Wiethoofd
Account Details
SteamID64 76561197990121837
SteamID3 [U:1:29856109]
SteamID32 STEAM_0:1:14928054
Country Netherlands
Signed Up June 22, 2013
Last Posted April 7, 2024 at 7:49 AM
Posts 969 (0.2 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
2560*1080
Refresh Rate
60
Hardware Peripherals
Mouse Roccat Kone XTD
Keyboard Ducky Shine 2 (Yellow) + Brown Cherry Switches
Mousepad Roccat Taito
Headphones Roccat Kave
Monitor Dell U2711
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#3890 HUD editing: short questions, quick answers in Customization

XenThePybro, try a VM to run Windows instead?

@JB, the preloading trick should work, make sure to test cp_degrootkeep as well for the control points, A-C letters and the countdown timer. Also Steel will make you cry with 30 different icons and RGBA8888 instead of DTX5 saved VTFs!

posted about 7 years ago
#3884 HUD editing: short questions, quick answers in Customization

Open the original game vtfs with VTF Edit and figure out which flags they have set, where their pixels for borders start and see if you can work out if the 'src' and 'draw' for corner width/height have any influence where you set them. And have a look at the VMTs and see if there is something of significance there which causes the 'stretch' behavior.

posted about 7 years ago
#4 Game lags when pressing voice menu keys (z, x, c) in Q/A Help

Are you using medigun counters? The relevant animation for the voicemenu things are: MenuOpen & MenuClose

posted about 7 years ago
#3867 HUD editing: short questions, quick answers in Customization

Xen, don't forget about the FPS drops when dealing damage and having hitmarkers, this can be fixed by creating a different event and calling that from the DamagedPlayer event.

posted about 7 years ago
#3861 HUD editing: short questions, quick answers in Customization

@nahkakakkone: notofonts file in WietHUD which can be enabled in ClientScheme (needs an update, but works as intended, use this as a base (pun intended) for your font changing hud file)

posted about 7 years ago
#5 Transparent and hidden viewmodel lighting bug in Customization

Try a zpos of -100(0) on the refract for transparent viewmodels, this might work it seemed to reduce the issue for me when viewmodels were disabled (also happened before the MYM update)

(You're using your album link between

tags, make it a link or embed the images in OP)

posted about 7 years ago
#5 BlackOut TV Highlander Invitational #1 in TF2 General Discussion

I'll be doing camera & production for this

https://static-cdn.jtvnw.net/emoticons/v1/59444/2.0

posted about 7 years ago
#3856 HUD editing: short questions, quick answers in Customization
AElaiyou can try pinning that extra label to TargetNameLabel by adding the following to that extra label's section:
		"pin_to_sibling" 	"TargetNameLabel"
		"pin_corner_to_sibling" "PIN_TOPLEFT"
		"pin_to_sibling_corner" "PIN_TOPLEFT"

Make sure to change Xpos and Ypos both to 0 and increase zpos (or -1 if you want it to act as a dropshadow)

posted about 7 years ago
#5 Where can I find HUD explanations? in Customization
vgui_cache_res_files 0 // allow for live hud edits and reload with hud_reloadscheme
vgui_drawtree 1 // Your friend for finding hud elements (tick 'Highlight Selected')
posted about 7 years ago
#7 List of huds with installers in Customization

Most huds you can set up to be synced from the github repo as well if you install a git client

posted about 7 years ago
#186 Improved default HUD in Customization

There is an actual workaround for the DamagedPlayer animation event causing lag, read the 2nd half of this post and this thread for an analysis of what might be the problem.

posted about 7 years ago
#3840 HUD editing: short questions, quick answers in Customization

DataBoil, make sure the following convar is set to 0, otherwise hud_reloadscheme won't have any effect:

vgui_cache_res_files 0

--------

CubekolIf you are editing main menu it will not show changes when you type hud_reloadscheme.
The best option for seeing changes without restarting the game is to change antialiasing level.

Correct, toggling mat_antialias between two values should make main menu stuff refresh (if cache res files is 0)

Be aware that it works only for main menu, if you are editing something like backpackpanel you need to restart your game every time you want to see changes.

Wrong, having toggleconsole bound to back tick/tilde ( ` or ~ ) allows you to open console in those panels and then enable vgui_drawtree 1. Having Highlight Selected ticked and selecting the correct parent in the tree with hud elements and clicking 'Reload Scheme (Highlighted)' will reload backpack/store panel stuff.

Reopening lobby panels will also reload them and you can even use a reloadscheme button in most backpack/store/loadout panels so you don't have to enable console and can do it with a press of a button.

posted about 7 years ago
#2 OBS Studio and QuickSync issue in Q/A Help

The newest version of OBS has the AMD encoding you could try instead of quicksync if your GPU supports it, also asking support on the OBS forums seems to be more appropriate than here.

Tried switching from Constant to Variable Bitrate as well?

posted about 7 years ago
#46 WietHUD in Customization

You would have to remove it in MainMenuOverride.res, make the 'find game' button full width again, lose the Create Server + button and also remove the button(s) from GameMenu.res

posted about 7 years ago
#3817 HUD editing: short questions, quick answers in Customization
TriRIKHow to remove Main Menu from HUD without breaking the Menu? (WietHUD and ToonHUD) Custom buttons still shows up over default ones.

GameMenu.res in WietHUD contains some custom commands with a #base include, comment that line out

How to change overheal numbers color in WietHUD?

Clientscheme.res has HealthNormalColor, HealthOverhealColor & HealthLowColor as colors defined you can change

Does hud minmode do anything to WietHUD?
  • Player lists in Tournament mode stack differently (pub/highlander default and 6v6 in minmode with scouts on top)
  • Payload objective reduces in size
  • MvM Wavepanel reduces size a little

I'd like to refer you to the WietHUD thread for more specific questions ;)

posted about 7 years ago
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