Sevin
Account Details
SteamID64 76561198056804798
SteamID3 [U:1:96539070]
SteamID32 STEAM_0:0:48269535
Country United States
Signed Up March 10, 2013
Last Posted August 15, 2026 at 5:36 PM
Posts 420 (0.1 per day)
Game Settings
In-game Sensitivity 3.78
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
1920 x 1080
Refresh Rate
144
Hardware Peripherals
Mouse Steelseries Rival 310
Keyboard Lenovo Legion Y540
Mousepad Steelseries QcK+
Headphones Sennheiser HD650
Monitor Lenovo Legion Y540
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#584 yahud in Customization
rangahow do i remove the class image on the bottom left?

i'm just using the CMYK one without the 3d advanced shit... just want it nice and clean

http://i.imgur.com/rw66BKW.jpg

Go into advanced options and uncheck hud class icons.

posted about 13 years ago
#581 yahud in Customization

You were right trog, the hat is indeed bugged. Repasting that stuff from pastebin did nothing to fix the box however.

whayaySevinFor some reason I have the materials nowhere. I've checked my materials folder outside of the custom folder, it does not contain it. I have no materials folder inside my custom folder so I don't know why it didn't download.
It's a custom texture from the hud. Done with broesel's method.

I don't have the latest version of ya_hud because I began building off one of your earlier versions some time ago. Is this texture one you added with one of the recent patches?

EDIT: I checked your materials folder and added the necessary materials so it's fixed now. Now if Valve will just fix particle effects...

EDIT 2: Now I can't get the class model to widen out. It clips on itself like it isn't wide enough, but when I adjust the wide value of what I think the appropriate value is, "classmodelpanel", it just makes the model bigger:

http://i.imgur.com/M2EdTut.png

posted about 13 years ago
#579 yahud in Customization
trogFor the hat try deleting HudPlayerClass.res and see if it's still messed up. Some hats are bugged and don't display properly, you'll have to wait until Valve fixes it if that's the case.

For the box try this if you're sure the materials are there: http://pastebin.com/raw.php?i=qKPLAJqA

For some reason I don't have the materials anywhere. I've checked my materials folder outside of the custom folder, it does not contain it. I have no materials folder inside my custom folder so I don't know why it didn't download. And I'm on Mac so I can't use GCFScape to grab the materials from the vpk.

posted about 13 years ago
#576 yahud in Customization
trogThe stripe uses the files bg_blue and bg_red in materials/vgui/replay/thumbnail. Make sure the vtfs and vmts for both are there, and if not download them again. Not sure what else would cause that.

I didn't test it with unusuals because I don't have any. Could you post some screenshots?

http://i.imgur.com/Gdv05Ax.png

http://i.imgur.com/fBzX759.png

posted about 13 years ago
#566 yahud in Customization
http://www.mediafire.com/download/6gna0m8tpz24yu5/HudPlayerClass.res

I tried to position the models so their important weapons were highlighted by the stripe, but for some classes like soldier it's hard to do so without cutting off most of the model.

When disguising it overlaps your disguise health a bit.

I downloaded and tried this, but the background appears as a purple and black checkered box, telling me I don't have the required texture. Unusual effects also completely mess it up. I know I need the appropriate files for this, but how did you get them Trog?

posted about 13 years ago
#519 yahud in Customization
festivePEWPEWhttp://s21.postimg.org/ki7txgtdz/aefefefefe.png

how to extend the green background? and is STV_HUD for spectating? if so, how do you put it to the resource/ui folder when some of the contents have same name?

Increase the "wide" argument in HudPlayerHealth.res under the "HealthBG" heading.

posted about 13 years ago
#493 yahud in Customization
trogBy animating the text fields of the elements, same way you animate colors.

Yeah, I managed to figure out the "Uber Available" text that way, but I still don't know how he hid the stock percent icon.

posted about 13 years ago
#490 yahud in Customization

How did you remove the percent sign for the ubercharge and get it to say "Uber Available" when you have full uber?

posted about 13 years ago
#425 yahud in Customization
whayayNew Class & Team selection screens.
These are closer the original style of garm3n's menus.

That class select screen looks nice.
EDIT: You can actually see blu loadout now!! I didn't even know that was possible.

posted about 13 years ago
#490 my new hud. in Customization

Hey omp,

How did you manage to keep the engineer build panel in the same spot even while dead/spectating?

posted about 13 years ago
#422 yahud in Customization
First thing is so that the spectator hud does not clip really badly. It's not solved properly in the HUD though. Afaik this might be hard-coded.
The metal pickup thingy is in HudAccountPanel.res.

OK, I'll just deal with the panel then. But the HudAccountPanel.res also doesn't solve my problem. The first entry in there has what I think I need, defining positive and negative colors (metal gained and metal used), a font, and a lifetime, as well as the usual x and y coordinates. The lifetime was off, so I just turned it on and figured it should work. I put it at 1.5 seconds. Nothing happened. I changed the x and y positions around and I still can't get anything to happen.

posted about 13 years ago
#420 yahud in Customization

2 more quick things:

The engineer build panel is located in the middle left with this HUD. I like that, it's fine. But, when I die, the killcam shows no build panel (as normal) but then the build panel appears at the top left, like in the stock position while I'm in spectator cam waiting to respawn and it conflicts with my chat box. How might I fix that?

Also, how could I turn on the add and subtract metal text? In the stock HUD, green text with a + sign appears above your metal count when you pickup metal, and red text with a - sign appears above your metal count when you use metal. I'd like to turn that on, and the most likely spot I could think of to edit it would be HudAnimations_tf.txt. I checked, and under a heading called "Metal Account", I found nothing. I figured Metal Account would be it, but there's nothing there at all to edit. I even checked a stock HUD's HudAnimations file and there was nothing there either.

Thanks!
Sevin

posted about 13 years ago
#415 yahud in Customization
randomirishladSevinI get this ridiculous glitch that makes a huge black box appear behind the class selection screen.
Show Content
That happens on every hud with a custom class selection menu just dont press it immediately after death wait for a second or two and it won't happen,

It's never happened with the 4 other ones I've used, and the one I built myself.

posted about 13 years ago
#74 7HUD in TF2 General Discussion

No longer updating. I recently acquired the blank version of yA_HUD and am rebuilding my own stuff off of that. It will not be available for release because I have a 16:10 Mac that causes many placement and font bugs for anyone who has a PC. I did enjoy making this HUD, and will take my new experience into working on yA.

Cheers,
Sevin

posted about 13 years ago
#293 Collection of Custom HUDs in Customization

Take my HUD off the list please, 7HUD. I recently got yA_HUD and am rebuilding some new stuff off of it. It will not be available for release becauseI have a 16:10 Mac, which causes lots of problems for practically anyone else downloading the HUD.

posted about 13 years ago
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