Wiethoofd
Account Details
SteamID64 76561197990121837
SteamID3 [U:1:29856109]
SteamID32 STEAM_0:1:14928054
Country Netherlands
Signed Up June 22, 2013
Last Posted April 7, 2024 at 7:49 AM
Posts 969 (0.2 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
2560*1080
Refresh Rate
60
Hardware Peripherals
Mouse Roccat Kone XTD
Keyboard Ducky Shine 2 (Yellow) + Brown Cherry Switches
Mousepad Roccat Taito
Headphones Roccat Kave
Monitor Dell U2711
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#32 What Makes A Good Hud? in Customization

Clean and readable code, being consistent with your color & design choices and not mixing a lot of different things together because you can = good hud & allows for easier customization.

Using all the hud techniques that are available to you as a hud dev to make positioning stuff relative to each other easier, full panel boxes and removing hud elements or lines of code from your files that aren't used/hidden anyway and adding comments to your files so you know which things do what and are customized are good practices.

posted about 7 years ago
#68 Official Froyotech i58 Fundraiser in TF2 General Discussion

Will there be a scrap.tf fundraiser one for the Australians?

posted about 7 years ago
#3369 HUD editing: short questions, quick answers in Customization
TeddyAnd this is exactly an example of the 1% where this is not the case. I've tried using the vgui_drawtree tool and there is no "objectivestatustimepanel.res" and the timer is missing in the locations I mentioned above.

ehm.. I mentioned the file: HudMatchStatus.res where you find the section 'ObjectiveStatusTimePanel' which in turn contains TimePanelValue which is your timer element, used for the default timer, koth timer & stopwatch timer

posted about 7 years ago
#3366 HUD editing: short questions, quick answers in Customization

HudMatchStatus.res > ObjectiveStatusTimePanel

Opening vgui_drawtree, navigating the tree and then 'find in files' for the element name in an extracted copy of the default hudfiles will in 99% of the cases result in the right file or point you in a direction you can work with.

posted about 7 years ago
#3360 HUD editing: short questions, quick answers in Customization

@ face2face make sure vgui_cache_res_files is set to 0

posted about 7 years ago
#3347 HUD editing: short questions, quick answers in Customization
JBIs it still possible to modify tf_english.txt? If so, is custom/hud/resource/ the correct folder?

It is still possible, but I would recommend against it, Valve regularly updates/changes that file so you'll have to reflect those changes too with every update, which is a pain!

The trick JarateKing found by adding lines to chat_english.txt instead (as I described earlier on this page) works really well if you want to customize some localization strings or add your own.

posted about 7 years ago
#41 WietHUD in Customization
  • Lobby Panel supports the new individual map selection for Casual Matchmaking
  • Fixed 'Quickplay' button text in menu being broken because Valve removed localization file
  • Added in custom Create Server button on top of Quickplay and hid the one in the 'Find a Game' selection
  • Item Selection text moved back to the bottom, which for some reason moved up with the MM update

run 'extract_base_hudfiles.bat' in WietHUD folder after download to fix MainMenu issues!

Changelog on GitHub
Direct download

posted about 7 years ago
#7 SpudHUD in Customization

You're missing the Medic Shield/Heavy Rage chargebar (and the additional 'Combo' stuff they added with the MM update)

Also I would suggest changing your hudanimations to use the _manifest setup, so they don't crash your game or break every update.

posted about 7 years ago
#3340 HUD editing: short questions, quick answers in Customization
johnpbIt worked out great! Thank you!

Screenshot for proof? I'm so happy JarateKing found this tech! It allows for a whole new area of customization without having to modify regularly updated localization files

posted about 7 years ago
#3337 HUD editing: short questions, quick answers in Customization

@ johnpb Copy chat_english.txt from Team Fortress 2\hl2\resource\chat_english.txt to your custom hud's resource folder.

Add and edit the following lines between Token { } together with the existing 'filter_' lines and make sure to save the file with the following encoding: UCS-2 Little Endian. This allows you to overrule any localization line from tf_english, without having to update that file every time Valve adds new items! (credit to JarateKing for figuring this out)

"TF_ItemPresetName0"	"A"
"TF_ItemPresetName1"	"B"
"TF_ItemPresetName2"	"C"
"TF_ItemPresetName3"	"D"

This should allow you to change the description on those buttons (and might completely screw you over in the +quickswitch menu (ItemQuickSwitch.res)

posted about 7 years ago
#3335 HUD editing: short questions, quick answers in Customization

@Burning Smile
> Look or timers HudMatchStatus + HudObjectiveKothTimePanel
> HudObjectiveTimePanel for the 'Overtime' bit
> positioning is done through HudLayout.res

@Stoge, impossible to remove those on the scoreboard afaik

@XenThePybro: LobbyPanel_casual.res

posted about 7 years ago
#40 WietHUD in Customization

I've noticed some small bugs & issues after release as well, caught up on some sleep and will fix those asap and post an update.

The Ranked Bar thing I didn't even realize was broken because I didn't actually play the game besides some MM without having those elements modified :P And the entire end of round panel needs to be the same as what I initially had for the MM beta, which looks way prettier!

posted about 7 years ago
#38 WietHUD in Customization

With a grand total of 6 hours of sleep combined in the past 3 days all the Matchmaking and Meat your Match stuff has been added, customized and tweaked to be consistent with the rest of WietHUD.

(Purple & Blue theme active in Clientscheme.res | Default Theme in the download is Black/Gray!)

https://pbs.twimg.com/media/CnMv8jzXEAAAOq4.jpg:large

http://i.imgur.com/EVOE3Pe.jpg

https://pbs.twimg.com/media/CnMwUdTW8AIIeAY.jpg:large

Changelog
Download

posted about 7 years ago
#27 Overwatch HUD in Customization

Looks nice! Without me having played any Overwatch I don't see the need to use this, but props for the effort you put in!

I would recommend setting up the hudanimations_manifest so this hud is less likely to crash on future updates (in addition to #base)

posted about 7 years ago
#51 To: HUD DEVELOPERS Subject: MEET YOUR MATCH in Customization

lobbycontainerframe and lobbypanel have been split up into _comp, _casual and _mvm #base versions, check if those add checkboxes

posted about 7 years ago
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