Whoa, okay. Lots of stuff to reply to here. I'll see if I can cover everything.
pine_beetleI would encourage you to consider doing pay to play. I did the math years ago and I think the minimum entry fee for a sustainable league was $20 per player and $25 would be best for growth as you can buff up the prize pot to attract more players.
I disagree wholeheartedly. Charging fees might make TFCL more profitable early on, but it'll also limit our reach and player growth. People that are new to competitive, won't want to commit $20 or more just to play in a league that they may or may not enjoy. They'll be put off by the up-front fees, and likely just go to UGC, or another free league with their format of choice. I mean, that doesn't really help anything, does it?
Plus, do you honestly think TFCL can get thousands of paying members?
bleghfarecIf he goes pay-to-play, he's just competing with ESEA at that point.
If he stays free-to-play, he's just going to turn into another UGC or another Lange/Salamancer.
I've always wanted to ask this, but what is TFCL's role supposed to be? UGC was shown to be an incompetent laughing stock of the competitive community and severely hurt the player output of ESEA and it looks like TFCL is just going down the same road as UGC. Especially with the fact that Sidular is promising prizes with no buy-in; coming out of pocket and/or out of donations, there seems to be no thought on what the long-term plan is or how this is supposed to help the competitive community.
I hate to rag on you Sidular, but especially when you admit that you expected TFCL to die instantly, what's your long term goal of TFCL? You state that you want it to help players get into competitive, but then you're just turning into Highlander and UGC, which were both monumental failures in expanding competitive TF2. And without a roadmap of how you want to develop it, I find it hard to support this project. You have interesting ideas and clearly a lot of motivation behind it, but this project feels like a pipe dream we've dreamt before.
I want to be able to grow TF2 as a legitimate eSport, by creating a league that is free, easy to get into, and fun to play in. Right now, I'm looking at the smaller formats that no other league is really offering. Things like Ultiduo, or bball. I want to use these smaller formats to hopefully bring in the more casual players that are totally new to competitive TF2. People that have never played a 6's match in their life, but love bball and ultiduo. Hell, even dodgeball is a potentially competitive gamemode to the right people.
You know, to sort of bridge the gap between casual and competitive play. Eventually, some of these newer players might join a 6's team, and become a more integral part of this community.
I also have a long term marketing plan in place for TFCL and TF2 as a whole. Currently, I am building up a network of gaming websites and services, and will use this network to advertise and promote competitive TF2. I actually just acquired a large PlayStation themed news website for $15K, which I plan to use to promote "sister websites" that are more TF2-focused. It's a long term plan, and nothing's going to happen overnight. But still, it's something I'm working on all the same.
kiaWill grand finals be casted on tftv?
Yes. I'll have a Steam announcement with times out later tonight. Though, if saam wants to post the times before that, he's welcome to.
Anyway, hopefully this clears up some stuff. If you guys want me to get into some specifics, let me know. I'll answer what I can.