Wiethoofd
Account Details
SteamID64 76561197990121837
SteamID3 [U:1:29856109]
SteamID32 STEAM_0:1:14928054
Country Netherlands
Signed Up June 22, 2013
Last Posted January 26, 2024 at 9:32 AM
Posts 968 (0.2 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
2560*1080
Refresh Rate
60
Hardware Peripherals
Mouse Roccat Kone XTD
Keyboard Ducky Shine 2 (Yellow) + Brown Cherry Switches
Mousepad Roccat Taito
Headphones Roccat Kave
Monitor Dell U2711
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#20 Mumble "overlay" when using OBS Game Capture. in Off Topic

Shame there isn't a new version of this plugin for OBS Studio

Or is there a magical folder you need to move the plugin to or create locale strings to get it to work with the new BrowserSource?

posted about 7 years ago
#3419 HUD editing: short questions, quick answers in Customization

Duplicate the TargetNameLabel element, zpos it over the original name with a custom fgcolor_override and it should work (mirror fonts and position/sizes so both effectively show the same, just the custom colored one is leading/visible)

posted about 7 years ago
#3413 HUD editing: short questions, quick answers in Customization

A MM demo won't help you, it doesn't show the TeamStatus from HudMatchStatus on top, you can set mp_tournament_readymode 1/2 to possibly edit readymode stuff, but that still won't trigger the 'if_match' sections.

Going AFK in casual with a stack should prevent you from getting kicked, using vgui_cache_res_files 0 and just doing editing things ingame will work just fine.

And tf_competitive_mode 1 is broken/disabled for local servers to be able to edit the MM hud stuff locally.

posted about 7 years ago
#7 The ultimate scripting framework! in TF2 General Discussion

Happy to help improvement this framework.

With the sticky keys at the bottom, also add -duck, possibly -use_action_slot_item and other minus aliases that can get stuck.

posted about 7 years ago
#5 The ultimate scripting framework! in TF2 General Discussion

Line #315 you have fv_invslot5 instead of 6

You could provide a bunch more aliases for voice commands and possible taunt aliases (taunt_by_name "tauntname;" (mind the semi-colon after the name before the closing quote!))

I might have not been able to read properly, but is there a 'modifier' section, where for instance you hold down shift/ctrl/alt to trigger a +alias which rebinds/realiases a bunch of keys so you can have multiple actions bound to the same key by simply holding down a button (e = medic | E = help!)

posted about 7 years ago
#3410 HUD editing: short questions, quick answers in Customization

@ duck_ Don't add extra elements to the koth timers, they won't load/be shown anyway, the only way is to add a bgcolor_override to the TimePanelValue as explained earlier

Also the 'purple' is a pink for missing texture, so you might have messed up the file path for the image in the clientscheme border definition for the Blue team

posted about 7 years ago
#3403 HUD editing: short questions, quick answers in Customization

@ deetr: +togglescores; vgui_drawtree 1; in console, figure out which elements are causing issues, compare to the default hudfile if necessary and fix the elements accordingly

@ duck, check my earlier post about the bgcolor_override for the koth timer elements

posted about 7 years ago
#3400 HUD editing: short questions, quick answers in Customization

You should also have a purple box behind your timer on CP maps, the file path for the image in your HudObjectiveTimepanel TimeBG is still without the h in thumbnails.

Check the default HudObjectiveKothTimepanel file and check which elements you added, I think you can remove a bunch of elements you added yourself and simply get away with giving the TimePanelValue a bgcolor_override to give them the color you want.

posted about 7 years ago
#3393 HUD editing: short questions, quick answers in Customization

@anito226: HudMatchSummary.res

@duck: are you sure its 'tumbnails' and not 'thumbnails? ;)

posted about 7 years ago
#3388 HUD editing: short questions, quick answers in Customization
duck_IDK why but when i tried to customize the capture point icons this happened http://puu.sh/qe2j7/781accfb27.jpg

Check the flags on the original vtf for the capture progress image, there is a 'loop' flag called Clamp S/T which need to be set so it doesn't start looping like that.

For the team colored time background you need to use a CTFImagePanel and teambg_1-3, check other huds who have it (mine in WietHUD), in your case the xpos might be wrong and move it out of the box and I would recommend using a proportionaltoparent 1 and/or a cs-0.5 for centering this element if you don't pin it.

posted about 7 years ago
#5047 Show your HUD modifications! in Customization

Horizontal health bars are fun, shame they remove/kill off the 'low health' state because you have to set it as default:

http://i.imgur.com/LRDYVyj.png

posted about 7 years ago
#3379 HUD editing: short questions, quick answers in Customization

HudObjectiveKothTimePanel.res for the King of the Hill timers

posted about 7 years ago
#3 multiple shootings in Munich/ Germany in World Events

https://www.reddit.com/live/xatg2056flbi

Don't share pictures/videos of police movements, this might aid the attackers

posted about 7 years ago
#43 WietHUD in Customization

Had some fun with Horizontal Health Bars in the spectator tournament mode I added

http://i.imgur.com/LRDYVyj.png

(shows transparency/overheal/respawn and various health percentages)

posted about 7 years ago
#32 What Makes A Good Hud? in Customization

Clean and readable code, being consistent with your color & design choices and not mixing a lot of different things together because you can = good hud & allows for easier customization.

Using all the hud techniques that are available to you as a hud dev to make positioning stuff relative to each other easier, full panel boxes and removing hud elements or lines of code from your files that aren't used/hidden anyway and adding comments to your files so you know which things do what and are customized are good practices.

posted about 7 years ago
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