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custom viewmodels
posted in Customization
1
#1
0 Frags +

as far as i know you can preload literally any viewmodel even in match servers, does anyone have any cool viewmodels?

also is there anyone that would be willing to import quake viewmodels into tf2? not like an image but the actual models

as far as i know you can preload literally any viewmodel even in match servers, does anyone have any cool viewmodels?

also is there anyone that would be willing to import quake viewmodels into tf2? not like an image but the actual models
2
#2
0 Frags +

wait you can do custom textured viewmodels on valve servers now?

wait you can do custom textured viewmodels on valve servers now?
3
#3
5 Frags +
Thespikedballofdoomwait you can do custom textured viewmodels on valve servers now?

no

[quote=Thespikedballofdoom]wait you can do custom textured viewmodels on valve servers now?[/quote]
no
4
#4
0 Frags +
phlogloverThespikedballofdoomwait you can do custom textured viewmodels on valve servers now?no

I thought yttrium's competitive viewmodels were the same thing as custom viewmodels and those work on valve servers?

unless only animations specifically will work

[quote=phloglover][quote=Thespikedballofdoom]wait you can do custom textured viewmodels on valve servers now?[/quote]
no[/quote]
I thought yttrium's competitive viewmodels were the same thing as custom viewmodels and those work on valve servers?

unless only animations specifically will work
5
#5
1 Frags +
yttriumhttp://i.imgur.com/HZdI7eZ.png
How does it even work?
Put simply, I've modified the viewmodel animations for every single class. When one of the weapons marked hidden is pulled out, the animations for that weapon tell the viewmodel to move off-screen rather than to animate normally. Other weapons are not affected because the viewmodel moves back on-screen for them.

Can I use other viewmodel animation replacements with this?
Not yet, possibly in the future.
[quote=yttrium][img]http://i.imgur.com/HZdI7eZ.png[/img]
[b]How does it even work?[/b]
Put simply, I've modified the viewmodel animations for every single class. When one of the weapons marked hidden is pulled out, the animations for that weapon tell the viewmodel to move off-screen rather than to animate normally. Other weapons are not affected because the viewmodel moves back on-screen for them.

[b]Can I use other viewmodel animation replacements with this?[/b]
Not yet, possibly in the future.
[/quote]
6
#6
3 Frags +

you can only preload animations

you can only preload animations
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