^That's probably the greatest thing you lose in this scenario (although attacking teams committing more could lead to more repushes). Honestly it might be worth what you gain from having shorter stalemates.
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Imo the best way for 6v6 to play is to have fights that are concluded relatively quickly and are separated by stalemates that are a few mins long at most. The game right now obviously has stalemates that are far too long, but also fights in higher level games often take a lot longer to conclude and aren't decisive when they do happen which I think is an issue too. Very chaotic games can be more entertaining to watch than stalematey games but if fighting is constantly going on this ruins the flow of the game.
Shorter round timers force the attacking team to commit more to their pushes as the timer ticks down. A lot of people worry that this will lead to turtling teams doing nothing and playing for the round reset more. While this is true it means failed pushes where a repush isn't possible (most of the attacking team gets out) lead to a round reset rather than another stalemate.
I'd also like to point out that although it doesn't do a huge amount to alleviate the problem, ESEA's ruleset does mitigate it a bit. This is mainly because of the increased map length and having a half time that allows people a reset. You see teams come back from being behind a lot more because of this.
Ultimately though I don't think that giving teams incentives to push is enough when 6 of the classes in the game are much better at stopping pushes than they are at making them, and 2 of the ones that aren't are sniper and spy. I don't think the game's going to get much quicker without valve doing anything about this.
tiptoesthere are so many things wrong with this I don't even know where to begin
albaI dissagree with everything in this post. Is this a troll?
GoaskAlice just clicking down the mouse whilst holding w and accidentally getting kills i see a lot of invite players do this (corsa to name a few)
Hmmmmmmm
Sorry but this thread is over because I've NEVER seen an airshot this good before or since
https://clips.twitch.tv/CuriousBenevolentPepperoniDancingBaby
First time i've ever seen this happen in a match
bleghfarecif your map takes inspiration from hydro, it's time to dump your map
Hydro is one of the best looking maps in the game. Shame the gamemode blows.
I've always said making the class less about sentries and more about team based support making the engineer into a more "offensive support" would be the right way to go. There's always going to be backlash to this though because classes like engi are highly specialized and changing them in ways to give them a different niche pretty much has to change the entire identity of the class which people are never going to like. However I don't think you're ever going to see classes like heavy or engi balanced properly for anything outside of defending if they have a powerful minigun or sentry gun.
https://www.youtube.com/watch?v=WrkskBb_mkM
https://soundcloud.com/seelocanthisdead/hyrulesol-can
https://soundcloud.com/ffffffxxxxxxxxxxxxgzzzzzzzz/touching-love-song
This is a real shame for the scene, hope that the alle team can step it up to try and contest se7en in the coming months and that someone else from NA can get a fundraiser going otherwise this could be a pretty dull lan.
If you run rocketjumper with this you're basically a 300 hp homing missile that can't be knocked back. I'm all for this.