense that there are games that sound like it but there is nothing that is actually like it. The whole game with all of the expansions and bonus content is on sale now for 8 dollars, and there is tons of activity in noob areas so I doubt there will ever be a better time to get into the game than now.
i would like it if you made it so that when youre running/jumping on the metal grate high ground at mid, it didnt trigger the clunky metal footstep sound. I think its fine in the transition areas, but on mid i could see it getting a little... grating hahahahaha
I'm surprised intra-south american ping is that bad. Am i just underestimating the distance between population centers or is it more of a routing issue?
As a new player, people will get upset with you at some point about your performance. If you ever feel like someone is being a dick to you, explain that you're new and ask them questions. Usually the people raging at you are just upset that there is a factor they have no control over that is causing them to lose the game so by asking them for help it lets them feel like they have some control over how things are going. Competitive tf2 is a very social experience, so learning how to deal with your own emotions and toxic players is very important.
Don't be afraid to add the people you play pick up games to your steam friends list. comp tf2 is all about knowing people and forming connections. Make sure to use PUGs as an opportunity to show that you're a fun guy to be around.
Lmao
Thank you for humoring me but it's time to be a good little moderator and do what the user asked of you.
D: Clearing traps
nothing more aggravating to me than going around a corner super awkwardly and then playing kovaaks to clear traps, which completely telegraphs our push and makes us super easy to kite, while also forcing to stare at a god damn wall. If there was to ever be a spiritual successor to 6v6 tf2 the first thing i would want redesigned is sticky traps.
https://defacementofficial.bandcamp.com/album/duality
Was listening to this at work earlier and thought it was sick. If you're into avant garde, dissonant black metal like Imperial Triumphant and Deathspell Omega I highly recommend you check this band out.
https://convulsing.bandcamp.com/album/perdurance
solo project comparable to the band above but comes at it from more of a death metal angle.
Do u have a dog and how old are they