Wiethoofd
Account Details
SteamID64 76561197990121837
SteamID3 [U:1:29856109]
SteamID32 STEAM_0:1:14928054
Country Netherlands
Signed Up June 22, 2013
Last Posted April 7, 2024 at 7:49 AM
Posts 969 (0.2 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
2560*1080
Refresh Rate
60
Hardware Peripherals
Mouse Roccat Kone XTD
Keyboard Ducky Shine 2 (Yellow) + Brown Cherry Switches
Mousepad Roccat Taito
Headphones Roccat Kave
Monitor Dell U2711
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#3601 HUD editing: short questions, quick answers in Customization

@Zetos, looking at the default HudTournament.res file would've given the if_mvm + visible 0 you can use, and does it hurt to simply try?

@Xen, you can fake it by using SetVisible 0 on the square when doing the SetVisible 1 on the circle?

posted about 7 years ago
#3593 HUD editing: short questions, quick answers in Customization

1. don't play ranked/casual
2. hudmatchstatus > TeamStatus for the players
2.1 hudroundcounter for the round counter in the center

posted about 7 years ago
#3590 HUD editing: short questions, quick answers in Customization

not possible gabriel

watterson: open tf2_textures_dir.vpk with GCFScape and navigate to materials/vgui

posted about 7 years ago
#3579 HUD editing: short questions, quick answers in Customization

VTF needs to have dimensions in powers of 2, so 2048*1024 will work, and then be stretched if you wide/tall f0 the image or use it as main menu background

posted about 7 years ago
#5106 Show your HUD modifications! in Customization

http://i.imgur.com/3ShFMQd.png

http://i.imgur.com/ViCcA26.png

Made some custom control points for my casting hud, together with the horizontal capture animation I developed for the TFLIVETV

posted about 7 years ago
#3 Why has there been no new huds lately? in Customization

There have been loads of new huds, just nothing released (to the public)

I've made 2 casting huds, helped omni with the tftv i58 hud to get the mirrored horizontal health working.

All the cool new tech that has been found has been slowly been incorporated into existing huds.

posted about 7 years ago
#3 Stream audio desyncs (OBS) in Off Topic

OBS Classic (on Windows 10) with NVENC has audio desync issues. Upgrade to OBS Classic 0.659b (released 2 days ago) which should have this issue fixed, or upgrade to OBS Studio.

posted about 7 years ago
#3572 HUD editing: short questions, quick answers in Customization

@Jackal176 Make sure to also make an icon_obj_cap_mask.vtf

@ae resource\ui\econ\ItemModelPanel.res (have a look at the default file and compare with your 'broken' version)

@duck_ & @XenThePybro just use VTFEdit or one of the VTF plugins to create ingame textures.

The shadows you might be looking for aren't 'blur' on fonts in clientscheme instead of the dropshadows?

posted about 7 years ago
#3561 HUD editing: short questions, quick answers in Customization
Scapegoat4resource/gamemenu.res - some buttons have images/parameters here. You should be able to make sense of it

I've checked those files recently (today, even), but I've haven't been able to just change the text so say, "items" becomes "stash" or something similar.[/quote]
Changing the text on the labels that are positioned in MainMenuOverride.res is done by changing 'Labeltext' in GameMenu.res, you will 'kill' localization and effectively hardcode the text that shows up.

@N1ghT move the bonushealth image to vgui/replay/thumbnails and change the path in hudplayerhealth.res, that should keep custom hud images working on sv_pure 2

posted about 7 years ago
#3555 HUD editing: short questions, quick answers in Customization

@Xen
1. just local server with bots should do just fine, recording a demo also works
- The main Objective Timer is located in HudMatchStatus.res and the text below timers in HudObjectiveTimePanel.res
- if_comp for casual/ranked to move things around if necessary

2. idle in casual, stack with friends so you don't get kicked, also HudMatchStatus.res the teamstatus element, animations for dead panel are in hudanimations_tf.txt

@SMESI
vgui_drawtree + Highlight Selected in main menu should work just fine to figure out the bounding boxes of elements, the shop + items are now wrapped in an element, simply moving that should work fine

The scrolling should be fixable by simply making the parent bigger and also change the border of it to NoBorder with a bgcolor_override that makes it transparent (again, vgui_drawtree should be your best friend as hud dev)

posted about 7 years ago
#6 Insomnia58 viewer's guide in News

i58 Schedule thread with converted timezones on Reddit

posted about 7 years ago
#22 i58.tf, information hub for the LAN in LAN Discussion
EvrewsWhy are the matches not on the event schedule sidebar?

They are there now!

I also made a nifty reddit thread with all the info, with a link to i58.tf and enabled team flairs on /r/tf2

posted about 7 years ago
#3546 HUD editing: short questions, quick answers in Customization

1. Create a new element with a colon as LabelText and position it between your K/D
2. update your scoreboard.res file (look at the default one to see which element is now the mapname)
3. duplicate all elements, change element name and ControlName and change the fgcolor_override

posted about 7 years ago
#49 i58 - Schedule Set in LAN Discussion

taunt bans tldr: only weapon & taunt items with set duration are allowed (they end automatically)

posted about 7 years ago
#14 i58.tf, information hub for the LAN in LAN Discussion

Is it possible to add the teams + rosters to the page?

posted about 7 years ago
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