Tob
Account Details
SteamID64 76561198108250545
SteamID3 [U:1:147984817]
SteamID32 STEAM_0:1:73992408
Country Belgium
Signed Up May 3, 2015
Last Posted September 23, 2025 at 11:44 AM
Posts 1698 (0.4 per day)
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In-game Sensitivity 30cm/360? changes
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#129 favorite b4nny tweet? in Off Topic
barefoot_banditb4nny's stream titles are actually super cringe, i dont get it

I think they're usually coheed & cambria lyrics, often with some word changed to something fragging-related

Imo they're not that cringy. He makes the titles knowing the context for it is completely lost on 99% of people. At times he even tries to deliberately find the weirdest lyrics to use out of context (some of which you can find in this thread). I find it quite entertaining

posted about 8 years ago
#21 Starkie Legacy The Second in Videos

very entertaining

Show Content
took me a bit to realise. Did you arrange the clips to be slightly more obvious with every clip?
posted about 8 years ago
#23 What's your favorite pokemon game? in Other Games

Red Rescue Team

posted about 8 years ago
#25 Samurai Jack season 5 in Music, Movies, TV
Menachemsnip

Someone on YouTube said he has a Mexican accent and now I can't unhear it. Like I never really expected the voice to be the same but whoever is doing the voice is making some strange choices.

Not an easy voice to immitate

The VA is Greg Baldwin. He voiced Aku before in 2009 for a Samurai Jack video game and also was the voice actor for Iroh in the final season of Avatar:TLA and Legend of Korra. It might not be perfect but at least they hired someone with experience in immitating Mako's work
https://en.wikipedia.org/wiki/Greg_Baldwin

I don't mind it but then again I grew up with the Dutch dub and only started watching the old seasons in English again when S5 was announced. I prefer this over the original plan at least which was finding an entirely new voice for Aku. They talk about it a bit in this video:
https://www.youtube.com/watch?v=FT6yhhfiUh8

posted about 8 years ago
#16 Uncle Dane reviews the built-in comp mode in Videos

he forgot to mention the part where 90% of the community can't play comp mode with over 20 fps and everyone that can still doesn't feel good about cutting their fps in half. TF2 is a free game. Most TF2 players don't have a gaming pc. Most of them are just kids who play on their mom's laptops.
I'd say that's the biggest reason people don't want to play comp. The obvious solution is removing the forced graphics. Would increase the playerbase for comp by a lot. i'd definitely play it more often.
Having to carry fresh meat isn't really a problem as long as the other team are pubbers. The lack of class restrictions only really gets abused with 4-stacks or more on one team but you'll often lose to a stack regardless of their comp anyway if you're solo or duo queueing

posted about 8 years ago
#9 Running dxlevel 81, can't see certain particles... in Q/A Help

Driver support for dx8 is being dropped lately which causes this. Which is why reverting recent updates fixes the problem. In the long run you might have to switch to dx9 and update drivers again if it causes issues for other games but for now you'll be fine

posted about 8 years ago
#164 No explosion smoke script in Customization
iconaHow do I make this work with the detonator, cow mangler, and scorch shot explosions?

This does not work for the detonator and scorch shot since those do not have a seperate weapon text file and are just considered regular Flareguns. You can do it for the cow mangler though

step 1:
download for all the default weapon text files
You'll see these are the same text files you also have in the Scripts folder of the config

step 2:
the cow mangler's weapon txt file is tf_weapon_particle_cannon.txt
extract somewhere and open it in notepad (I recommend downloading notepad++ for some quality of life)
find //buckets at line 30

step 3:
go to Scripts where your already working txt files are. Open one with the explosions you want the cow mangler to have and also find //buckets

step 4:
Inside the buckets paragraph you'll find something like this

"ExplosionEffect" "ExplosionCore_wall"
"ExplosionPlayerEffect" "ExplosionCore_MidAir"
"ExplosionWaterEffect" "ExplosionCore_MidAir_underwater"

That's what you'll see in tf_weapon_particle_cannon.txt. But those aren't the explosions you want.
So go into the other file that has the right explosions and just copy paste those over in the cow mangler's file.
For example I use

"ExplosionEffect" "electrocuted_red_flash"
"ExplosionPlayerEffect" "electrocuted_blue_flash"
"ExplosionWaterEffect" "electrocuted_red_flash"

Then just make sure you save the cow mangler file and put it in the Scripts folder where the other txt files are

posted about 8 years ago
#162 No explosion smoke script in Customization
Teddyzwhere do i put the file tho :p

If you downloaded the txt files:
tf > Custom > anyname > Scripts > txt files

If you downloaded the vpk files:
tf > Custom > vpk file

posted about 8 years ago
#1 [stream] Tob in Requests

I'm already part of the tftv team/sidebar but I changed my Twitch name so just getting that updated

New twitch profile: https://www.twitch.tv/kobetob

All other info remains the same as before but I'll include it in case you'd need it for anything
Sidebar name: Tob
Country: Belgium
Old Twitch name that I no longer use: Kobeke75

posted about 8 years ago
#33 If you could just have 1 cosmetic item ... in TF2 General Discussion

http://images.akamai.steamusercontent.com/ugc/28471889917339391/12422C80FF5AEE3630BB319D40B3076838C82BE8/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C268:268&composite-to%3D*%2C*%7C268%3A268&background-color=black

Wouldn't even care that it's halloween only

posted about 8 years ago
#41 Quake Champions Closed Beta in Other Games

The trailer is used to showcase the game's art style. Not the movement.
There's a reason why the enemies just run in straight lines. They need some brainless gameplay to catch the attenion of new players. They won't be interested if it's people bunnyhopping around the map at max speed. They won't even know what's going on.
99% of all gameplay trailers are like this. Get people to run in straight lines, pretend it's gameplay while it's actually just showcasing the art.

You'll know what the movement is like when the closed beta is out. No point in complaining about something from watching pseudo gameplay

posted about 8 years ago
#2 Worst fps lag fix in Q/A Help

That sounds like it could be an overheating problem actually. Especially if you've been using it long enough for the battery to be replaced.
If temperatures are too high clean the fans and stuff

posted about 8 years ago
#18 Reworked standard crosshairs pack in Customization
newDiGiTRobotsnip.
Hmm it might be cuz of my config files, but i really aint sure wt config line affected the crosshairs, since the melee and the shotty of soldier and demoman works fine, but not the rocket launcher, pipe and sticky

You must be using the no explosion script. The no explosion scripts are the same weapon txt files that define the crosshairs so you need to combine the 2. it's pretty easy. In this thread I made a text tutorial (comment #19)

posted about 8 years ago
#10 Reworked standard crosshairs pack in Customization
AlfieHow hard would this be to implement with broesel's crosshair switcher?

The point of VTF crosshairs is not having to use a crosshair switcher because every weapon has its own assigned crosshair. However I'm not stopping you

Using cl_crosshair_file "" in scripts needs a workaround because it can't be used alongside other commands in a single line unless you use an exec command

alias vtf "exec vtf_crosshair"

Put this in your crosshair switcher script alongside the other aliases
Now make a vtf_crosshair.cfg in the same location as your class.cfg files
In the vtf_crosshair.cfg put

cl_crosshair_file ""

in broesel's cfg/crosshairswitcher/settings.cfg find all the ones you want the VTF crosshairs for
<class>_<slot> "size; color; type; viewmodel FOV or viewmodel off"
Replace the "type" with the "vtf" command
The vtf alias you previously made will exec the vtf_crosshair.cfg so instead of getting for example crosshair3 you get the cl_crosshair_file ""
Don't worry about it execing a cfg file every time. It doesn't cause any delays whatsoever. I used to use a similar script but it didn't use broesel's crosshair switcher. However there's no reason why this wouldn't work with broesel's switcher

posted about 8 years ago
#2 Crosshair Resets in Customization

looks like you exec something using your class cfgs. Did you use tf2mate by any chance to make your config?

Open one of your class cfgs that causes the problem, look for crosshair related commands (or aliases. If it's tf2mate you're looking for commands like White, Dot, etc)
If you don't find any but there's commands like "exec x" take a look in x.cfg as well

posted about 8 years ago
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