Pete
Account Details
SteamID64 76561198070499160
SteamID3 [U:1:110233432]
SteamID32 STEAM_0:0:55116716
Country Pirate
Signed Up August 22, 2013
Last Posted April 13, 2024 at 11:19 PM
Posts 1507 (0.4 per day)
Game Settings
In-game Sensitivity 2.6
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
240hz
Hardware Peripherals
Mouse superlight (PINK)
Keyboard Zealios KBDFans 75
Mousepad Razer Strider
Headphones Arctis Pro Wireless
Monitor 240hz
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#46 TF2 update for 8/21/20 in TF2 General Discussion
roseeePeteMan people are gonna get real mad when they find out that the per-weapon vtf crosshairs are going to go away when valve finally fixes sv_pure in 2022

Idk I get getting mad about your 15ms exploit but if valve is gonna update the game in 2020, expect some of the exploits we're used to to go away
swear to god if they patch out helpful shit like transparent viewmodels i'm going to drop the game

Last I knew turning your viewmodel off makes some props literally invisible (most prominently on granary) giving you literal wall hacks so... Yeah that shit shouldn't be allowed either.

posted about 3 years ago
#44 TF2 update for 8/21/20 in TF2 General Discussion
ReeroPetelook at the person i first quoted and what they said when i made my post, and then look at the post you made in response to me

Yeah that guy's a dumbass and you fell for dumbass bait. But it doesn't "essentially increase your ping," which is what I responded to

posted about 3 years ago
#42 TF2 update for 8/21/20 in TF2 General Discussion
ReeroPeteReeroneonif you had to rely on interp cheating to play demo(including jumping) ur retardedtheres a difference between relying on something and the annoyance that is having to deal with an unnecessary change that essentially increases your ping. Like yeah you can pull the "Chad If You Cant Handle 50 Ping You Are Bad" but you cant deny that ping can make a big difference in performance/enjoy-ability.
But.... It didn't. I swear people either don't read what mastercomms types or they assume that despite someone smarter than them literally reading the fucking code to them, they MUST know better because number that has ms next to it must make me ping bad when up number 3Head

you can ask any of the jumpers including the numerous that have posted in this thread that 0 lerp helps you see your stickies better which makes it wayy easier to airpogo and speedpogo,
mastercomsSo why did you mention tourney servers and not jump servers? Jump servers are a whole different thing and I agree that in those cases, the server owner should allow for that to happen or you can use a local session. But for the vast majority of cases, which is what we're talking about when we discuss game defaults, this is a good change.
posted about 3 years ago
#40 TF2 update for 8/21/20 in TF2 General Discussion
Reeroneonif you had to rely on interp cheating to play demo(including jumping) ur retardedtheres a difference between relying on something and the annoyance that is having to deal with an unnecessary change that essentially increases your ping. Like yeah you can pull the "Chad If You Cant Handle 50 Ping You Are Bad" but you cant deny that ping can make a big difference in performance/enjoy-ability.

But.... It didn't. I swear people either don't read what mastercomms types or they assume that despite someone smarter than them literally reading the fucking code to them, they MUST know better because number that has ms next to it must make me ping bad when up number 3Head

Zikeneonif you had to rely on interp cheating to play demo(including jumping) ur retardedHonestly if you're not playing/jumping with default lerp, 75 FOV, and every other default setting you kinda just suck. Valve chose them as the default for a reason. They can do no wrong hence these settings must be optimal.

No one thinks the TF2 defaults from fucking 2006 are good for games in 2020. In 2006 100ms lerp was kinda just standard. Should they have updated them as time passed? Yeah. But you're just logical fallacying yourself into a ditch

posted about 3 years ago
#35 TF2 update for 8/21/20 in TF2 General Discussion

Man people are gonna get real mad when they find out that the per-weapon vtf crosshairs are going to go away when valve finally fixes sv_pure in 2022

Idk I get getting mad about your 15ms exploit but if valve is gonna update the game in 2020, expect some of the exploits we're used to to go away

posted about 3 years ago
#2 Looking for STV demo in Videos

http://demos.igmdb.org/OzFortress%20Winter%20League%2012/

posted about 3 years ago
#21 Team Comtress 2 in Projects
KevinIsPwnmastercomsI mean, a lot of this stuff is not very well tested. So I would understand if they would be uncomfortable to include it.I understand that this isn't something that we should fork into the "real" game rn. But the fact that shounic is still finding bugs & that you've made this at all, and valve just doesnt give a fuck to even change default FOV to 90...

https://i.imgur.com/PVujthF.png

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posted about 3 years ago
#10853 stream highlights in Videos

https://clips.twitch.tv/PrettyGrotesqueShrimpVoteYea

posted about 3 years ago
#4 RGL S3 GF: froyotech vs. Ascent in Events

https://puu.sh/GhnA0/d2a8a9e690.png

posted about 3 years ago
#2 how do i get rid of these.. ghost walls? in TF2 General Discussion

https://www.teamfortress.tv/19974/weird-lines

posted about 3 years ago
#5 things you cant do in Off Topic

I have aphantasia, I can't see images in my head

posted about 3 years ago
#2109 mastercomfig - fps/customization config in Customization
mastercomsmlnsplayers become really dark in shadowed areas for me, any ideas on what it might be?

using the latest release on low preset, didn't happen before that
I'll adjust this in a future release. My intention for low was to only remove lighting that wasn't substantial. If you could share maps and locations where this bug happens, it would help a lot more. Thanks!

I haven't had this issue in a couple years, but: In my experience it is the worst for comp players on metalworks. Some pub maps might have issues too but I know specifically on metalworks in some of the indoor areas it becomes super hard to differentiate between what team someone is on

posted about 3 years ago
#2107 mastercomfig - fps/customization config in Customization
mlnsplayers become really dark in shadowed areas for me, any ideas on what it might be?

using the latest release on low preset, didn't happen before that

https://www.teamfortress.tv/post/791700/mastercomfig-fps-customization-config

posted about 3 years ago
#14 Medic LFT in Recruitment (looking for team)

Tery is really good.

posted about 3 years ago
#35 The Unbanning of the Solemn Vow in News
AltoAt least as far as being able to see uber %s goes, doesn't it just shift medic skill to 'actually building ubers' instead of just guessing them? since you don't have a spy to call uber %s you just assume they're building optimally but you never actually know, meaning that there are probably tons of cases of sub-optimal building going unpunished because there's no way to know and it's not worth basing a push around the assumption that your opponents are bad. while 'guessing/knowing enemy uber %s' based off of time may not be as necessary, i'd argue that it's more important to emphasize actual, tangible, skills (building ubers quickly) than making educated guesses, especially when those guesses do more to mask bad play than highlight good play. it also results in teams gaining more actionable information, increasing the pace of the game because these cases of suboptimal building are now actually pushable.

and while i don't think balancing around lower divs is an ideal strategy, i'd imagine less experienced medics will be able to improve more quickly if they consistently see feedback regarding their/their opponent's building

Yeah man, bad take. People aren't really guessing at the top level of the game. Building uber isn't a skill, tracking ubers accurately is.

posted about 3 years ago
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