The leaks are spreading like wildfire, to the degree that the TF wiki mods are stepping in with a reminder. Rumours say McVicker is already working on a video due for tomorrow
| Account Details | |
|---|---|
| SteamID64 | 76561198847048146 |
| SteamID3 | [U:1:886782418] |
| SteamID32 | STEAM_0:0:443391209 |
| Country | England |
| Signed Up | January 8, 2019 |
| Last Posted | November 2, 2025 at 10:02 AM |
| Posts | 175 (0.1 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 2.2 |
| Windows Sensitivity | |
| Raw Input | 1 |
DPI |
1250 |
Resolution |
1080p |
Refresh Rate |
60hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Chicony HP Wireless Keyboard Mouse Kit |
| Keyboard | Chicony HP Wireless Keyboard Mouse Kit |
| Mousepad | cutting mat 60x45 cm |
| Headphones | |
| Monitor | |
Thoughts? Lots of stuff coming round - models for item icons, .dmx files for SFMs, etc.
Tweet from Richter Overtime
FULL LEAK
Points of interest:
- the Payload version of Badlands, which has tracks that run through mid to valley to bridge (spire is still there, oddly)
- the original version of Powerhouse, which doesn't have the highground area on last
- cp_dustbowl2(?!) which has a castle-like fort leading up to B - in-game pics here
- plr_pinecrest
Sources:
littlekoalaHaving the same issue here, also tried everything that you mentioned, rolling back nvidia drivers didn't help, i think it may have something to do with some related packages.
thanks for the heads up! I think the issue might be something related to TF2's low-level graphics, in that case, because of how OP's game instantly crashed after trying to change sens. Might be a good idea to try using different SDL2 versions
Soldieryes, i am using nvidia drivers, currently version 525.78.01.
That driver version was released just 4 days ago (January 5th) - not quite a week ago, like your original post mentions. If you're memory is just being hazy then it could still possibly be a driver issue. I had a look at that version
's changelog, and there are some Vulkan-related changes, but they don't seem to be anything game-breaking. If you really can't roll-back your driver version and think this is driver-related, then you might have to hang in there and wait for a new, hopefully functioning version to come out
SoldierRAONICALIASthe causes all sound really random, but one thing that struck me was the fact that the game crashed while changing your sens. Are you on Wayland by any chance? It might be possible that libSDL2 has some issues setting the sens on Wayland, so the game thus crashes. if you are on Wayland, try using this envvar to run TF2's SDL2 stuff in a Xorg server (Xwayland):SDL_VIDEODRIVER=x11
i'm using x11. i've literally tried everything down to removing config commands one by one and nothing has resolved this issue. i'm surprised it isn't more widely being recognized, because it seems more like a hardcoded issue with the game at this point
if that's the case I'm going to take another shot in the dark and ask if you're using NVIDIA. might be a driver problem - I have a Radeon and don't have this issue, but it'd make sense if Source games worked well on Windows and poorly on Linux, then
the causes all sound really random, but one thing that struck me was the fact that the game crashed while changing your sens. Are you on Wayland by any chance? It might be possible that libSDL2 has some issues setting the sens on Wayland, so the game thus crashes. if you are on Wayland, try using this envvar to run TF2's SDL2 stuff in a Xorg server (Xwayland):
SDL_VIDEODRIVER=x11 for soldiers and demos, endif on a low ping MGE server. you've now went from predicting arcs and trajectories to also predicting movement and strafing - big step-up, but crucial
hbivnmnot sure if this was the answer/explanation you were looking for/asking about :p
yeah it wasn't haha, but I'm still really glad to hear about the progress you've made. I should've been more clear - is there any feature which the program uses that is only available on Windows (e.g., a specific game file)? Cheers
this is a great project! really simplifies the crosshair configuration process. however, this application only works on Windows. I'd be willing to work on a Qt app which could hopefully make this cross-platform, but I'd like to know about your experience with the development of the existing app beforehand. thanks!
victims here are exceptionally brave for being able to come forward and expose this horrific shit - also shows how community safeguarding has improved; the big names hold less control over the people they've abused, and people are more willing to bring these things to light
wanted to add onto my previous post - the paths to EU comp just seem colder than NA's? For example, on TF2C or any similar site, EU pugs, which are supposed to be a good way to get new people into playing competitively, have little comms and team cooperation, which really break the feel and make new players feel isolated. on the other hand NA pugs on TF2C usually have mandatory Mumble joins and whatnot, which have the opposite effect
Ever read Open by Andre Agassi? 8 Grand Slams and an Olympic Gold all lay under his belt, along with a gripping tale about the pains of drug addiction, bad coaches, and an oddly-mixed relationship for the game. A great read, especially if you want to get a feel for the comp scene in other sports - in this case, the loneliest
I think it'd be a good idea to think more about experience at a competitive level rather than skill at a competitive level when we discuss this - I bet there's lots of people right now who play TF2 and would be willing and able to play for a team, but find the process of breaking into the comp scene too daunting (myself maybe included? I don't necessarily have the time right now but I've always felt that way)
Weezy is a highlander heavy