Zesty
Account Details
SteamID64 76561198010239925
SteamID3 [U:1:49974197]
SteamID32 STEAM_0:1:24987098
Country United Kingdom
Signed Up August 20, 2014
Last Posted April 7, 2024 at 7:15 PM
Posts 1620 (0.5 per day)
Game Settings
In-game Sensitivity nice
Windows Sensitivity the princess
Raw Input 1
DPI
over
Resolution
a picnic
Refresh Rate
luigi?
Hardware Peripherals
Mouse of
Keyboard to
Mousepad invite us
Headphones for
Monitor eh
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#6 no man's sky in Other Games

I might be persuaded to drop money if procedural generation is actually good and and theres a large variety of different planet types with interesting topography, and stuff going on. If exploring is interesting and varied enough I really won't have to care about the amount of stuff going on gameplay wise at all. However, I suspect that this won't be the case. Reminds me a lot of SPORE which didn't live up to the hype at all. I'll wait for a bit after it comes out to see the verdict and then buy it if it seems like those things are done well.

posted about 7 years ago
#16 gun question in The Dumpster

https://twitter.com/everrrrrlong/status/731649261826416640

posted about 7 years ago
#16 Talent, skill, and coordination in Q/A Help

I don't know that people straight up have caps, but the rate of improvement people see can drastically slow once they hit a certain level. In any activity imo you can constantly be improving but for some people there's natural talent that allows them to improve significantly faster and can start them on a higher base level. I don't think a player with less talent who tries really hard can never catch up with someone who has lots of talent and never tries at all, but assuming the talented player puts a slight amount of effort in they can probably make it so the worse player never catches up at all. Most of the players in tf2 who haven't improved in years or who've gotten worse tend not to be putting constructive practice into the game or have some sort of psychological issue around playing where they psych themselves out and it stops them from getting better.

posted about 7 years ago
#11 FLAME/FLARE COMBO [HELP] in Customization

[HELP]

posted about 7 years ago
#31 TF2 update for 5/11/16 in TF2 General Discussion
shorasVanathe federal casemaker(fedora) is now all class

epic
Was cashing out and sold my unusual one like a week or two ago http://cs622122.vk.me/v622122041/3fd03/AaetLkocAI0.jpg

Damn if ud waited a bit more ud have gotten a generous tip.

posted about 7 years ago
#41 A rant about Competitive tf2 financial crisis/art in TF2 General Discussion

I've always found it incredible that the production for tf2 events is better than some large scale dota/cs events when it's people paying for it out of their own pocket on what little budget they have. We've had some incredibly talented individuals like Dashner, Davidthewin and Lange who really make production incredible.

On a positive note- Valve could quite comfortably provide support without any significant risk to themselves. The scale of support needed for tf2 is currently a much much lower cost than for any other game- they don't need to jump to a 6 figure tournament straight away- but ingame item sales in tf2 towards tournament production/prizepool could be a huge step.
Valve are known for using tf2 as a guinea pig for their other games and I wouldn't be surprised if they tried experimenting with different ways of tournament funding/production with tf2 as it's something they've had a problem with in other games previously.

posted about 7 years ago
#6 Do we need badlands_pro? in TF2 General Discussion

I really don't think there are any problems with the map. I'd honestly rather see an updated gullywash first.
Probably one of the best ones in the rotation. Tends not to end up in big stalemates- last point capping fast is an interesting mechanic and something you can deal with if you push out correctly with your team or leave a player on last. The only significant things that really affect anything are really small, like some weird clipping/splash stuff on spire and traintracks, and some railings.
It would be really nice to have a bigger mappool of good maps so that we could rotate stuff like badlands out and play almost completely different sets of maps each season- but any new maps we get tend to have stalemate issues and are never liked as much as gully, blands or process.

posted about 7 years ago
#33 The burning question in The Dumpster

http://i.imgur.com/Irc34NO.jpg

posted about 7 years ago
#18 favorite mumble channel names in Off Topic

http://i.imgur.com/eoYrPtR.png
hp is some kind of twisted genius

posted about 7 years ago
#21 Spudd joined nameLess in TF2 General Discussion

i see picture of sheepy and he look like he like teenager debating like he is in car and watch teenager on street and say “come my car i take you to forum” and then he is do bad post you know what i talking abbout

posted about 7 years ago
#28 Forced OpenGL for more frames? in TF2 General Discussion

TF2 optimisation is so stupid that it actually wouldn't surprise me if people were somehow getting higher framerates with this, even though nobody's posted benchmarks who've claimed it.
My shitty laptop used to have its framerate almost exactly doubled by leaving -dxlevel 81 in launch options instead of taking it out after the 1st launch. However it also emits a high pitched whine through the headphones whenever I move my cursor so it's quite possibly my laptop that's completely fucked and not the game.

posted about 7 years ago
#30 Overwatch Open Beta Live in Other Games

It's been fairly fun to play casually, enjoyed a few of the chars but there's no way in a million years this is more enjoyable than even pub tf2.
The main issue I have with the game compared with other fps is it's just a clusterfuck of things going on. Feels like I just do random shit and numbers come up on the screen, like I'm not really in control of whether I hit things, I'm not really sure when I am killing things half the time, and I don't feel like the things I do or kills I get are important or contribute to the match in any way. I played junkrat in my first match and spammed random angles and finished the game 32/8 with 13k damage, half the time I didn't see what I was hitting or killing.

posted about 7 years ago
#5 Spudd joined nameLess in TF2 General Discussion

Idk about the gap between the 1st and 2nd team getting even bigger if mike actually does join the perilous roster as pocket.

posted about 7 years ago
#258 PugChamp in Projects
mitchhhey, im from au and when i click the home button (signed in and all) all i see if the chat and the online users no pugs. has anyone experienced this issue or know how to fix it?

Try a different/more updated browser. I had to uninstall and redownload chrome to update it to get pugchamp to work.

posted about 7 years ago
#9 I58 Seat Picker (Live @ 5pm BST 04/05/2016) in LAN Discussion

Seems you can't reserve seats yet as the multiplay account's event booking system is still tied to eventbrite but the tickets to i58 were done through the ticket factory. Hopefully it will work when they say tomorrow

posted about 7 years ago
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