I hope we can get something like this going. My work schedule makes it basically impossible to play on a team, but I'm still able to play during scrim times pretty often. Something like this allows players like me to contribute directly to the health of the league by making it easier for me to be an opponent for league players to practice against.
Account Details | |
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SteamID64 | 76561197999215868 |
SteamID3 | [U:1:38950140] |
SteamID32 | STEAM_0:0:19475070 |
Country | United States |
Signed Up | July 27, 2012 |
Last Posted | August 19, 2025 at 11:39 AM |
Posts | 2210 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 12 inches/360 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
900 |
Resolution |
1080p |
Refresh Rate |
420hz (120) |
Hardware Peripherals | |
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Mouse | vaxee something |
Keyboard | durgod |
Mousepad | steelseries something |
Headphones | AKG EXPENSIVE ONES |
Monitor | benq 144hz |
Bump for LAN. will play scout/soldier/med.
what you retards dont get is that it isnt about the fucking diaper its about the implication of incontinence
Can we also test them astrologically
MAGIC+rep chill, good dm (blatant aimbot)
lft scout/medic/soldier
torritprideIt's currently fashionable to dismiss the Grinch's entire worldview because of what he did, ignoring his valid points about clamor and excess noise in Whoish culture.BrockI’m going to destroy all the holiday cheer, all the Xmas bullshit w/ nights of lights in Saint Augustine, FL. Essentially it rains here instead of snowing, so I’m going to film all the tourists and traffic that’s slammed in the rain, stuck behind horses, and people crossing the street. And while I’m filming all of this I’m going to be blasting Future of the Left’s, “You Need Satan More Then He Needs You” at them, with kids crying, and screaming, etc. And then I’m gunna edit it all up and sell it to Falco as a official music video.
U ARE THE GRINCH!!! RETHINK YOUR ACTIONS!!!!!!!!!
http://www.thebestpageintheuniverse.net/c.cgi?u=case_for_grinch
Anybody else is into pocketing their cheese? I think cheese sticks taste way better if you let them sit in your pocket for about an hour before consumption. Letting the cheese warm up a bunch really helps bring out the flavor, like how certain beers are better if you let them warm up. Are there any other foods that benefit from being pocketed? I'm sure there are tons of foods that are kept in the fridge but taste better once they've warmed up a little bit.
Richarrrrdif you make it so gold doesn't matter and most emphasis is on pure mechanical player skill then what's the point of this even being a moba
what i was trying to say was that even if your opponent only has a small soul advantage, it can be really difficult to kill them by out-deathmatching them because items are very strong. I'd like items to be slightly less powerful (not weak) so that the its a bit easier to outplay people with a small soul lead by catching them off guard. Its not that making plays like this is completely impossible right now, I just wish the range of the soul difference where this is possible was larger.
I've put a whopping 25 hours into the game now and have read some reddit threads about the philosophy of moba game design. As expected, CC seems to a huge point of contention between the shooter side of the playerbase and the moba side. I found a thread talking about how in mobas, CC is necessary because its the only way you can reasonably outplay an opponent who is straight up statistically superior to you everyone else on your team. This makes a lot of sense as its not like you can have much room to out aim or maneuver your opponent. Since so much of people's skill expression is based on positioning, you have to punish bad punishing super hard by making them stay in that bad position.
The issue with this in a moba shooter hybrid like deadlock, is that now you have aim and movement as a way for players to outplay each other. If the shooting was less forgiving, then it would be easier to outplay a stronger opponent because you were able to hit your shots and they were not. In the game's current state though, the items you get from earning souls are so powerful that even a small difference in souls gets you to a point where you don't really need to worry about missing your shots. If they made these items less powerful and the shooting less forgiving, then it would be much more feasible to kill a stronger player by flanking them or landing your shots.
I'm sure CC will always be in the game, so I'd like to see them make CC more interesting for both players and for viewers. I'm totally fine with the softer forms of CC like the walls you can put up and the ice dome thing you can trap people in. My issue lies almost entirely around the hard stuns, as they're huge impactful plays, but theyre so boring on every level besides their context. Instead of stuns, I'd like to see stuff like players getting launched up into the air and taking extra damage from your projectile ability depending on how high up they are. This would lead to cool moments where you were only able to kill the obese opponent because you waited until they were as high up as possible before firing your follow up attack.
There are so many times in this game where I don't even bother attacking because I just know that I am statistically incapable of killing my opponent and all I can do is run away. you really never get that feeling you do in tf2 where you get forced into a scout 1v1 at only 34 hp and then you win the fight because you juked their shots while landing 2 meatshots. I honestly think its best that the game isn't as aim dependent as tf2, but I think a nudge towards emphasizing shooter skills would let the devs put much less emphasis on using CC to outplay people.
One thing I really like about this game is the melee system. you can do a quick jab by pressing q or you can charge it to do a heavy melee attack. If you think a player is about to melee you, you can parry them by pressing F. If you're timing was right, you are rewarded by stunning your opponent for a few seconds. The stun is kinda lame, but it does feel really good if you're the one landing the parry. to its credit, it feels more like stunning your opponent in smash or street fighter. What I like about the melee is that its very useful in the game and not just a trolling/desperation tool. You charge ahead during your melee which greatly increases the number of situations where its a relevant part of your toolkit, reload times are pretty lengthy so melee is often your best option, and if you melee a creep you get their souls instantly which means they can't be denied. Melee'ing creeps adds a lot of depth to laning stage as now you have a good reason to position yourself aggressively.
I like 2015 reddit man food (Craft beer, bacon, medium rare steak) and food desert food (hot Cheetos, Takis).
Richarrrrdi genuinely don't know where you got the impression that optimal movement in league requires spamclicking "right in front of you as fast as you can"
it's a game with a right click to move unit control scheme
in an active fight you move your unit closer or further away from the enemy between attacks and out of a fight you just click where you want to go
literal rts controls
it's genuinely just a matter of what you're used to because to me, the more traditional action camera and controls are making it 10x more confusing for me to tell what's going on because i don't have the 360° awareness that the traditional rts isometric view and the ability to move the camera independent of your character afford you
I'm not a league player, but according to my brief research when I was looking into the game, you have more control over your character when the distances you ask them to walk are shorter, which makes sense because of pathfinding and all that, along with it just generally being efficient in terms of how you move your mouse. This seems to mostly be relevant during team fights and when you're trying to juke people. If I am wrong about this about optimal clicking distance in league thats fine. Regardless of distance though, I am certain that you do need to click a lot to be competitive, which I find straining and annoying.
As for the cons/pros of the different camera angles. I think the benefits of top down are way more apparent in an actual RTS, so thats why i have no issue with that angle in that genre.
I get your point about it being harder to have full awareness because of it being 3rd person. If good players have issues with randomly getting flanked all the time, then maybe its an issue that can be dealt with by refining the map, as its pretty complicated and theres a ton of different ways to traverse it. Maybe its like a tf2 map that has too many flank routes to watch.