Zesty
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SteamID64 76561198010239925
SteamID3 [U:1:49974197]
SteamID32 STEAM_0:1:24987098
Country United Kingdom
Signed Up August 20, 2014
Last Posted May 16, 2024 at 4:54 AM
Posts 1628 (0.5 per day)
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#40 Stalemates in TF2 General Discussion

^That's probably the greatest thing you lose in this scenario (although attacking teams committing more could lead to more repushes). Honestly it might be worth what you gain from having shorter stalemates.

posted about 6 years ago
#37 Stalemates in TF2 General Discussion

Imo the best way for 6v6 to play is to have fights that are concluded relatively quickly and are separated by stalemates that are a few mins long at most. The game right now obviously has stalemates that are far too long, but also fights in higher level games often take a lot longer to conclude and aren't decisive when they do happen which I think is an issue too. Very chaotic games can be more entertaining to watch than stalematey games but if fighting is constantly going on this ruins the flow of the game.

Shorter round timers force the attacking team to commit more to their pushes as the timer ticks down. A lot of people worry that this will lead to turtling teams doing nothing and playing for the round reset more. While this is true it means failed pushes where a repush isn't possible (most of the attacking team gets out) lead to a round reset rather than another stalemate.

I'd also like to point out that although it doesn't do a huge amount to alleviate the problem, ESEA's ruleset does mitigate it a bit. This is mainly because of the increased map length and having a half time that allows people a reset. You see teams come back from being behind a lot more because of this.

Ultimately though I don't think that giving teams incentives to push is enough when 6 of the classes in the game are much better at stopping pushes than they are at making them, and 2 of the ones that aren't are sniper and spy. I don't think the game's going to get much quicker without valve doing anything about this.

posted about 6 years ago
#5374 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=mTes8qRvfNc

posted about 6 years ago
#7 I want to highlight the issues TF2 IS facing in TF2 General Discussion
tiptoesthere are so many things wrong with this I don't even know where to beginalbaI dissagree with everything in this post. Is this a troll?GoaskAlice just clicking down the mouse whilst holding w and accidentally getting kills i see a lot of invite players do this (corsa to name a few)

Hmmmmmmm

posted about 6 years ago
#58 sickest airshot of all time? in TF2 General Discussion

Sorry but this thread is over because I've NEVER seen an airshot this good before or since

https://youtu.be/XSXvsfpsSfo?t=25s

posted about 6 years ago
#20 Deep Fried memes in Off Topic

http://i.imgur.com/4Q2QnEc.jpg

posted about 6 years ago
#3204 stream highlights in Videos

https://clips.twitch.tv/SuaveLitigiousRabbitPeteZarollTie

posted about 6 years ago
#3201 stream highlights in Videos

https://clips.twitch.tv/CuriousBenevolentPepperoniDancingBaby
First time i've ever seen this happen in a match

posted about 6 years ago
#10 ultiduo_radar in Map Discussion
bleghfarecif your map takes inspiration from hydro, it's time to dump your map

Hydro is one of the best looking maps in the game. Shame the gamemode blows.

posted about 6 years ago
#9 Dane's Proposed Engineer Changes in TF2 General Discussion

I've always said making the class less about sentries and more about team based support making the engineer into a more "offensive support" would be the right way to go. There's always going to be backlash to this though because classes like engi are highly specialized and changing them in ways to give them a different niche pretty much has to change the entire identity of the class which people are never going to like. However I don't think you're ever going to see classes like heavy or engi balanced properly for anything outside of defending if they have a powerful minigun or sentry gun.

posted about 6 years ago
#20 demoman is being removed from the game in TF2 General Discussion

https://pbs.twimg.com/media/BzczmFvIQAAPnVK.jpg:large

posted about 6 years ago
#24 mashups thread in Off Topic

https://www.youtube.com/watch?v=WrkskBb_mkM
https://soundcloud.com/seelocanthisdead/hyrulesol-can
https://soundcloud.com/ffffffxxxxxxxxxxxxgzzzzzzzz/touching-love-song

posted about 6 years ago
#26 Froyotech will not be going to i61 in TF2 General Discussion

This is a real shame for the scene, hope that the alle team can step it up to try and contest se7en in the coming months and that someone else from NA can get a fundraiser going otherwise this could be a pretty dull lan.

posted about 6 years ago
#3131 stream highlights in Videos

https://clips.twitch.tv/MistyDignifiedMarrowTF2John

posted about 6 years ago
#125 TF2 Blog: "Balance Changes" in TF2 General Discussion

If you run rocketjumper with this you're basically a 300 hp homing missile that can't be knocked back. I'm all for this.

posted about 6 years ago
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