Twiggy
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SteamID64 76561197981944988
SteamID3 [U:1:21679260]
SteamID32 STEAM_0:0:10839630
Country Tonga
Signed Up April 19, 2014
Last Posted April 24, 2024 at 3:06 PM
Posts 1563 (0.4 per day)
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Mouse Razer Copperhead
Keyboard Packard Bell wireless AA powered
Mousepad ikea gaming desk
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Monitor Packard Bell 17" CRT
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#26 What to do with new server in Q/A Help

a pub server maybe? :>

posted about 7 years ago
#8 New way to play 6's (Just a thought) in TF2 General Discussion

OP if you played TFC or Fortress Forever you'd know that the game goes 10x faster with spawns and movement (to the point of making me vomit after several conc jumps 10 lives in a row)

There is no way to try to emulate the same gameplay or speed in TF2 and that's for the better because it's a different game.

posted about 7 years ago
#15 Where to start playing 6v6 TF2 in EU? in Q/A Help

My issue with pugchamp was the captain drafting system.

As there is often lots of players added but very few willing/able to be captain games do not start quickly outside of peak times. Besides captains tend to pick good/famous/people they are friends with, so when you do not know anyone and have no experience you have little chances to get picked.

posted about 7 years ago
#6 paddie leaves froyotech in News

aside the possibility of b4nny stealing someone, who's free in NA? What's Ma3la doing?

posted about 7 years ago
#11 Favorite custom maps in Map Discussion

sage the lobby savior!

do a koth_wubwubwub sometimes!

posted about 7 years ago
#59 esa mvps in LAN Discussion
TheFragileMirelin was always given a massive amount of credit for surviving ridiculous situations. When I observed such situations, I think it's highly up for debate on whether it was a good escape from Mirelin or just the enemy player missing important shots.

I asked myself the same question watching Raymon at some points

like he's on badlands tube on last there's 2 guys on main shooting at him and he somehow makes it to the spawn ( i think it was vs froyo?), holy cow

posted about 7 years ago
#49 esa mvps in LAN Discussion

combo scout : b4nny : he was very consistent
flank scout : Stark : without his plays se7en's playstyle does not work
roamer : drackk : he turned tides often and saved his team more than any other playe
pocket : paddie : very consistent and good shotgun
demo : bdonski because he's able to play with the lord of the heals and still do well
medic : raymon because he has good mechanics of course

now are these players the all time mvps of tf2? Not for me.

posted about 7 years ago
#25 Esports Arena Rewind LAN 2017 viewer's guide in News

I would love to see eXtine do some casting too he's very enjoyable!

posted about 7 years ago
#15 movement keys in TF2 General Discussion

Someone I know used the qwerty default keys on an azerty keyboard which transposed on qwerty layout gives :

Z forward
S backwards
Q left
D right

posted about 7 years ago
#41 why is reflex so dead in Other Games

oh so matchmaking finally made it? good news i guess

is Quake live still a free to play?

posted about 7 years ago
#7 TF2 update for 1/16/17 in TF2 General Discussion
AvvyHiipFiretfw not the pyro updatewhy would they release an update containing (supposedly) game-changing mechanics less than a week before an international major tournament

why would they not?

I recall the golden days of french lans with updates the friday night

posted about 7 years ago
#3 4 core vs 8 core in Hardware

TF2 isn't multithreaded well. I'm not even sure it handles dual cores properly. What matters is the single core performance. This is also true for other games, more cores does not equal more performance, because it's hard to split game instructions compared to video encoding for example.

I suggest you look up benchmarks of games instead of what you linked. You'll see that the intel CPU is superior.

posted about 7 years ago
#74 Global Whitelist Meeting in Events

yes it's inconsequential lol

how many times does a play like that happen?

you can activate this at most every minute if you're good (350 damage required)

accept that someone is willing to put himself at a disadvantage in combat (compared to stock) for the possibility of doing a play every once in a while ; this weapon is not stricly better than FaN or stock.

posted about 7 years ago
#72 Global Whitelist Meeting in Events
Show Content
HildrethTwiggyHildreth- Tell me the purpose of the whitelist?I think the goal of the whitelist is to affect the game balance by removing weapons that are either "broken" or overpowered.
Hildreth How do you define an "Overpowered" weapon?First a website of someone who knows his shit unlike us.
David SirlinThe worst thing you can have in a competitive multiplayer game is a dominant move (or weapon, character, unit, whatever). I don’t mean a move that is merely good, I mean a move that is strictly better than any other you could do, so its very existence reduces the strategy of the game. A dominant move also probably has no real counter, so even if the opponent knows you will do it, there’s not a lot they can do.
So strictly speaking for weapons, an overpowered weapon is a weapon "that is strictly better than any other" weapon "you could use, so its very existence reduces the strategy of the game"

How do you decide if something is "stricly better"? By playtesting. Has weapon X been proven to be run exclusively in 6s or allowed a very specific uncounterable move or strategy to be pulled? If no, then it should not be banned.

Some currently banned weapons agree to this definition : atomizer, crit a cola, vitasaw, quickfix for example.
Interestingly, some beloved weapons agree to this too : gunboats or crossbow for example.
Hildreth How do you define a "Broken weapon".This one is the easiest. It's a weapon with a mechanic that does not work as intended by the developpers. For example, the pomson when the projectile could become invisible, or taunts that fucked up the hitboxes.

The whole 'fun' element can not be used when you want to objectively balance the game, because fun is by definition subjective. And saying 'a majority of people agree on what fun is therefore we should do X' is just shitting on the rest of the players who think otherwise, so it does the complete opposite of bringing everyone together as the player MR_SLIN claims.

I mean that is fine, he's at least tried to explain it - However he opens a can of worms, if you follow this definition strictly, then the crossbow should be banned, but if that is the case everyone will be in uproar because Medics love the crossbow and in general teams like it because it makes heals/ubers and everything more efficient. But it's vastly superior to any alternatives. The gunboats is a similar proposition, but I don't think should be in the same category because sometimes teams used battalions backup or shotgun to add an extra dynamic to their play.

But therein lies the problems with whitelists - You made your own definition of what an unbalanced weapon is yet don't have the balls to enforce it being banned because it ruins the "subjective" fun of the gamemode. That's the issue, the inconsistencies of whitelists - Some weapons are deemed banned because of this definition (Vitasaw for example) whilst others that fit it perfectly (Crossbow) remain unbanned because it's subjectively seen as "More fun" by people, even though the argument is "Fun is subjective so should not matter".

Either ban all of the unlocks that fit this definition or allow them, no middle ground because it's inconsistent and turns the whitelist into what it is today - A muddle of unlocks decided by a rabble of people wanting to enforce their own views on game balance onto a stagnating, hybrid and chaotic version of TF2 that is different from anything seen elsewhere including the Matchmaking mod - The very thing the developers tried to introduce to support the competitive community.

And the idea that MR Slin knows his shit more than any other person is laughable, he's a person with views and opinions like everyone else, difference is he uses his social media platform to launch it and has spread his ideas to a point where leagues listen to him. Don't get me wrong I'd rather they listened to him over some of these idiots I see posting here, but nobody is special - He just has more a direction he wants to take the game - Good for him.

To differentiate "fun" from "unfun" unlocks you could use the mechanical skill required for using said unlock.

For example, vitasaw requires nothing to do in particular, while gunboats emphasizes rocket jumping, or crossbow rewards medics with good aim.

posted about 7 years ago
#51 Global Whitelist Meeting in Events
nopeYou probably shouldn't be quoting sirlin because a lot of his balancing philosophy comes from his experience in fighting/card and other asymmetrical games which are very different to tf2. For example he thinks that when buffing up a previously underpowered item it should deliberately be made too good so that it will be played. He also argues pretty strongly against banning anything because he argues that very few strategies are actually uncounterable, even if they may seem so when they are first discovered or used in a tournament. These ideals make sense for the games he plays but they don't hold true to this one.

And why exactly wouldnt it work with TF2? What's wrong with that way of thinking?

posted about 7 years ago
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