(Stream Menu working is not a hud thing, it's a game wide thing!)
| Account Details | |
|---|---|
| SteamID64 | 76561197990121837 |
| SteamID3 | [U:1:29856109] |
| SteamID32 | STEAM_0:1:14928054 |
| Country | Netherlands |
| Signed Up | June 22, 2013 |
| Last Posted | February 11, 2026 at 9:34 PM |
| Posts | 975 (0.2 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 4 |
| Windows Sensitivity | 5 |
| Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
| Hardware Peripherals | |
|---|---|
| Mouse | Roccat Kone XTD |
| Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
| Mousepad | Roccat Taito |
| Headphones | Roccat Kave |
| Monitor | Dell U2711 |
The flag removal still works, but multipanel stuff/anything hud related crashes the game on launch or changing convar.
Time to add the medigun charge % back to the playerpanels in the hud until plugin has been fixed/replaced.
To answer some questions so there is no misinformation out there:
- No, there won't be a download link to the TFLIVETV hud
- Font being used is a very expensive licensed font and (name) won't be shared
- Casting huds don't have any ingame elements for regular play coded, so it's way simpler/easier to maintain
- Hud techniques used have made their way into other (casting) huds (#base, _manifest.txt, chat_english.txt)
- The spectator/casting stuff I have written for all my huds works without -insecure (except plugin related hud stuff ofc)
TL;DR: If you want to enjoy the hud, tune in to casts, it won't be released
@Dragonstone: ItemSelectionPanel.res
XenThePybrosomeone help me rip the data label background off the tflivetv hud made by wiethoofd: https://www.twitch.tv/tflivetv
@wiethoofd I know you made this hud so can you help me with this. I want to rip off the background for the data label that says the uber amount/metal to upgrade but I can't get it to resize. Autoresize 1 does not work anyone know how to... get it to work ;>
Try:
TargetDataLabel
{
"auto_wide_tocontents" "1"
"bgcolor_override" "TransparentBlack"
}PS: it is wiethoofd ;)
First time doing actual production, cam should be easy, especially since I now might have a cheatfeed!
@Zetos, looking at the default HudTournament.res file would've given the if_mvm + visible 0 you can use, and does it hurt to simply try?
@Xen, you can fake it by using SetVisible 0 on the square when doing the SetVisible 1 on the circle?
1. don't play ranked/casual
2. hudmatchstatus > TeamStatus for the players
2.1 hudroundcounter for the round counter in the center
not possible gabriel
watterson: open tf2_textures_dir.vpk with GCFScape and navigate to materials/vgui
VTF needs to have dimensions in powers of 2, so 2048*1024 will work, and then be stretched if you wide/tall f0 the image or use it as main menu background
http://i.imgur.com/3ShFMQd.png
http://i.imgur.com/ViCcA26.png
Made some custom control points for my casting hud, together with the horizontal capture animation I developed for the TFLIVETV
There have been loads of new huds, just nothing released (to the public)
I've made 2 casting huds, helped omni with the tftv i58 hud to get the mirrored horizontal health working.
All the cool new tech that has been found has been slowly been incorporated into existing huds.
OBS Classic (on Windows 10) with NVENC has audio desync issues. Upgrade to OBS Classic 0.659b (released 2 days ago) which should have this issue fixed, or upgrade to OBS Studio.
@Jackal176 Make sure to also make an icon_obj_cap_mask.vtf
@ae resource\ui\econ\ItemModelPanel.res (have a look at the default file and compare with your 'broken' version)
@duck_ & @XenThePybro just use VTFEdit or one of the VTF plugins to create ingame textures.
The shadows you might be looking for aren't 'blur' on fonts in clientscheme instead of the dropshadows?
Scapegoat4resource/gamemenu.res - some buttons have images/parameters here. You should be able to make sense of it
I've checked those files recently (today, even), but I've haven't been able to just change the text so say, "items" becomes "stash" or something similar.[/quote]
Changing the text on the labels that are positioned in MainMenuOverride.res is done by changing 'Labeltext' in GameMenu.res, you will 'kill' localization and effectively hardcode the text that shows up.
@N1ghT move the bonushealth image to vgui/replay/thumbnails and change the path in hudplayerhealth.res, that should keep custom hud images working on sv_pure 2