Sorry, TF2Maps was having issues today, it should work again now.
| Account Details | |
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| SteamID64 | 76561198002162558 |
| SteamID3 | [U:1:41896830] |
| SteamID32 | STEAM_0:0:20948415 |
| Country | United Kingdom |
| Signed Up | August 16, 2016 |
| Last Posted | July 29, 2026 at 4:21 AM |
| Posts | 170 (0 per day) |
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Failw1zardI played bagel, and granted it was in the sigafoo thing, but i thought i maybe had 1 too many entrances to cover for forward holds, but otherwise it was pretty cool.
Forward holds have, in theory, been improved since sigafoo cup.
Part of the reason I made bagel was cause I'd love to see more koth maps in the rotation alongside viaduct, especially since a lot of teams just don't bother learning to play koth since theres only one in the pool.
tsarKonceptGravelpit seems like it'd be cool to bring back, but the mention of it has me wondering if more attack/defend CP maps have been considered for play outside of gravelpit
there's a map called cp_alloy made by Phi (sunshine, reckoner, and cardinal) and Yrr (bagel) that's similar to gpit.
ftr alloy was designed around a quirk that makes it real iffy for comp + I balanced it around pubs so lmao
B4 - Feedback from cups/pugs
Download: koth_bagel_b4
First, thank you so much to ozFortess, ETF2L and various pug groups for playing this map, I got so much feedback and got to watch lots of matches and it has given me tons to work with!
I've made a few changes based on what you've said and what I've seen and hopefully they improve the way the map plays.
Lobby exists the way it does to allow fighting to move forward, but it was tight and not so fun to play in, so I've raised the ceilings and widened the window to make it less claustrophobic and help promote options for forward holds.
A lot of people found the lower point area kind of unsafe to be on and transitioning from there to the safer high ground in house was pretty long-winded, so I've made some changes to some of the quicker routes up to make them easier.
I've also made various visual tweaks and quality-of-life improvements in various spots such as adding some high ground to a couple flat areas, simplifying the trash in lobby, and making the rafters over point more obviously solid.
Less claustrophobic lobby, simplified trash
Improved routes to house, solid rafters
Changelog:
Lobby
- Raised ceiling, simplified walkways
- Simplified and moved trash
- Widened window
- Various detailing tweaks
Mid
- Added extra box to pile on far left side of hill
- Moved barrels to better facilitate climbing into house
- Widened and simplified the small shed
- Added metal sheets and wood shelf to rafters to visualise solidity
- Added small boxes to house to stand on
- Various detailing tweaks
Screenshots:
Thanks for the feedback!
I'll get looking into what I can do with lobby and put out another update when I get the feedback from etf2l. :D
Thanks :)
That spot used to be a big chunky wall before there was detailing, would probably be a pretty dumb spot if you could actually get up there.
I'll try and make it more obviously off-limits in future.
B3A - Quick FPS Fix
Download: koth_bagel_b3a
- Determined crows were source of random fps drops for some people, removed for now
B3 - Visual/Optimisation Update
Download: koth_bagel_b3
- Includes map changes from "e1" version
- Various visual improvements
- Better marked capzone (improved cap trigger bounds subtly)
- Simplified long staircase into a ramp and removed a jutting wall
- Lighting improvements on the mid point
- Improved rendering around the map to hopefully raise fps
- Added fade distances to a lot of props
- Crow Improvements
Gameplay changes will come later with feedback from ozfortress's Midsummer Night's Cup and other sources.
Screenshots:
vaniThey spent resources fixing cosmetics, PASS time and pd_watergate ffs.
No they didn't, the people who made those things did.
lastinv closes it, so bind something to that
Thank you so much to ozfortress, murphy's law means there's yet to be a streamed game on it but your feedback will still be really useful.
(If you can determine if it's the map itself crashing people please do tell me so I can try and fix it!)
Moist_PenguinAs Stinson said we are aware of it and hopefully will be tested soon
thats great to hear, excited to see what comes of it :D
always nice to see new maps being tried out, i hope i can get bagel considered for one of these eventually
Sorry for the bump but it's been a couple weeks so it's probably fair to assume this update got buried.
Still need feedback on this version to determine if the changes work or not, so I'd really appreciate some games being played on it.
Thanks again, looking forward to your responses.