Sidular
Account Details
SteamID64 76561197999339627
SteamID3 [U:1:39073899]
SteamID32 STEAM_0:1:19536949
Country Canada
Signed Up August 4, 2016
Last Posted August 14, 2025 at 5:38 PM
Posts 332 (0.1 per day)
Game Settings
In-game Sensitivity 3.20
Windows Sensitivity
Raw Input 1
DPI
1400
Resolution
1920x1080
Refresh Rate
60hz
Hardware Peripherals
Mouse Steelseries Rival 300
Keyboard Some cheap keyboard with media keys
Mousepad Some cheap Corsair brand mousepad
Headphones Cloud 2 & Turtle Beach X12 (backup)
Monitor A Dell of some kind
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#13 Thank you all in TF2 General Discussion

Thanks for all of your hard work and dedication to this community, Tragic. You've powered so many gaming events throughout the years, and I hope with the new ownership, you'll continue to do so for many more years to come.

Best of luck for both you personally as well as the company moving forward. If you don't mind me asking though, what do you plan to do next? I mean, long term stuff. Start a new business, and rule the world?

posted about 8 years ago
#190 TFCL - North American League in Projects

Grand finals are about to start. It's between End Game and corsariceguy.

https://www.twitch.tv/cappingtv

posted about 8 years ago
#189 TFCL - North American League in Projects

We're live on Twitch right now. Casting semi-finals and finals via cpTV.

https://www.twitch.tv/cappingtv

posted about 8 years ago
#188 TFCL - North American League in Projects
netwrkjrkyeah, like how DOTA 2 funds the international with the compendium. All they would have to do is release a cosmetic with part of the proceeds going to the LAN prize pool. It could raise a ton of money really fast as well as letting the community know about your event. Valve has shown in the past that theyre reluctant to do this kind of shit, but it's worth a shot to try to convince them.

Yeah, that's actually a really good idea. I'll reach out to them for sure, just to see if we can work something out.

Though, I'm not going to do this for the 2017 lan. Want to wait for TFCL to grow a bit, so Valve doesn't just laugh us off. I mean, they'll laugh us off anyway, but at least it won't be a total humiliation.

posted about 8 years ago
#185 TFCL - North American League in Projects
VulcanValve has announced the finals to his ultiduo tournament i believe

That's.... not what he meant.

netwrkjrkhave you ever tried contacting valve for their support? i know its unlikely but maybe you could convince them to release an item with proceeds going to LAN prize pools or something.

That's a good idea, but I honestly can't see Valve agreeing to that.
I guess it won't hurt to ask them. Might wait a bit though, as I doubt they'd consider something like this from a league that has only been out for a couple of months.

Edit: Just to see if we're on the same page. You're talking about an in-game item, right? Kinda like those map support badges you can buy?

posted about 8 years ago
#13 Just got my notice of termination AMA in The Dumpster
shorasSidularSo wait, you called in sick four days in a row?PankeymanI am fired for not calling in sick 4 days in a row

I is a gud reader.

Still, would have gone there anyway. Make everyone else sick as well. Chaos is fun! :D

posted about 8 years ago
#11 Just got my notice of termination AMA in The Dumpster

So wait, you called in sick four days in a row?
Dude, if I were in your shoes, I would have just went to work, and coughed and sneezed a lot. You know, to really sell the whole "I'm sick" thing. Works best if you actually are sick as well.

The goal is to hope that your boss and/or other employees end up catching whatever you have. What's he gonna do? Fire everyone?

posted about 8 years ago
#1 lft low-mid open scout in Recruitment (looking for team)

I no longer have the time to run and manage my own team, so I figured I'd post this out here to hopefully get some offers.

I'm definitely not the best scout out there, and my dpm is very... well, mixed. My aim is fine, and my 1v1 dm is fine. I just don't play super aggro.

My primary off classes are sniper and spy. I can also do engineer decently, but am not comfortable with him. If you pick me up, definitely consider having me off class to sniper whenever possible.

Unfortunately, my schedule may not be ideal for most teams. Scrimming on Saturday and Sunday is not possible, and Monday and Friday is also going to be a hit or miss thing for me. I can scrim Friday later at night, after 10:30. But most likely not sooner.

Mostly, the schedule is why I can't run my own team right now. I just want to play, but don't have time or energy to organize 4 scrims per week.

Anyway, I think that's the general gist of it. If you're interested in taking my Canadian ass on your team, add me on Steam.

posted about 8 years ago
#180 TFCL - North American League in Projects
netwrkjrkI think that hosting tournaments/LANs will be really important for the success of the league. The only large LAN that TF2 really has at this point is the i series (correct me if im wrong.) A lot of TF2 players are adults who need money to sustain themselves, and playing on an invite team is a huge time commitment. If the players can make more money playing TF2, they won't have to switch over to other games that present better opportunities (overwatch.) And honestly, I feel like a lack of high tier players is part of the reason why TF2 is failing. No one wants to watch froyotech win every single year. Also, LANs will attract things like twitch viewers and attendees, which in turn will bring in sponsors and ad revenue.

We've got lan tournaments covered. There's one this summer, and another in 2018 as well. Hoping to turn it into a yearly thing.

Can't go into specifics right now, but it's definitely a part of my plan. I'm also focusing a lot on Twitch stuff, which helps with the sponsorship thing. More viewers means more sponsor interest, and you're right, a lan definitely helps with that.

posted about 8 years ago
#177 TFCL - North American League in Projects
KiNGShit sidular where did all this money come from? Don't tell me its from your own pocket

I've got an awesome investor that believes in me and TF2 in general. He's helping out with the early funding. I'm trying to build this up so it's as enticing as possible for sponsors or advertisers, so in the future, everything will be funded by them.

Also, by building up a network of websites, it basically means I can advertise TFCL and TF2 more or less for free. It also opens up more revenue streams, which means a constant source of funding for TFCL.

I want this to be self sustainable, and building it to that level is going to take some time. I mean, even though TFCL is active right now, it really is just the foundation of something much bigger. I really am trying to turn TF2 into a legitimate eSport, and starting a league isn't enough to make that happen. It's just the core to all of this.

posted about 8 years ago
#175 TFCL - North American League in Projects
pine_beetleWith pay to play it's go big or go home. If you can put up big prizes and possibly a lan you will attract a lot of attention. A lot more than any amount of free to play crap. $20 again would be a minimum number still not very good.. $25 is where you want to be if you're serious. They might not like it and blah blah blah but if you are working towards hosting a lan and you're putting up large prizes... tough luck boys if you want nice things you have to pay for it. Play harder and win your money back.

Otherwise I see this going exactly the same route as XPL, TGL, TWL, Cevo... and all the other leagues that pop up every couple of years.

I want you to be successful. I also think you can pull it off. If you want a detailed plan PM me your e-mail and I'll provide you with one. If not, good luck with your project :)

You're welcome to add me on Steam. I do have a plan however, and I'd like to discuss that with you in private. Will also listen to your advice too. See how it can all fit together.

posted about 8 years ago
#2 good business idea i need funding in The Dumpster

Happy Thursday 20 bro

posted about 8 years ago
#173 TFCL - North American League in Projects
rocketslaySidularI actually just acquired a large PlayStation themed news website for $15K, which I plan to use to promote "sister websites" that are more TF2-focused. It's a long term plan, and nothing's going to happen overnight. But still, it's something I'm working on all the same.
holy shit dude that's dedication

I just want this scene to grow, and will do whatever I can to see that it does. If that means spending tens of thousands of dollars to secure future marketing for TF2 and TFCL, I'll gladly do just that.
All in all, it's about getting TF2 out there to as many people as possible. I'm trying to put myself into a somewhat unique position that no one else in this community has. So far, things are looking promising.

posted about 8 years ago
#171 TFCL - North American League in Projects

Whoa, okay. Lots of stuff to reply to here. I'll see if I can cover everything.

pine_beetleI would encourage you to consider doing pay to play. I did the math years ago and I think the minimum entry fee for a sustainable league was $20 per player and $25 would be best for growth as you can buff up the prize pot to attract more players.

I disagree wholeheartedly. Charging fees might make TFCL more profitable early on, but it'll also limit our reach and player growth. People that are new to competitive, won't want to commit $20 or more just to play in a league that they may or may not enjoy. They'll be put off by the up-front fees, and likely just go to UGC, or another free league with their format of choice. I mean, that doesn't really help anything, does it?
Plus, do you honestly think TFCL can get thousands of paying members?

bleghfarecIf he goes pay-to-play, he's just competing with ESEA at that point.

If he stays free-to-play, he's just going to turn into another UGC or another Lange/Salamancer.

I've always wanted to ask this, but what is TFCL's role supposed to be? UGC was shown to be an incompetent laughing stock of the competitive community and severely hurt the player output of ESEA and it looks like TFCL is just going down the same road as UGC. Especially with the fact that Sidular is promising prizes with no buy-in; coming out of pocket and/or out of donations, there seems to be no thought on what the long-term plan is or how this is supposed to help the competitive community.

I hate to rag on you Sidular, but especially when you admit that you expected TFCL to die instantly, what's your long term goal of TFCL? You state that you want it to help players get into competitive, but then you're just turning into Highlander and UGC, which were both monumental failures in expanding competitive TF2. And without a roadmap of how you want to develop it, I find it hard to support this project. You have interesting ideas and clearly a lot of motivation behind it, but this project feels like a pipe dream we've dreamt before.

I want to be able to grow TF2 as a legitimate eSport, by creating a league that is free, easy to get into, and fun to play in. Right now, I'm looking at the smaller formats that no other league is really offering. Things like Ultiduo, or bball. I want to use these smaller formats to hopefully bring in the more casual players that are totally new to competitive TF2. People that have never played a 6's match in their life, but love bball and ultiduo. Hell, even dodgeball is a potentially competitive gamemode to the right people.
You know, to sort of bridge the gap between casual and competitive play. Eventually, some of these newer players might join a 6's team, and become a more integral part of this community.

I also have a long term marketing plan in place for TFCL and TF2 as a whole. Currently, I am building up a network of gaming websites and services, and will use this network to advertise and promote competitive TF2. I actually just acquired a large PlayStation themed news website for $15K, which I plan to use to promote "sister websites" that are more TF2-focused. It's a long term plan, and nothing's going to happen overnight. But still, it's something I'm working on all the same.

kiaWill grand finals be casted on tftv?

Yes. I'll have a Steam announcement with times out later tonight. Though, if saam wants to post the times before that, he's welcome to.

Anyway, hopefully this clears up some stuff. If you guys want me to get into some specifics, let me know. I'll answer what I can.

posted about 8 years ago
#4 Mouse flicks up when rocket jumping in Q/A Help

I've had this happen to me in the past, and to some extent, it still happens every once in awhile.
For me, it was mostly because of my mousepad. I have a cloth pad that is a bit uneven in a certain section, which causes tracking issues. Cleaning it and smoothing the section out usually fixes the issue, at least until it gets dirty / bumpy again.

Have you tried using a different mousepad? Sometimes it's as easy and simple as that.

posted about 8 years ago
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