capnnofapn
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SteamID64 76561197999215868
SteamID3 [U:1:38950140]
SteamID32 STEAM_0:0:19475070
Country United States
Signed Up July 27, 2012
Last Posted April 16, 2024 at 3:16 PM
Posts 2128 (0.5 per day)
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420hz (120)
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Mouse vaxee something
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Monitor benq 144hz
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#38 scout lft (main/low advanced) in Recruitment (looking for team)

Bump for rgb.

posted 4 months ago
#1 clans 3 in Off Topic

https://www.youtube.com/watch?v=P9bvc1RyeME

posted 4 months ago
#26 RGB LAN 6 in LAN Discussion

lft

posted 4 months ago
#1 My indie movie idea (investors please read) in The Dumpster

The two main characters are a mildly conservative boomer dad who loves golf and his zoomer mental health liberal daughter with anorexia. The dad is unable to understand her anorexia until she gets the opportunity to explain it to him through golf ("it's like how you are trying to get a lower score!"). Now that the dad understands, they get closer and the daughter starts going along with him on his golf trips, which are really just an excuse for her to burn extra calories walking around all day and carrying his bags.

An important thing to note about the daughter’s characterization is that her anorexia isn’t real anorexia, its like cartoon anorexia. She literally sees herself as being a large person, so she wont get on an elevator if anyone else is on it, goes through every door sideways, and walks 6 feet to the side whenever she needs to walk past someone. I was also thinking part of her backstory could be that they brought her into the doctor because they thought she was dyslexic because she kept misreading their scale, but the doctor figures out what is actually going on.

At the local bar, a man who loves craft beer keeps trying to roofie women, but he fails because they never finish the barleywines and double ipas he orders for them. Eventually though, he finds a girl who loves 11%ipas, realizes how special she is, and switches drinks with her right before she's about about to take her first sip, roofie-ing himself in the process. He wakes up at her place and the two start a loving relationship over their mutual love of high end beer I know my film idea is amazing but working in this B plot will be a challenge for me as a director and screenwriter

Eventually winter time comes and the dad starts to get depressed because he can't golf anymore. his improved relationship with his daughter convinces him to look into mental health and he diagnoses himself with seasonal depression cuz it's not golfing season. This is where I work in the craft beer guy since the dad is gonna turn to alcohol, so they can both meet and talk about their problems. This is where you start to see the role golf dad's wife plays in all of this. Shes always giving him shit for golfing, and she's insecure about her weight and takes it out on her daughter. The craft beer guy helps him realize that he can’t be happy unless he finds someone who can accept him for his interests.

Seeing her dad that she's gotten close to down in the dumps, the daughter suggests they sneak out late at night to go golfing in the snow for shits and giggles. They have a great time but unfortunately the dad walks on top of a frozen water hazard, the ice cracks, and he gets stuck under the ice. The anorexic daughter tries to free him but she lacks the weight needed to free him, which is her big moment where she realizes she isn’t actually enormous. The mom figures out somehow that they went golfing and foresees the danger with her mom powers. She races over and gets there just in time to smash through the ice with her large heavy body. Then there's a bunch of dialogue about how it's great there is a diversity of body sizes in case you get stuck under the ice and need someone to break it. She apologizes to her daughter for taking out her problems on her and the dad survives so that makes it a happy ending. My movie is good because it teaches people to accept themselves and to pursue happiness. what do you guys think?

posted 5 months ago
#5 Medic Speed in TF2 General Discussion
mpwritesThis is great, but hear me out: What if the Medigun borrowed health from it's user, and when it's drained they have to find cover and regenerate before they continue healing

i like this idea because if you fully buff a heavy the medic dies

posted 5 months ago
#22 Why don't 6s have other gamemodes? in TF2 General Discussion
FlipFTWcapnnofapnIn 5cp if you're rotating as the offensive team its probably to get in through a better entrance
On gpit you aren't just choosing a different entrance, you're choosing a whole different area to push into.

rotations on gpit take much longer and are much bigger decisions to make than flipping your combo between big door and choke on gully.

intentions behind rotations are pretty different
Can you clarify this a bit? The way I think of this is that a lot of the intentions are the same (creating temporary imbalance by disturbing static hold positions), it’s just applied at a larger scale. That’s also the general concept I was trying to convey - Ask the question of what does the increased scale positively contribute. With the idea that we should be encouraging faster rotations and faster general gameplay it just seems awkward.
capnnofapnCounter stike is played attack vs defense and there's plenty of room for complexity. The big difference is that CS defusal maps have better balance between A/B than gravelpit so you're more likely to actually have to make a choice about which point to focus on.Uh I mean, I would say the big difference between CS and TF2 is that you don’t have respawns in CS, the timer isn’t an active element (stopwatch), and there isn’t hyper mobile classes to bust chokepoints. This analogy seems a bit scattered, but I don’t really think the “counter strike has better map design” holds too much water, what would be good 6s 3cp map design in your opinion - you said in CS you have to make a choice while TF2 you don’t? Doesn’t that go against what you say earlier about options?

In general I think that there is also a bit of a misunderstanding for options necessarily equaling complexity, the easiest analogy I can think of is that HL has a lot more class & loadout options, but that doesn’t make it necessarily more tactically complex.

in 5cp when you rotate you are just picking another entrance to get through or pressure, on gravelpit a rotation means choosing to engage with a completely different part of the map. The thought process and reasoning behind these are pretty different even if they both consist of your team moving from one door to another. You're right that I contradicted myself about the game mode providing options, however earlier in the thread I brought up that teams might have more options nowadays to defend A than they did in 2010 due to the medic speed buff and overall higher skill of players. Sorry if I said anything confusing. Its kinda hard to talk about a game mode where only a single map for it has ever really been played competitively and the game has changed so much since it was last played.

tf2 and cs are totally different games and the maps and modes need to make tons of different considerations. My point was that you can still have interesting strategic choices in an attack/defense based format if the map and mode are well designed.

edit: I forgot to respond to your question about what a well designed 3cp map would be like. it would be a map where both A and B are considered defensible and players have to make choices about which one to pressure or defend. The consensus for gravelpit is that its basically a 2cp map because you make the attacking team deal with a silly play on A and then the bulk of it is just defending B and C. Its very linear. If teams could actually viably defend A it gets a lot more interesting and the right choice to make might not always be so obvious. Your team could go all in on attacking A and then your flank scout could fuck off to B and get a ton cap time on it before the team reacts to it. From the defenders perspective they have to make the choice to give up on B and use their man advantage to help win the fight on A, or to send a player or two to defend B. Depending on the circumstances, either one could be the right choice. In essence, if 5cp asks you to decide on if youre defending or pushing, gpit style maps should be asking you what youre attacking and what you are defending.

posted 7 months ago
#21 Why don't 6s have other gamemodes? in TF2 General Discussion
BumFreezecapnnofapnThe big difference is that CS defusal maps have better balance between A/B than gravelpit so you're more likely to actually have to make a choice about which point to focus on.the games are completely incomparable and this is nonsense, the difference in cs is you can hold both sites at once because you arent guaranteed to lose 2v5 holds because of time to kill. if u split 3 and 3 in tf2 then neither can hold a 6 man push, especially the point without beam. also in cs theres always been maps where a/b arent balanced and one is very favoured (cobble, mirage)

Yeah if you play try to play tf2 like you play CS its not gonna work out lol. I never suggested splitting your team in half and sending 3 players to each point. I'm just talking about the general idea of making choices about which objective your team chooses to focus on based on the current on state of the game. Sure its not going to look like CS, but there are still different ways teams can approach dealing with both points. For example, instead of going all in on defending B you can hide a roamer on A to force their medic whos team thinks you're just giving up the point completely. I just think that if gravelpit's A point was a bit easier to defend you might have more options for defending A than saccing for their med or sillly gimmicks to buy time, which is why i brought up earlier in the thread that it would be interesting to see how defending A works in 2023 now that meds can move at scout speed. Thank you for bringing up that there are maps that have a point thats clearly better than the other. I'm not a CS player and I wrongfully assumed that any map that wasn't at least somewhat balanced would be thrown away as dogshit and afaik those maps are pretty popular.

posted 7 months ago
#14 What new are you looking for in TF2C? in TF2 General Discussion

ban people who quit the lobby theyre in to play the next one for the rest of their life

posted 7 months ago
#18 Why don't 6s have other gamemodes? in TF2 General Discussion
FlipFTWAll the above answers are good.

What does having 3CP A/D (Gravelpit style) add to specifically the 6s dynamic.

IF the answer is rotations… do we not have those already?

If the combo begins to pressure big door on Gullywash when you’re defending 2nd, doesn’t your combo rotate over? If you already hold that way and they do the opposite don’t pieces move to plug the holes and relieve pressure? 6s obviously has rotations already, and - in line with the fast-paced nature of the gamemode - they are done quickly, not through corridors spanning the entirety of a map.

you're correct that teams make rotations in both game modes, but the intentions behind rotations are pretty different in each format. in 5cp if you're rotating as the offensive team its probably to get in through a better entrance for the situation at hand. If you're rotating on gpit you aren't just choosing a different entrance, you're choosing a whole different area to push into. the rotations on gpit take much longer and are much bigger decisions to make than flipping your combo between big door and choke on gully.

flipFTWIF the answer is strategy… the asymmetric nature of the game mode removes complexity, theory forces single-tactics.

yes, your role as the defender or attacker is set in stone but that doesn't mean there is no room for different tactics or for the game state to be complex. Back in the turbo boomer days of tf2 you would see all sorts of different ways people would play gpit defense. Some teams would completely give up on point A while others would try their best to defend both. Counter stike is played attack vs defense and there's plenty of room for complexity. The big difference is that CS defusal maps have better balance between A/B than gravelpit so you're more likely to actually have to make a choice about which point to focus on.

posted 7 months ago
#8 Why don't 6s have other gamemodes? in TF2 General Discussion
kawanobody really tries them, but most of the payload maps are prolly too big

a/d was a lot of fun in some ways and gpit hasnt really been played since the scout speed update

i wonder if more teams would try to pull off the "iron man" strat and actually defend A instead of going all in on defending B due to the fact that you can now rotate your medic at scout speed. A is also a very scout friendly part of the map and might be easier to defend today than it was in 2010

posted 7 months ago
#6 OW2 Caster on Demo & Soldier vs Pharah & Junkrat in TF2 General Discussion

I wonder why he doesn't give an example of people pushing the skill ceiling of those characters. Maybe it's cuz its nothing more than people getting better at aiming her rockets and other fps mechanics that are inherent to all games in the genre

posted 8 months ago
#59 PSA!!! dont let nursey into your pugs in TF2 General Discussion

yeah id agree thats probably what the issue is. I was just trying to give a more reasonable interpretation of a post that may have been a little hard to read.

posted 8 months ago
#57 PSA!!! dont let nursey into your pugs in TF2 General Discussion

I dont think its that hard to interpret lol. hes just saying that younger people (who he believes tend to play in AM) can be pretty naive and don't understand how insidious pedophilia/grooming can be so they often overlook it. Do you really think he was saying kids are pedo defenders lmao

posted 8 months ago
#5 Summer 2023 Update Maps in Map Discussion

i would love it if someone made a 5cp/koth map that looked like phoenix. As for the map itself, probably my favorite from the update. It just feels so "tf2" before the art style got anoodleated

Venice is garbage.

cashworks is bad by today's standards but it was pretty cool to see the map finally added to the game officially.

seal map is fun and i'm happy /r/tf2 has something new to meme about. good for them.

posted 8 months ago
#1 in game communications idea in TF2 General Discussion

Last week I auditioned for a role in Hamilton, a musical about Alexander Hamilton that uses hip hop in addition to showtunes to tell the story of Alexander Hamilton, who was a founding president of the United States. I have not taken to the stage in many years, but it was just a local production so I thought I should tryout for the role of well.... Hamilton. I know I'm not the greatest rapper but my acting chops are pretty decent so i figured it was worth a shot. It bummed me out a little, but I'm not too surprised that they gave the role to someone else since Hamilton is known for casting its historically significant and significantly white characters as people of color. I'm all in support of this, however I wonder if my contemporaries actually gave a better performance or if the judges were prejudiced towards people of color for this role. I don't really blame them, and I'd happily give up any role in the name of representation, but I'm not too sure if the judges were very knowledgeable about rap. They seemed very "becky" and "chad" if you catch my drift. I wouldn't say I'm a technical or historical expert on the subject, but I spend a lot of time browsing /r/hiphopheads so I've picked up on a lot about flow and cadence.

While I was on stage I was directed to go "stage right", so I went to the right side of the stage and was promptly reprimanded for going the wrong way. I have to admit my ego was a little bruised by this interaction but I'm sure it happens all the time so I'm trying not to beat myself up about it. Anway, it reminded me of this time back in season season 5 during process week when our demoman Yohnny called that their demoman was going right to start off the midfight. My plan at this point as flank scout was to run at him a little to pressure him, but unfortunately I ended up going the wrong way since I interpreted "right" as the enemy's right, not right from our team's perspective. Yohnny got pretty frustrated and it was kinda silly of me in retrospect, but he kept bringing it up for little too long to the point where it wasn't even funny anymore.

It was a really shitty experience, but thankfully it inspired this suggestion. What if we used "stage right" and "stage left" in our comms to better communicate what exactly we mean when we're telling our teammates what the other team is trying to do? For example, if the demo is goin to the medium pack at process mid you would say they're going stage left and stage right if theyre going towards the small rock. I really think this could make communication in game a lot better.

posted 9 months ago
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