Thanks, I've fixed the sightlines ready for next version but I'll see what I can do with the underground route and other feedback.
| Account Details | |
|---|---|
| SteamID64 | 76561198002162558 |
| SteamID3 | [U:1:41896830] |
| SteamID32 | STEAM_0:0:20948415 |
| Country | United Kingdom |
| Signed Up | August 16, 2016 |
| Last Posted | July 29, 2026 at 4:21 AM |
| Posts | 170 (0 per day) |
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| Raw Input | |
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Thanks for the continued feedback and support, I've been fixing the weird sightlines today and will have them out in a future version.
I'd like to get some more changes in before I put out the next version, though, so if anyone's able to get some pugs on it to see how the current version fares please do!
A8 Update
Download: koth_bagel_a8
Most changes made in response to feedback.
Rather than band-aid fixes, I've attempted to solve underlying issues that caused the reported problems (i.e. sightlines and openness).
Changelog:
- Made pipe route a straight line, fixing some sightline issues
- Added a wall to lower Main platform blocking view of valley
- Replaced small pipe in lower lobby with a lip and added a bigger, sloped pipe to make climbing to upper lobby easier
- Widened valley and added some small high ground to make holding there more possible
- Expanded rock to seperate mid and valley more, valley now cant be spammed from the point
- Misc clipping
- Moved some pickups in the underground route
Individual Screenshots:
Thanks for the feedback so far, I'll definitely look into some of the issues raised for next version.
Download - koth_bagel_rc13
https://i.ibb.co/hRL2hQV1/menu-thumbs.png
https://cdn.discordapp.com/attachments/420268109317013514/743547069813227651/bagel_update_promo.png
Bagel is a unique King of the Hill map that started development in 2016. You may recognise it as the base for "Cauldron" from Scream Fortress X.
Designed around a raised central capture area, flanked by side buildings, the goal was to provide many different strategic options to both take and hold the point. Development was driven by both competitive feedback and frequent casual playtests, to make sure the map was enjoyable in both contexts.
This version incorporates a lot of the gameplay and visual updates made for Cauldron, as well as some new visual elements and further improvement and polish.
Screenshots