Twiggy
Account Details
SteamID64 76561197981944988
SteamID3 [U:1:21679260]
SteamID32 STEAM_0:0:10839630
Country Tonga
Signed Up April 19, 2014
Last Posted April 24, 2024 at 3:06 PM
Posts 1563 (0.4 per day)
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Resolution
1024*768
Refresh Rate
75 Hz
Hardware Peripherals
Mouse Razer Copperhead
Keyboard Packard Bell wireless AA powered
Mousepad ikea gaming desk
Headphones  
Monitor Packard Bell 17" CRT
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#99 What will you quit tf2 for? in TF2 General Discussion

BroodWar HD or Quake Champions if it's good

posted about 7 years ago
#94 Adjustments made to global whitelist in News

What was the problem with BASE Jumper? Was it that good?

posted about 7 years ago
#396 Global whitelist unveiled in News

Amazing!

posted about 7 years ago
#24 Clockwork Demos in Q/A Help
MikeMatTwiggyHello, what for?

I'll tell you how clockwork plays : first he gets a buff, then he runs at someone at a random timing, then he hits everything and kills this guy. He then proceeds of hitting even more shots on anyone trying to stop him. When he dies he may opt to go sniper if he's bored, or pyro if he holds last.

You seem to be pretty familiar with his style (meatshotting and such)

I watch TF2 games when I'm bored.

posted about 7 years ago
#20 Clockwork Demos in Q/A Help
peltTwiggyKnowing what he does does not help you to do it, since no player has/had his aim ;)
Why watch his demo if, after half his plays you are like 'well this shouldn't have worked'? Why not watch someone that plays in a way you can reliably reproduce?

Do you watch strenx to know how to play quake or rapha if you can choose?
thats pretty stupid dude
clockwork had great aim, but he wasnt inhuman. there are a handful of scouts who can aim as well as him in invite atm. it was his monster dm coupled with his great timing and gamesense (stuff you can definitely learn from his pov) that made him a top level scout.

seeing a player who uses his dm effectively and then assuming because hes making these plays he must have no brain or reason behind what he does is honestly pretty disrespectful to the guy

I never said he has no brain. All I'm saying is the way he plays is quite simple AND very effective, because he hits everything, which makes him good because he uses his abilities well.

there are a handful of scouts who can aim as well as him in invite atm

like who?

posted about 7 years ago
#18 Clockwork Demos in Q/A Help
remedyTwiggyHello, what for?

I'll tell you how clockwork plays : first he gets a buff, then he runs at someone at a random timing, then he hits everything and kills this guy. He then proceeds of hitting even more shots on anyone trying to stop him. When he dies he may opt to go sniper if he's bored, or pyro if he holds last.
excellent analytical skills i hope to see you at the top of invite within the next few seasons, surprised the thread even kept going after your post

Knowing what he does does not help you to do it, since no player has/had his aim ;)
Why watch his demo if, after half his plays you are like 'well this shouldn't have worked'? Why not watch someone that plays in a way you can reliably reproduce?

Do you watch strenx to know how to play quake or rapha if you can choose?

posted about 7 years ago
#2 Clockwork Demos in Q/A Help

Hello, what for?

I'll tell you how clockwork plays : first he gets a buff, then he runs at someone at a random timing, then he hits everything and kills this guy. He then proceeds of hitting even more shots on anyone trying to stop him. When he dies he may opt to go sniper if he's bored, or pyro if he holds last.

posted about 7 years ago
#25 koth_forge in Map Discussion

i didnt have time to post proper feedback yesterday so here it is now :

First I really liked the map and how its middle played out. It was very enjoyable to play a somewhat decent koth map that is not viaduct and scout/sniper heaven, so good job!

Unfortunately i felt forward hold and spawn to mid transitions to be annoying. Forward hold was too strong and the 3 exits to spawn favor defenders too much.

http://puu.sh/qWl97/333d731aef.jpg

This path has problems :
-it gives a direct sightline to spawn
-a demo can hold it too easily : tons of traps spot, easy exit and even if he misses his det he can escape before being reached by a scout ;

http://puu.sh/qWlgz/f08e3c877a.jpg

because of this wall a soldier cannot jump without walking a few seconds, seconds during which he gets destroyed by anything. I suggest removing this top wall. Fixing the sightline is harder : maybe lower this

http://puu.sh/qWluz/669c50016e.jpg

so the door gets lower and blocks sightline, then inside the corridor you can make it a ramp or change the way the stairs are shaped.

http://puu.sh/qWlyh/58785b5e5c.jpg

Same story on the other side ; this spot is too good for demo and even soldier : easy as hell damage and easy exit. You need to change the shape of the entrance and/or make it wider, or make attackers enter the room closer to defenders.
I suggest carving a doorway there :

http://puu.sh/qWlPF/636c08ec0e.jpg

and modifying this shape

http://puu.sh/qWlR1/0fa8551560.jpg

As I said very annoying sightline there :

http://puu.sh/qWlTS/588816b930.jpg

And I dont get the design of this place :

http://puu.sh/qWlYX/11271e801a.jpg

Why make this many rooms if it's to have a multitude of small chokepoints and corners to hide in for defenders that lead to this single place on the screenshot where you get obliterated from anywhere? You should redesign this completely. Maybe put a big room with a traincar in the middle, or use this big space to connect with the 2 other exits, or even play with the balcony that's above, but you need to do something for this.

Good luck!

posted about 7 years ago
#31 Planning Ultiduo map in Map Discussion

would it be dumb to ask you to do a regular koth map with it once you're finished?

posted about 7 years ago
#9 cow mangler change in TF2 General Discussion

To be fair, it does no harm to give a little something to soldiers given their current struggle against the almighty scouts. I say it's not a big deal.

posted about 7 years ago
#166 cp_reckoner (5CP) in Map Discussion

http://puu.sh/qU8FJ/2175e4af32.jpg

it's not clipped on red but clipped on blue

posted about 7 years ago
#24 koth_forge in Map Discussion

http://puu.sh/qU5Ot/b843fb9583.jpg

problematic sightline that makes forward hold on right very strong

posted about 7 years ago
#3 ETF2L Season 25 announced in News

Are coaches allowed?

posted about 7 years ago
#33 Ways to discourage stalemating in 5cp in TF2 General Discussion
MarxistWhats wrong with stalemates exactly? It's lame when the other team are big weenies or trying to park the bus on you, but it's up to you to figure out what to do - it's not impossible to push out it's just something most teams pry don't practice a lot and so they get scared and a vicious cycle of weeniedom ensues.

You are completely right but I feel some situations weren't meant to happen in the mind of the devs : people camping on top of blands spire with better spawns AND better position for example is quite lame because the team that has to push has everything against it.

posted about 7 years ago
#25 Ways to discourage stalemating in 5cp in TF2 General Discussion

Or, a 100% charged medigun overcharges, and is emptied after some minutes staying at 100%. It's radical, but teams get forced to pop.

posted about 7 years ago
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