Tob
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SteamID64 76561198108250545
SteamID3 [U:1:147984817]
SteamID32 STEAM_0:1:73992408
Country Belgium
Signed Up May 3, 2015
Last Posted September 23, 2025 at 11:44 AM
Posts 1698 (0.4 per day)
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#10 Valve's comp Format? in TF2 General Discussion

format: 6v6
ruleset: best of 5. Current system is good but best of 3 is a bit too short.
class limits: 2
Medic rebalance would be needed. Perhaps medics shouldn't be able to overheal eachother
map pool: Honestly at this point I wouldn't care if they throw in random pl/koth/ad maps. Back when comp MM came out I grinded it for a while and the 5cp gets boring very quickly. It's not terrible but it needs some variation because in the end it's just a pub and I don't want to play scout 24/7

I just want them to remove the forced graphic settings. Sure I'll use viewmodels, sure I'll play some badwater, but please make it play at more than 8 fps.
Their explanation at the time was "we want streams to look good" but there's only like 5 people that ever streamed comp MM and they all quit playing it because of the terrible frames and nobody else wanted to play because of it either

posted about 8 years ago
#12 Turbine revision discussion in Map Discussion
CaptainZidgelsageausI can't really visualize turbine still being called turbine with how much you would have to change to make it a good enough map for competitive play.Ok but hypothetically what would those changes be?

Never played/watched comp turbine when it was played in EU but I've played 1100 hours on that terrible map so I think I somewhat have a sense of what's wrong with parts of the map.

Spawn:
- 2 easy to lock down exits. 1 uber can lock an entire team in spawn. A sniper can watch both exits from shutter stairs
Spawn area and corridor which both exits lead to would need a big rework to block the sightlines and make leaving spawn not a death trap

Spawn stairs:
- Stairs leading to flag room might seem like a good idea on paper to give the defending team high ground but it actually just locks the defenders in spawn because the stairs funnel the team and make it super easy to spam if an enemy combo with uber is in flag room
- Stairs leading to shutter are less of an issue compared to map room but still feel terrible for similar reasons except you're pushing against a sticky trap outside shutter so gl with that

Suggestion for both spawn and spawn stairs: remove the stairs completely. Put spawn at the same level as flag room. Rework the spawn area completely. Needs more exits, needs more space, needs to not be a death trap

Flag room:
- Probably the least problematic area on the entire map but also it's a bunch of flat ground with very minor elevation so there's not much good to say about it either. Probably the only part of the map that isn't in a need for a major rework
- The corridor leading from mid to flag room is an issue though. Sniper sightline from medium hp to spawn stairs

Suggestion for flag room and corridor: maybe a bit more elevation around spawn room (higher flag, slightly lower ground around flag? idk) or some props would help
Block sightline from corridor to spawn stairs. Maybe make the corridor curve around to the left. I'd be against removing an entrance because that'd only leave the teams with 1 entrance from corridor. Needs to be moved around more

Vents:
Dear god this is so bad.

Suggestion for vents: needs to be an actual area where things can happen. Would mean widening the entire map so there's room to move around and stuff. same style as mid-flag room corridor maybe. Could be interesting if designed well. Can potentially also solve the shutter issue

Shutter:
- A single demoman can sit on medium pack and lock down the vents-mid exit + shutter with traps

"suggestion": this all depends about how spawn area and vents would be changed. Could add some glass to the sides to spot a demo if really needed or remove shutter. Would prioritize spawn/vent changes and then decide for shutter.

(Might continue this tomorrow if people actually agree on this. Have to leave literally right now to something)

still to do:
-bats
-mid (turbines, crates)
-mid steel stairs

edit: Here I am

Bats: Might not need any changes depending on what you change with vents and mid. Pretty ridiculous sniper sightlines but then again no matter how much you'd change mid there'd still be at least 5 better spots to have your sniper stand

Turbines and crates: I actually like the turbines as a prop. Though having 3 of them might not be needed. What you'd change about those depends on if you're making it koth/cp or keeping ctf. If there's be a cp you'd probably remove the middle one. I'd rather have there be only 1 in the middle for ctf.
This would leave the sightlines from corridor to corridor quite open but that's where the crates come into play. The crates aren't the absolute worst but it's not good map design.
I'd like to think people prefer ground elevation changing instead of having a bunch of flat ground and putting a bunch of props on it (It's always been my theory that's a big reason why granary is so disliked).

Steel stairs: Snipers can shoot through it. Not that big of an issue though imo. Could look into the turbine_pro maps that exist already. They add an extra connector from steel stairs to corridor which I think is pretty nice.

Suggestion for mid: Make mid bigger, mess around with the props. Add some if needed. Mess around with the elevation (if koth/cp slightly elevated cp?) I'd personally try to move the crates diagonally to block the sightlines between the 2 corridors completely and maybe mess with the amount of turbines and their placement. This is just a first idea I had though. I have no clue if that'd be an improvement but it'd be a start if you want to find something that is. Maybe add turbine_pro connector from corridor hp to steel stairs.

Also maybe add some tiny ammo packs at mid. For pub turbine it'd be terrible because of engineers but in a comp setting a sentry at mid won't be effective

posted about 8 years ago
#489 best pub quotes in TF2 General Discussion

sawester: i have 300 hors so im open

posted about 8 years ago
#27 Valve News Network: Pyro/Jungle Update News in TF2 General Discussion
WRwhy do people dislike him so much that they don't even want to click his video?

I personally don't mind him too much, but I believe a lot of the frustration comes from him getting a front seat in communication with one of the least communicative gaming companies out there.
He arranged an interview with Gabe Newell and now also the TF2 team apparently and in the meantime the TF2 comp community (seemingly) doesn't get listened to. I can see how that frustrates some people, especially on TFTV.
Also his videos obviously attract that hiveminded circlejerk that freaks out whenever Valve says or does anything. So some people probably see his retarded fanbase and assume that VNN must be the same type of person.
From what I've seen people say who know him personally he's a really cool guy though and puts a lot of effort into what he does

posted about 8 years ago
#6 Valve News Network: Pyro/Jungle Update News in TF2 General Discussion

there's a lot of people that don't want to watch VNN so I'll make a tl;dr

Valve was playtesting the new jungle map on a private Casual server along with some of the Saxxy winners from this year. They were invited to come to Valve HQ.
VNN interviewed the TF2 team and will be making a video on that soon (I doubt this'll include questions about comp. Will probably be more centered around the pyro changes/jungle map)

posted about 8 years ago
#97 fav nicknames in TF2 General Discussion

bot
toby

posted about 8 years ago
#26 Rktman_ appreciation thread in TF2 General Discussion

Props to him. He's probably one of the fastest improving players in the game atm because of it

posted about 8 years ago
#3 Help with gamer disease in The Dumpster

Uninstall all games for a while. Worked for me during exams and when I was feeling like I was really getting addicted. Use an extension to block Twitch, TFTV, etc if those distract you too much

You can do that for as long as you need. If you feel like you might have it a bit more under control after a week you can reinstall games. But keep in mind it's a constant struggle to battle an addiction.

Look for something else to keep you busy when you uninstall/block everything otherwise you'll be bored out of your mind. Go for a walk, ride your bike around the block, make a healthy salad, etc

posted about 8 years ago
#6 D&D and Other Tabletops in Other Games

Played a very watered down version which the DM called Fire of Eygrima on some imageboard years ago. Was mostly based around us making the choices and the DM writing a cool story based on our choices. Was a lot of fun but eventually fell apart as the regulars were getting burnt out. We did like 4 campaigns and died in all of them. Lasted for like 1.5 years though which is quite long for something like that. rip Eygrima 2012-2014

Since February I've started playing 5e with a group of Americans. Lots of fun. Campaign was homebrew by the DM but she wants to start one of the official campaigns starting this Saturday instead. Biggest issue is timezones because I'm the only European but I can afford to stay up a bit longer

posted about 8 years ago
#86 who is the most toxic tf2 player of all time? in Off Topic

.

posted about 8 years ago
#2896 stream highlights in Videos

https://clips.twitch.tv/BillowingYawningOpossumSeemsGood

posted about 8 years ago
#41 New hack? in TF2 General Discussion

Please let this thread die already it's really bad. Unless you have more cute animal pics. Those are okay

https://pbs.twimg.com/media/DA4RAjcXUAAMjPO.jpg:large

posted about 8 years ago
#23 who is the most soothing person in this community in Off Topic

known people: Truktruk and Sezco
Both really down to earth people and always enjoyed their chill streams. Sezco's one of the most interesting people I know.
Both of them sort of moved on from this community but I'd say they still count.

lesser known: N0kk and Merlin (mods from Rays' channel)
The 2 of them have some great synergy. Had the pleasure of being with the 2 of them in a voice chat quite often and was always a great experience. Both really wholesome people and their voices are really soothing imo

posted about 8 years ago
#2871 stream highlights in Videos

https://clips.twitch.tv/CourteousZealousJackalSquadGoals
edit: 13 second ninja I suck

posted about 8 years ago
#140 favorite b4nny tweet? in Off Topic

http://puu.sh/w1zkG/52abf2b836.png

posted about 8 years ago
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