It's been a very long time coming, but it's finally here. After taking over a year to fully redevelop our league from scratch, TFCL is finally relaunching our league on June 15th.
I know a lot of people are looking for a quality replacement for ESEA. I'll try to keep this as brief as possible, and just give the info everybody on here cares about. If you have any questions or want to know specific policies on how TFCL operates, feel free to ask them and I'll respond back when I can.
Servers: TFCL has servers in 16 locations worldwide, and will automatically assign a server to your match. The TFCL network is powered by cpu.tf, so if you want to get a feel for the network, you can create a free server reservation here. Because everything is operated on-demand, we are able to increase (or decrease) how many servers TFCL operates at basically any time, and with very minimal change to our pricing, since we only pay for what's actively being used.
Scheduling: TFCL's new scheduling system was built to be as similar to ESEA as possible, as far as core league function goes. You propose a time, server, and date, and the other team then has 24 hours to accept, or make a new proposal. Default times are Tuesday and Thursday at 10:30 PM Eastern.
Divisional Structure: TFCL is split up into five main divisions. The Premier divisions are pay to play, and are basically set up in the same way as ESEA. So, Open, Intermediate, and Invite. The Standard divisions are free to play in, with one being a mirror of our "open" division, albeit with a significantly reduced prize pool. The other free division is designed strictly for newer teams and players to learn the ropes of TF2, and doesn't have a pool at all. It's most similar to UGC Iron.
Teams will have the option of playing in Standard or Premier, with the choice mostly coming down to whether or not you want to pay for a higher level of competition with a thousand dollar pool, or if you just want to take it slowly, and compete at a lower level, freely, with a hundred dollar pool.
Whitelist: TFCL uses the global sixes whitelist to try and unify as best as we can with other international leagues.
Fair Competition: We don't believe that segregating the community into smaller and more compact divisions is the way to encourage competitive growth, nor do we enforce any kind of super team policies. Being good is a good thing, and you should never be penalized for that.
Casting: TFCL, just like ESEA, makes the STV information public for anybody looking to cast (or just spectate) live matches. The more organizations and people casting competitive TF2, the more exposure and publicity TF2 receives. That's always a good thing.
Map List: TFCL uses the same core map rotation as ESEA, though with one major exception. The fourth week of every season will feature a new community map. This may be changed depending on community feedback and reception. (if changed we'll replace 4th week with a core map)
Also the maps are static. There is no veto system for the regular season, ensuring that every single map in rotation will actually be played.
Pick Up Game & Lobbies: We are creating our own custom PUG and lobby platform, due out this October. The platform is built directly into the league itself, and we have plans to expand it throughout 2020 with more features and general functions. We intend to use our pug and lobby platform to host official league tournaments and events, which is why it's being built into TFCL itself, and not operated as a separate service.
Realistic Prize Pools: Nothing is being paid out of pocket. TFCL is a business, and we're here to make money. Because we're not segregating teams into smaller divisions, and are using the same core paid structure as ESEA, anybody of any skill level will be able to compete for $1,000, with the league earning more than we're giving out.
So basically, TFCL is funded by its players, just like any successful business is funded by its customers.
edit: I actually forgot to add this, but it's a pretty important feature coming in spring 2020.
Scrim Automation: Teams can create a scrim schedule, which the league will use to automatically assign teams of a leader-defined rank to scrim at the desired time. Leaders have full control over the scrim, and can choose automatic scheduling, manual scheduling requiring leader approval, or no scheduling at all.
Automatic Scheduling: Teams are automatically assigned a scrim at the leader defined time, and with teams of a leader-defined rank.
Manual Confirmation: Teams that are signed up for Automatic Scheduling will appear as Scrim Requests, which the leader can sort through and manually select.
Scrim Requests: Teams that are using this option can only ever send or receive manual scrim requests, and will not be a part of the automatic scrim system. Best to think of this as a “challenge” system, where teams can challenge other teams manually to a scrim.
Well, I think that's the main info out of the way.
You can find our main website here - https://tfcleague.com/
When we officially relaunch in two days (the 15th), we'll have a separate website that handles all of the league functions.
It's worth mentioning that TFCL is an on-going project, and as time goes on, more features and core league functions will be introduced. Everything is releasing in increments, with the core league and server network being available on the 15th.