whens the rky fragvid coming out
| Account Details | |
|---|---|
| SteamID64 | 76561198010239925 |
| SteamID3 | [U:1:49974197] |
| SteamID32 | STEAM_0:1:24987098 |
| Country | United Kingdom |
| Signed Up | August 20, 2014 |
| Last Posted | January 22, 2026 at 4:31 AM |
| Posts | 1675 (0.4 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | nice |
| Windows Sensitivity | the princess |
| Raw Input | 1 |
DPI |
over |
Resolution |
a picnic |
Refresh Rate |
luigi? |
| Hardware Peripherals | |
|---|---|
| Mouse | of |
| Keyboard | to |
| Mousepad | invite us |
| Headphones | for |
| Monitor | eh |
if u have to be looking at a player to do damage to them then u probably just suck lmao.
Asia isn't too bad, Africa is hard mode and Oceania is impossible.
Got some theories on how to make every match last 2 hours let me know if ur interested.
Hold w
take every 1v1 imaginable
dont miss
do 400 dpm
Barrier to entry isn't as much of an issue in videogames with a large playerbase because if you're bad at the game and the matchmaking works then everyone you're playing against is also bad at the game.
Quake's going to struggle when it doesn't immediately retain a large playerbase because you've got people playing that game who've been doing it for 2 decades.
I still think it's good to streamline some mechanics in games to make them easier to lower the skill floor (e.g. stuff that takes extremely precise inputs) as long as you don't then limit what you can do with that stuff at a higher level. Problem with most games is they tend to lower the skill ceiling at the same time as the skill floor or they keep both high.
Where did the matthes vid go :( it was nuts.
Be sure to check out megaboy's soundcloud
More people to use "theyre pooed on" and "im pooing on them" not enough of u do.