fragger
Account Details | |
---|---|
SteamID64 | 76561198019322078 |
SteamID3 | [U:1:59056350] |
SteamID32 | STEAM_0:0:29528175 |
Country | United States |
Signed Up | July 29, 2012 |
Last Posted | July 23, 2025 at 8:34 PM |
Posts | 1975 (0.4 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
is that gay-boy suicide pact slemnish?
manikwait so herr_p is retiring? (missed the interview)
Yes
Edit: 19 seconds
megalinxI never realized there was a Esea Eu season of Tf2 shame there wasent more
it had really bad timing because after bitcoin mining no one wanted to deal with it in europe
razkarhttp://image.noelshack.com/fichiers/2015/48/1448561930-sssss.png
KnOxXx Face (No space)
GetawhaleWhat does the tagline "Something Borrowed. Something New." mean
game borrowed from valve
new to dreamhack
probably
mid has most potential, I think it could be made into a decent koth map with some work but I'm not sure.
here is some stuff in no particular order at all
this corner is awkward
and the ramp is too steep (recurring theme)
ramps are too steep
area adds no push potential or really any dynamic at all to the game, just a useless area to DM in because
There is entrance in almost the same spot that is more accessible and equally bleh from a positioning perspective
this area is useless, just make a more direct entrance into the next area
this is awkward, the spawn entrance should probably be reworked so that the wall isn't necessary
this area has way too much height variation to make it likeable as a combo or a scout, it's too clunky of an area and really needs a rework
areas that you expect the combo to go through should be big enough to allow that
this entrance into last should be more direct so you don't get spammed into oblivion when you walk in (because that will happen)
either make this a sheet metal or really tall so it's not such a strong wall to stand on as scout or soldier
I really don't like this lobby entrance, you could rework the entire area in front of me so that's it's more interesting for the flank (maybe add an under area to one of the other last entrances rather than into this useless one...)
...like this one because this is an awful way to have an entrance to last because you'll just get mulched if a soldier walks through shutter while you're down there
this pillar serves no purpose
I can't think of a reason for this area to be open because it makes the upper area an even worse area to consider pushing as you can get mulched by a soldier sitting here (not sure why he would be but he can)
can add a wall here to seperate this areas more because they were literally just connected toghether a room before it on point
these sniper sight lines influenced your last design way too much, the lower one isn't really even that good, those barrels definitely shouldn't be there because it ruins the overall design of the last in terms of height design
small pillar to the right exists only to prevent sniper sight lines, there are better way to manage this than adding something soldier can stand on
I almost didn't realize this was a door that would open, it's in an area that it should be better as I would predict more than one player to be holding here since it's such a good position.
that's all my pictures I got from walking around the map
but you shouldn't let sniper determine map design
every area/entrance should have a purpose in 6v6
lots of areas are just bad for 6v6 game flow
I do think mid has the most potential, with some work I do think it could be made into a koth map
Daggerthere's very little stalemates in gpit, it's honestly not a bad choice to replace granary
there are very few stalemates but the map itself is very punishing to play especially since you only play 3 rounds max
it may be fun to watch but there are some definitely valid reasons as to why granary should stay in over gpit
granted maybe if you updated pro_granary dagger it may not be so bad
there are definitely a few things you could do to help game flow despite granary's inherent flaws
unless the overwatch team suddenly decides to replace their brains with potatoes, overwatch is going to grow really big competitively with all of these sponsors backing teams for a game that isn't fully developed and because of the blizzard brand name
as for picking up the entirety of the epsilon squad, it makes sense due to NotEnigma existence and dominance
vibhavpTWO best of threes? https://static-cdn.jtvnw.net/emoticons/v1/88/1.0
For those unfamiliar with the format, if ascent wins the first bo3 they win. TSU has to win two bo3 to win as they are coming from the lower bracket
mup sure half of invite is on that roster
mangoes has the most immediate wealth of players willing to (leave their team and) play with b4nny
shruggerweekly reminder to show up for matches tonight! less ffw's please
attendance this week will probably be rough because a lot of people are going home to their families today
Can you buy me a pizza instead