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I Need HELP! Medhud overhead health issue.
posted in Q/A Help
1
#1
0 Frags +

I am using medhud and when using it there is one small bug that drives me insane. Where the cross over an ally's head should be there is %HEALTH% instead of the number of HP someone has. It only happens after looking at 2 or 3 people and looking back at them to have everyone have their health indicator above them show as "%HEA..."!

This issue happens with every HUD that changes the cross that floats above an ally's head when looking at (not healing) them into a number.

Could someone send me something that would remove the text above their head and change it to the default TF2 cross so it's not broken?! Please?

Also if there was a way to access Practice using this that would be great.

I am using medhud and when using it there is one small bug that drives me insane. Where the cross over an ally's head should be there is %HEALTH% instead of the number of HP someone has. It only happens after looking at 2 or 3 people and looking back at them to have everyone have their health indicator above them show as "%HEA..."!

This issue happens with every HUD that changes the cross that floats above an ally's head when looking at (not healing) them into a number.

Could someone send me something that would remove the text above their head and change it to the default TF2 cross so it's not broken?! Please?

Also if there was a way to access Practice using this that would be great.
2
#2
-1 Frags +

If if anyone makes the time to help me with this send me a friend request and guide me through this... I have no clue how to edit a hud. All I know is how sounds work and that whole Notepad thing.

If if anyone makes the time to help me with this send me a friend request and guide me through this... I have no clue how to edit a hud. All I know is how sounds work and that whole Notepad thing.
3
#3
1 Frags +

This issue can't be fixed afaik, you'll need to wait for an update that will hopefully fix the target ids.

You can still go back to the old target id, which doesn't have any problem :

tf_hud_target_id_disable_floating_health 1

This issue can't be fixed afaik, you'll need to wait for an update that will hopefully fix the target ids.

You can still go back to the old target id, which doesn't have any problem :

tf_hud_target_id_disable_floating_health 1
4
#4
1 Frags +

Do you basically want to revert it back to the way it was before the update that added this? If so, just use:

tf_hud_target_id_disable_floating_health 1

What you are describing is a bug with Valve's new TargetID system. Whatever they changed, its a problem with TF2, not with HUDs that use the floating health numbers above targets.

Do you basically want to revert it back to the way it was before the update that added this? If so, just use:

tf_hud_target_id_disable_floating_health 1

What you are describing is a bug with Valve's new TargetID system. Whatever they changed, its a problem with TF2, not with HUDs that use the floating health numbers above targets.
5
#5
-3 Frags +
RigelDo you basically want to revert it back to the way it was before the update that added this? If so, just use:

tf_hud_target_id_disable_floating_health 1

What you are describing is a bug with Valve's new TargetID system. Whatever they changed, its a problem with TF2, not with HUDs that use the floating health numbers above targets.

http://cloud-4.steampowered.com/ugc/30726777062381596/0B13772F833EA5817657B8A959B6FB569A8567D6/

So what I'm seeing above the scout's head is VALVe's fault?

As you can see the rage meter below is accurate.

Thanks alot by the way.

[quote=Rigel]Do you basically want to revert it back to the way it was before the update that added this? If so, just use:

tf_hud_target_id_disable_floating_health 1

What you are describing is a bug with Valve's new TargetID system. Whatever they changed, its a problem with TF2, not with HUDs that use the floating health numbers above targets.[/quote]
[img]http://cloud-4.steampowered.com/ugc/30726777062381596/0B13772F833EA5817657B8A959B6FB569A8567D6/[/img]

So what I'm seeing above the scout's head is VALVe's fault?

As you can see the rage meter below is accurate.

Thanks alot by the way.
6
#6
2 Frags +

Your question has already been answered twice in #3 and #4

FlickerThis issue can't be fixed afaik, you'll need to wait for an update that will hopefully fix the target ids.

You can still go back to the old target id, which doesn't have any problem :

tf_hud_target_id_disable_floating_health 1
RigelDo you basically want to revert it back to the way it was before the update that added this? If so, just use:

tf_hud_target_id_disable_floating_health 1

What you are describing is a bug with Valve's new TargetID system. Whatever they changed, its a problem with TF2, not with HUDs that use the floating health numbers above targets.
Your question has already been answered twice in #3 and #4
[quote=Flicker]This issue can't be fixed afaik, you'll need to wait for an update that will hopefully fix the target ids.

You can still go back to the old target id, which doesn't have any problem :

tf_hud_target_id_disable_floating_health 1[/quote]

[quote=Rigel]Do you basically want to revert it back to the way it was before the update that added this? If so, just use:

tf_hud_target_id_disable_floating_health 1

What you are describing is a bug with Valve's new TargetID system. Whatever they changed, its a problem with TF2, not with HUDs that use the floating health numbers above targets.[/quote]
7
#7
0 Frags +

As far as I know the way numerical health works makes that bug unavoidable. You'll just have to go back to the old targetid (as described above).

As far as I know the way numerical health works makes that bug unavoidable. You'll just have to go back to the old targetid (as described above).
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