Zesty
Account Details
SteamID64 76561198010239925
SteamID3 [U:1:49974197]
SteamID32 STEAM_0:1:24987098
Country United Kingdom
Signed Up August 20, 2014
Last Posted May 16, 2024 at 4:54 AM
Posts 1628 (0.5 per day)
Game Settings
In-game Sensitivity nice
Windows Sensitivity the princess
Raw Input 1
DPI
over
Resolution
a picnic
Refresh Rate
luigi?
Hardware Peripherals
Mouse of
Keyboard to
Mousepad invite us
Headphones for
Monitor eh
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#7 Highlight: Thalash vs Arctic Foxes: ETF2L GF in Videos

http://puu.sh/wYFmN/b181bcba81.jpg

Hmmmm, is youtube trying to tell me something here?

posted about 6 years ago
#13 240hz monitors in Hardware

Almost everyone even with configs is gonna dip below 240 fps a lot in tf2 so I doubt it's worth at all. Might be good for CS as it's hitscan only and better optimised tho?

posted about 6 years ago
#19 10th class in The Dumpster

An offensive specialist that specialises in pushing through chokes

posted about 6 years ago
#26 Ascent picks up Unexpected???? in TF2 General Discussion

why wouldn't they pick up nunya tho? Ma3laa has betrayed KRAFTYDAVE...

posted about 6 years ago
#16 i61 invite group is going to be kinda bad in LAN Discussion

Cant wait to see u win ur giant 3rd place cheque with "Loli squad" written on it lmao.

posted about 6 years ago
#5 i61 invite group is going to be kinda bad in LAN Discussion

Yo jon wanna make a mix team for lan invite bracket and lose everything? U can play pocket.

posted about 6 years ago
#85 ETF2L S27 GF: Se7en vs. Arctic Foxes in Matches
K1Dude honestly how does thaigr get these stats

He doesn't miss.

posted about 6 years ago
#6 Sticky Traps in Q/A Help

If enemy team going to push soon and you need to delay push/force pop - put stickies on floor where everyone can see

If you want pick because its stalemate situation- put trap (usually on flank position, combo expects it) in hidden spot where a player could extend to during their push. Dont overextend for this but if your team supports you, you can bait yourself to kill players with traps like this (bdonski is very good at doing this).

posted about 6 years ago
#18 Funniest in Off Topic

https://vt.media.tumblr.com/tumblr_o5qygeaB4C1ul9xms_480.mp4

posted about 6 years ago
#3411 stream highlights in Videos
Cerdurhttps://clips.twitch.tv/CoyFurtiveCroquetteMVGame

Are the girls b4nny dates normally 6 years old?

posted about 6 years ago
#154 i61 cu@ thread in LAN Discussion

No tftv production? :o

posted about 6 years ago
#8 Is nvidia g-sync worth it in Hardware

If you're consistently hitting over your fps cap, what method can you use to turn both types of adaptive sync off to reduce your input lag or is this just not possible? I'm considering which monitor to buy next time I build a pc and input lag is a large consideration.

posted about 6 years ago
#26 do you believe in god? in Off Topic

http://i.imgur.com/dJ00FHq.jpg

God is watching u at all times in mysterious ways

posted about 6 years ago
#12 My sens just feels... off. in TF2 General Discussion

Plug your keyboard in through PS/2 not USB, if your keyboard has the option to change the refresh rate lower it from 1000hz and see if your sens goes back to "normal". Sometimes having two 1000hz devices plugged into USB can interfere with one another.

posted about 6 years ago
#71 Stalemates in TF2 General Discussion

I actually disagree with you on this nuze. It's all very well saying that teams should just improve whilst playing aggressively in an attempt to break se7en's playstyle but if teams have the objective of winning then it's far easier for them to play passively than play aggressively.

With the amount of incentive there is in TF2 and time that players are willing and able to put into the game of course they will attempt to take the path of least resistance to win. All teams that have contested (and even beaten) se7en have resorted to playing more slowly even if they don't do so vs other teams. Froyo and EVL games vs Se7en at rewind were significantly slower than games vs one another because both teams were taking fewer risks. This is pretty much the definition of a meta.

Even in much larger games, teams will play a style that has been demonstrated to be effective and although they might have differing styles, you won't see many teams playing in a way that goes entirely against conventional wisdom.

I think it's completely fine to alter the ruleset or gamemode to create a shift in meta. You see this done all the time in other games, large and small by developers. Valve only significantly updates the game once or twice a year but we do have the tools as a community to change things and then go back on them quickly if they prove to be catastrophic. The meta has shifted since 2014 to what we have currently exactly because of both valve and community based updates to our balance and gamemode.

5cp as a gamemode had an extremely good flow to it in the past and I think the entire current state of TF2 is a testament to what happens if you don't have frequent balance changes tailored towards creating a new way for people to play a format.

se7enslowdie.

posted about 6 years ago
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