Rigel
Account Details
SteamID64 76561198004585626
SteamID3 [U:1:44319898]
SteamID32 STEAM_0:0:22159949
Country United States
Signed Up July 22, 2012
Last Posted February 20, 2023 at 7:41 PM
Posts 360 (0.1 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity middle
Raw Input 1
DPI
450
Resolution
1920x1080
Refresh Rate
144 Hz
Hardware Peripherals
Mouse Steelseries Rival
Keyboard Filco Majestouch 2 (tenkeyless)
Mousepad Steelseries QcK
Headphones Sennheiser PC 360
Monitor ASUS VG278HE
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#54 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion
eeeHow many people quit because of split leagues and how many people quit because they were bored of the game? S14 was the last time we didn't have to compete with CSGO or Doter, so the environment was obviously different. Idk how ~50 teams could drop out of the player base completely, that's nearly 300 players who would've had to quit because we decided to switch leagues.

Loss of players is not necessarily my point. A lot of those lost players in ESEA went to CEVO, so the competitive TF2 community did not immediately lose that many players after CEVO opened up.

What did happen was our community was split. Some teams refused to play in ESEA, while others refused to play in CEVO, for various reasons. Our writers were split, our teams were split, overall our collective resources as a community were split. We used to have paid writers on a somewhat highly regarded league website making articles about TF2. Sure, they were a bit silly sometimes and weren't entirely professional, but this at least gives our scene some legitimacy to the outside viewer.

posted about 9 years ago
#52 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion
tankmanYou know whats really really interesting. We split the community in half with cevo and esea. We all got upset with esea because it did all this stupid shit but in the end they provided a service and lan albeit a shitty service it was still a service that we needed and used. I feel like if we had never had that retarded cevo vs esea shitstorm that happend before the season began this game might have had atleast another year couple years or atleast would have made us a bit stronger as a community.

This this this.

I feel the ESEA-CEVO split caused a lot more harm than people realize, and it really hurts me to say it knowing how much time TheFragile, Lange, Nahanni and countless others put into it to make it happen. The split separated our small communities into even smaller communities. Neither league was really as competitive as it would have been if one just died and the other survived.

Some numbers (ESEA Season on left, number of teams across all TF2 divisions on right):

S10 | 68
S11 | 83
S12 | 68
S13 | 89
S14 | 102
S15 | 85
S16 | 52
S17 | 63

S14 was the highest in terms of registration. Shortly before S14 began, the bitcoin fiasco occurred. S15 was when ESEA added the "Main" division to TF2 due to its growth the previous year, and an extra team in invite. The first time TF2 ever had the Main division. A lot of people argued it would make the game more competitively balanced and I'm inclined to agree. With more teams, you need more divisions so that you can play against similarly skilled opponents. Nobody wants to get rolled week after week. Good things are happening, finally TF2 is getting some of the things CS has had for awhile in ESEA. I'm also pretty sure the TF2 prize pot increased substantially to allow the fourth place team to come away with a small profit. It wasn't much, but before this point, every season we'd have LAN fundraisers, similar to our fundraisers for the the i-series LANs, to get 4th, 3rd, and sometimes 2nd and 1st place teams to LAN.

Then CEVO introduces its TF2 division and lots of people switch leagues due to ESEA's lackluster TF2 support. CEVO seemed to be a great, almost community driven league that didn't come with all the stuff we paid for (but didn't use) in ESEA. The downside? It's smaller in scope and potential. A reliable LAN wasn't guaranteed. Even if there were LANs, they wouldn't pay back travel expenses, and it wouldn't be as highly regarded as ESEA for the simple fact that it hasn't been serious competition for ESEA in years. ESEA at this point has an international LAN. People fly from France to play in its LAN event, and we're splitting our numbers with a league that might not even have a LAN every year?

I'm not defending ESEA at all for their lack of support for competitive TF2. There are times when their support has been dodgy at best. However, they have always kept TF2 in their league, even two seasons after the huge dip in numbers shown above. They finally gave us a Main division and a balanced 9 team invite. The very next season we dump all that progress we as a community made in ESEA because they did something really stupid that didn't even affect the TF2 community nearly as much as it did the CS community, which relies heavily on the bitcoin-mining client.

After that season I took a break from TF2, partly forced due to real life, but also partly because I knew how bad it would be in both CEVO and ESEA in terms of numbers. Now CEVO is not having another TF2 season, and I don't blame them with the numbers they got (although starting a season in the middle of the holidays is a questionable business move).

The only thing that I think will keep TF2 alive is if the community realizes that ESEA is the best we got, and we have to stick with it if we want a competitive environment. ESEA LAN generates views, interest, its something to talk about and watch as a community. ESEA pays TFTV's production crew for their work so it doesn't seem like a complete waste of time for them to fly over. They have the best CS players in the world in the same building, and that comes with sponsors, money, and recognition.

We don't have the resources or players to be split between two leagues, and I think CEVO letting TF2 go will reunite the TF2 community again if we're all willing to accept what little we have and make the best of it. We'll see what happens from there.

posted about 9 years ago
#26 Christmas Songs in Off Topic

12 Pains of Christmas

posted about 9 years ago
#122 ESEA S17 LAN - Day 1 in Events
flatlineso alfa misses the backcap twice (on badlands), dies, decides to go sniper, then drops the medic somehow and wins the round.

how does this man make his decisions

http://www.ourwatercounts.com/blog/wp-content/uploads/2013/05/8-ball.jpg

posted about 9 years ago
#46 Nasa thing taking off in ~5 mins in Off Topic
kirbythis is incredibly exciting. i wonder how far we'll get into space exploration within my lifetime.

Mars for sure. The other inner planets are unlikely, but who knows. There are also dwarf planets in the asteroid belt that could be potential targets (already a probe going to one next year). Other than that, there are already plans to send a probe to Titan to search for water and possibly life.

To think NASA does all this with only a half a percent of the U.S. budget. They need a serious pay raise.

posted about 9 years ago
#14 Nasa thing taking off in ~5 mins in Off Topic

My bad!

To add: Orion will circle the Earth twice, then ending its test mission. A NASA spacecraft with humans on board hasn't been outside of low-Earth orbit since the last Apollo mission, over 40 years ago. This test will help bring us there and beyond.

Lots to be excited about.

posted about 9 years ago
#6 Prec still crashes game? in Q/A Help

By "new version", what version are you referring to?

I have 2.0.5 installed and is working fine. You may have installed 2.0.6, which is the "newest" version of P-REC, however it crashes. It was introduced after a TF2 patch that broke 2.0.5. Then a subsequent patch broke P-REC version 2.0.6, however, due to the nature of the patch, 2.0.5 now worked again, and should still work.

You can download the working version of P-REC (version 2.0.5) here.

If you already have 2.0.5 downloaded, then I'm not sure what else could be the issue.

You can check what version you are using by opening console as soon as the game launches. It should say it in colored text.

posted about 9 years ago
#46 whats your guys favorite episode of spongebob in Off Topic

https://www.youtube.com/watch?v=Q6ctb-Pb3lc

posted about 9 years ago
#4 I Need HELP! Medhud overhead health issue. in Q/A Help

Do you basically want to revert it back to the way it was before the update that added this? If so, just use:

tf_hud_target_id_disable_floating_health 1

What you are describing is a bug with Valve's new TargetID system. Whatever they changed, its a problem with TF2, not with HUDs that use the floating health numbers above targets.

posted about 9 years ago
#6 Server Config Help in Q/A Help

There are way too many variables and the problem could be anything since you've maintained the server for a long time. If you want, add me on Steam and I can try to look into it if you're willing to give me FTP access and RCON temporarily. I got some spare time tomorrow.

posted about 9 years ago
#10 This is EVE in Other Games

I really wanted to enjoy EVE because I love the idea of an open world sandbox space game... but there is so much time you have to invest into the game if you want to do anything of importance. There are times when you are kind of overwhelmed by how large the game is, how much there is to do.

You really can't play EVE solo. You have to commit yourself to a corporation to get the most out of it. This can be fun, if you find the right people. You have to be on top of your skill training, which is done passively, so you gain skills even while you're offline. Downside is, skills can take minutes, hours, days, weeks, even MONTHS to learn.

For me, this was the deal breaker. Knowing that whatever I do, everyone that started before me will have an overall skill point advantage on me was something I couldn't get over, even with people telling me it doesn't matter so much in the long run, it's more about skill and knowledge than anything else, etc. That only made it seem more a job than it already was.

I can see how people would find it fun if they can get over that fact, but not the game for me I suppose.

posted about 9 years ago
#2 TF2 Ink Thread in Off Topic

umm...

posted about 9 years ago
#5 Dragon Age: Inquisition in Other Games

The only thing keeping me from playing this game at the moment is the tactical view. It doesn't go nearly as high as it needs to to be useful. Also, the "hold-down-the-button-to-auto-attack" thing bugs the hell out of me. Really doesn't make any sense, auto attacks should be... automatic. Having played a lot of Dragon Age: Origins, I'm having a real hard time getting used to this unintuitive control scheme.

Click to move needs to be added in some form without having to go into tactical view. I also get strange frame-rate issues now and then when I turn my camera. The looting is also strange, but I can get over it. I haven't got that far into the game, and I can certainly see the potential, but some small changes to how the camera works will make me enjoy the game a LOT more. I like to play these games strategically and right now its making it really hard to do that.

posted about 9 years ago
#22 .NET is open source in Off Topic
DodecagonI'm pretty sure this means absolutely nothing. .NET is barely a recognized programming language : see (http://langpop.com/). If you were learning java before, keep learning. If you were learning .Net, learn Java.

Its barely recognized because its downsides included not being multi-platform. C# was developed by Microsoft as a response to Java. C# is more feature complete than Java. Some of the things C# has had for years, despite being a newer language, are just now being added to Java, like lambda expressions.

Java is so high on that list because its the go-to high level language for developing multi-platform programs. This makes it the perfect language to teach in schools to students with different operating systems. It also certainly helps to be the language necessary to learn for developing Android apps. Objective-C is also pretty high on that list, but I doubt anyone here has ever heard of that unless they developed iPhone apps. I haven't even mentioned that Microsoft's Visual Studio is a much more comprehensive IDE than Eclipse, which many consider the best all-around IDE for Java.

In the short run, you're right, it probably won't mean much. For people like me that enjoy writing in C#, but always thought if I developed a program that became public I wouldn't be able to share it with Linux and Mac users, it means I don't have to write Java programs anymore unless a professional job demands it or if I'm writing an Android app.

posted about 9 years ago
#10 .NET is open source in Off Topic

Having spent most of my time programming in Java, I finally have no good excuse to stay with it, and I'm pretty glad.

posted about 9 years ago
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