| Account Details | |
|---|---|
| SteamID64 | 76561198010239925 |
| SteamID3 | [U:1:49974197] |
| SteamID32 | STEAM_0:1:24987098 |
| Country | United Kingdom |
| Signed Up | August 20, 2014 |
| Last Posted | May 1, 2026 at 5:08 PM |
| Posts | 1680 (0.4 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | nice |
| Windows Sensitivity | the princess |
| Raw Input | 1 |
DPI |
over |
Resolution |
a picnic |
Refresh Rate |
luigi? |
| Hardware Peripherals | |
|---|---|
| Mouse | of |
| Keyboard | to |
| Mousepad | invite us |
| Headphones | for |
| Monitor | eh |
Waiting for the CSGO player theories that call this a chinese conspiracy to topple CSGO right as valorant is in beta.
Now that the source code's released any turbo nerds want to make a version of the game that's optimized?
Another advantage of testing this in pugs is: If you test some of these changes (particularly quality of life stuff like rampbugs, projectiles/melee colliding with teammates, sticky det bug) and demonstrate that they work and people enjoy them then you can also send them to valve. There's a non zero (although still pretty low) chance that valve might actually patch them into the game because the fix has already been done for them, similar to how most of the hats etc that get added to the game are community made. Balance changes are probably less likely to get pushed through but you can always try.
twiikuusm_remove_projectiles_hitting_teammates 1
It's not a huge change, but if you're doing this then would it be possible to prevent melee from hitting teammates as well?
classic thread
Every time they leave their house there's a chance the local wildlife might try to MGE them so they've developed crazy dm to cope.
Has a 20ft wingspan and flaps his arms to soar through the skies scanning the ground for unsuspecting medics.
https://i.imgur.com/stN9g5n.jpg
Large ma3laa
Glad to be getting these Toxic Fuckers out of the league. We'll be better off without them.