| Account Details | |
|---|---|
| SteamID64 | 76561198108250545 |
| SteamID3 | [U:1:147984817] |
| SteamID32 | STEAM_0:1:73992408 |
| Country | Belgium |
| Signed Up | May 3, 2015 |
| Last Posted | July 15, 2026 at 10:46 PM |
| Posts | 1716 (0.4 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 30cm/360? changes |
| Windows Sensitivity | |
| Raw Input | 1 |
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Check your emails. Just got my closed beta code
edit: also on the subject of Anarki: definitely looks like Anarki will be the meta simply because of the movement. If the voice acting gets annoying I'm certain there will be a dialogue volume option which you can turn off
https://clips.twitch.tv/DarkApatheticTruffleYouWHY more kurt
https://clips.twitch.tv/SpotlessGleamingOysterNerfRedBlaster the most australian casting I've ever witnessed
barefoot_banditb4nny's stream titles are actually super cringe, i dont get it
I think they're usually coheed & cambria lyrics, often with some word changed to something fragging-related
Imo they're not that cringy. He makes the titles knowing the context for it is completely lost on 99% of people. At times he even tries to deliberately find the weirdest lyrics to use out of context (some of which you can find in this thread). I find it quite entertaining
very entertaining
Menachemsnip
Someone on YouTube said he has a Mexican accent and now I can't unhear it. Like I never really expected the voice to be the same but whoever is doing the voice is making some strange choices.
Not an easy voice to immitate
The VA is Greg Baldwin. He voiced Aku before in 2009 for a Samurai Jack video game and also was the voice actor for Iroh in the final season of Avatar:TLA and Legend of Korra. It might not be perfect but at least they hired someone with experience in immitating Mako's work
https://en.wikipedia.org/wiki/Greg_Baldwin
I don't mind it but then again I grew up with the Dutch dub and only started watching the old seasons in English again when S5 was announced. I prefer this over the original plan at least which was finding an entirely new voice for Aku. They talk about it a bit in this video:
https://www.youtube.com/watch?v=FT6yhhfiUh8
he forgot to mention the part where 90% of the community can't play comp mode with over 20 fps and everyone that can still doesn't feel good about cutting their fps in half. TF2 is a free game. Most TF2 players don't have a gaming pc. Most of them are just kids who play on their mom's laptops.
I'd say that's the biggest reason people don't want to play comp. The obvious solution is removing the forced graphics. Would increase the playerbase for comp by a lot. i'd definitely play it more often.
Having to carry fresh meat isn't really a problem as long as the other team are pubbers. The lack of class restrictions only really gets abused with 4-stacks or more on one team but you'll often lose to a stack regardless of their comp anyway if you're solo or duo queueing
Driver support for dx8 is being dropped lately which causes this. Which is why reverting recent updates fixes the problem. In the long run you might have to switch to dx9 and update drivers again if it causes issues for other games but for now you'll be fine
iconaHow do I make this work with the detonator, cow mangler, and scorch shot explosions?
This does not work for the detonator and scorch shot since those do not have a seperate weapon text file and are just considered regular Flareguns. You can do it for the cow mangler though
step 1:
download for all the default weapon text files
You'll see these are the same text files you also have in the Scripts folder of the config
step 2:
the cow mangler's weapon txt file is tf_weapon_particle_cannon.txt
extract somewhere and open it in notepad (I recommend downloading notepad++ for some quality of life)
find //buckets at line 30
step 3:
go to Scripts where your already working txt files are. Open one with the explosions you want the cow mangler to have and also find //buckets
step 4:
Inside the buckets paragraph you'll find something like this
"ExplosionEffect" "ExplosionCore_wall"
"ExplosionPlayerEffect" "ExplosionCore_MidAir"
"ExplosionWaterEffect" "ExplosionCore_MidAir_underwater"
That's what you'll see in tf_weapon_particle_cannon.txt. But those aren't the explosions you want.
So go into the other file that has the right explosions and just copy paste those over in the cow mangler's file.
For example I use
"ExplosionEffect" "electrocuted_red_flash"
"ExplosionPlayerEffect" "electrocuted_blue_flash"
"ExplosionWaterEffect" "electrocuted_red_flash"
Then just make sure you save the cow mangler file and put it in the Scripts folder where the other txt files are
Teddyzwhere do i put the file tho :p
If you downloaded the txt files:
tf > Custom > anyname > Scripts > txt files
If you downloaded the vpk files:
tf > Custom > vpk file
I'm already part of the tftv team/sidebar but I changed my Twitch name so just getting that updated
New twitch profile: https://www.twitch.tv/kobetob
All other info remains the same as before but I'll include it in case you'd need it for anything
Sidebar name: Tob
Country: Belgium
Old Twitch name that I no longer use: Kobeke75
Wouldn't even care that it's halloween only
The trailer is used to showcase the game's art style. Not the movement.
There's a reason why the enemies just run in straight lines. They need some brainless gameplay to catch the attenion of new players. They won't be interested if it's people bunnyhopping around the map at max speed. They won't even know what's going on.
99% of all gameplay trailers are like this. Get people to run in straight lines, pretend it's gameplay while it's actually just showcasing the art.
You'll know what the movement is like when the closed beta is out. No point in complaining about something from watching pseudo gameplay
That sounds like it could be an overheating problem actually. Especially if you've been using it long enough for the battery to be replaced.
If temperatures are too high clean the fans and stuff