Twiggy
Account Details
SteamID64 76561197981944988
SteamID3 [U:1:21679260]
SteamID32 STEAM_0:0:10839630
Country Tonga
Signed Up April 19, 2014
Last Posted April 23, 2024 at 9:25 AM
Posts 1562 (0.4 per day)
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Mouse Razer Copperhead
Keyboard Packard Bell wireless AA powered
Mousepad ikea gaming desk
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Monitor Packard Bell 17" CRT
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#38 Predictions for Rewind LAN? in LAN Discussion

I think that EVL looks super good on paper. If they don't throw (which is likely to happen lol) they can win this. Especially yomps and bdonski are super good.

Froyo is a straight upgrade from i58, and with evl they can have good scrims (think i46 domination)

se7en I don't think it can be ready for full potential this early, they have new maincaller + new pocket, even if stark rocks it's going to be hard. thalash is also less strong than hafficool IMO. More importantly most EU prem teams are trash so who is se7en going to practice against?

Jasmine I do not know much else other than paulsen being a dm beast. I'm not sure the rest of their players can keep up with DM of the top teams.

1 Froyo
2 EVL
3 se7en
4 jasmine
5 20b
6 Meat

posted about 7 years ago
#65 Esports Arena Rewind announced in News
article Teams will also be allowed to have two 2 minute tactical pauses for each map.

So it's 2 minutes times 2 per team = 8 minutes of paused games guaranteed for each map + the usual LAN delays?

Don't get me wrong timeouts are a great idea, especially for casters, but doesn't that make for a lot of dead time?

posted about 7 years ago
#61 Philosophical Question About Whitelists/Blacklists in TF2 General Discussion

In starcraft, it was not possible to balance the game, so leagues created maps to do the balance work.

In TF2, it's not possible to balance the game, and 5cp maps are still the same/follow the same basic concepts :
each zone (especially mid to 2nd) has :
-one choke point
-one flanking route
-one gimmicky access near the choke point
-last point is easily defended from very close to the spawn

so when a team of six players needs to spread to cover only 2 zones, no wonder that people get good at it, and pushing can't be done.

I say that map makers can improve the game by changing the basic formula

for example, each zone could have:
-2 similar (or even symetricalchoke points
-A third flanking access far away from said choke points
-Last spawn is not on the far end of last point but on one side / attackers have height advantage pushing into last
-defenders holding last spawn faster than attackers like on koth

but maybe a totally different thing could be done. In any case, creating new maps that are just reskins of old map design concepts will not get the game anywhere.

posted about 7 years ago
#7 Pyro update? in TF2 General Discussion

"shortly after"

oh that's right it's valve time

posted about 7 years ago
#34 Get 20b to Rewind LAN! in TF2 General Discussion

I ain't paying for the pair of racists that are showstopper and ash, sorry.

GL to the rest of the squad tho.

posted about 7 years ago
#10 Make Sunshine great again? in TF2 General Discussion
PredI think both Reckoner and Sunshine are better than Badlands and Granary but people don't want Badlands removed because it's such a "signature" map...

No, it's because "people" think that badlands has features no custom map has :
-fast capping last point (ok valve change there was dumb)
-open ressuply on 2nd
-hard to reach capping zone on 2nd
-FEW FUCKING AMMO PACKS FORCING YOU TO CHECK YOUR AMMO
-properly doable forward hold on last

posted about 7 years ago
#59 koth_bagel in Map Discussion

I need to wait to play the map to be sure but allowing access could be a pretty good position to watch that entrance if forward holding

posted about 7 years ago
#57 koth_bagel in Map Discussion

Hello, first of all i love how you did the whole lobby area with the wide chokes!

I have a question :

http://puu.sh/t3Uzx/f74b35f192.jpg

Why is there an invisible wall blocking me from jumping this tank? It's quite confusing as it looks perfectly reacheable for every class.

posted about 7 years ago
#42 Stepping down from TFTV in Off Topic

Can you give more information on those side projects you talked about? I'm interested to see what you can come up with

posted about 7 years ago
#12 when dat pyro update valve in TF2 General Discussion

It was a running gag in the french tf2 community, because every LAN weekend valve would release an update like the friday before and our admins would spend half the saturday fixing the servers lol

posted about 7 years ago
#9 when dat pyro update valve in TF2 General Discussion

inb4 the update gets released the weekend of rewind LAN

posted about 7 years ago
#18 Demoman Melee Meta? in TF2 General Discussion

Pain train cap bonus is not so much about last caps / backcaps, but more on quick transitions.

Say you are pushing spire and chasing the med/frags at the same time. Having the demo capping allows better classes to go for the chase. The same can work after a midfight win.

Sometimes scouts can't reach the cap fast enough (for exemple pushing out of blands last).

In these common cases pain train gives an advantage, and yes this 10% damage makes a difference (don't ever run it to granary mid).

posted about 7 years ago
#21 Voice line requests in Off Topic

Malu please quad damage :)

posted about 7 years ago
#14 Voice line requests in Off Topic

can you say :
"2 frags, excellent!"

"we have the enemy flag"

"the enemy has our flag"

"and stay down"

posted about 7 years ago
#69 Lowpander wins high. in TF2 General Discussion
bubblebobblerrunning a flex is good for the meme value tho

https://www.youtube.com/watch?v=FOy6Mia6eH0

best fragvid i've seen this year IMO

And congrats to lowpander, see you at Gamers Assembly Hildreth ;)

posted about 7 years ago
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