THEY KNOW YOUR LOCATION. RUN RUN RUN RUN RUN RUN RUN. WAKE UP.
Account Details | |
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SteamID64 | 76561198049312442 |
SteamID3 | [U:1:89046714] |
SteamID32 | STEAM_0:0:44523357 |
Country | Turkey |
Signed Up | April 15, 2017 |
Last Posted | September 19, 2025 at 6:43 AM |
Posts | 1516 (0.5 per day) |
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In-game Sensitivity | 1 |
Windows Sensitivity | 7 |
Raw Input | 1 |
DPI |
1600 |
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1920x1080 |
Refresh Rate |
240 |
Hardware Peripherals | |
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Mouse | pulsar xlite |
Keyboard | sure |
Mousepad | yes |
Headphones | ATH-M50X |
Monitor | agon |
Wandumi think highlander would be better if you made it 6 people per team instead of 9 and also let teams have 2 scouts and 2 soldiers
opinions on this suggestion are welcome, lets get some theorycrafting going!
u would also wanna make the whitelist stricter and remove the payload and A/D maps from the pool
mustardoverlordsandbagging still massively overrated as a problem in the year of our lord 2021
1000% - if anything beating da sandbag team in your div should be a rite of passage
Why is the toornament page asking for player ages? Never seen it before in other cups, even those organised by PR :p
hariswhy even respond to a middie, go play pugs for 8hrs straight lol
my bad.
harisdo not make an public pugging site if you are to enforce these retarded elitist rules. Make your own irc or whatever pugging system which is invite only and you prem / div 1 people can circlejerk yourselves off as much as you like.
this is so dumb and sad to read
middie say what
When I played it everyone but me was creeped out by and constantly talking about the lighting. I didn't notice it but I'm different like dat
papielo is just a number. wait a second whats your pug elo again mak?
stop the count
Irish_JoshWhere is this a whole lot of people did not like the plugins?
I acknowledge it is just my personal experience but majority of people I have had direct talks with about it don't like the plugins. I'm not gonna collect a survey to make a forum post on team fortress dot tv :p
joshIt is not "insanely easy" to just bomb into a scout and secure an easy kill on him without dying for it/not getting the kill, what even is this logic?
Ok I may have exaggerated here, the bottom line is that I do not think the Scout/Soldier matchup before the plugin was imbalanced. Like I said, if you catch a timing or have a good bomb it is entirely possible to be the one killing the Scout rather than the other way around, and this plugin only improves the chance of that happening. If anything I think it is imbalanced now and that is because a poor Soldier can do the laziest "me hulk me smash" bomb and get far more value than they otherwise would without the plugin. That is all I am arguing.
Your point about this not being the intention of the plugin is 100% true but I don't see what that means if it has unintended consequences that are damaging the game. I do not like fighting vs Soldiers who just fly into my face like a moron and have a higher chance of getting some value when before they would die for 150 dmg.
silI know that this thread is for discussing the balance of the plugins but a discussion about whether or not the use of plugins that impact gameplay (med speed, gunboats, winger) should be used at all is required.
100% this. I know this may seem like me running because I've been pwned but I was always mostly in this camp. The only validity I saw was that it would be interesting to playtest the plugins for an extended period of time. We've now done that and not everyone is sold 100%, to say the least. I would say the best thing to do is keep coming up with and implementing quality of life plugins and stop when the plugins become too different from the core game.
twiikuu"it makes the game boring" (???).
I have a hard time believing the feedback on gunboats isn't mostly theory-crafting, I haven't paid an enormous amount of attention but if it is "way too powerful" like suggested, I would expect to see some clips demonstrating it.
Wasn't the plugin made and then implemented because some people thought that the game without a plugin was boring? With all due respect, I don't think anything more than theory-crafting was put into the concept and implementing of the plugins either, so I don't see why it's not valid to counter in kind :P
That said, avoiding all theory crafting and going off what I experienced this season, I will say I played against Soldiers doing stupid shit ,and if not fully getting away with it, being rewarded more so for a stupid play than they otherwise would be. It still benefits better Soldiers more than the bad ones, as does any 'busted' mechanic but like I said in my original post the damage exchange is quite frankly fucking stupid lol. It already was borderline valid to get a good timing on a bomb and attempt to kill enemy Scouts, especially if your Demo tags them, now it is insanely easy to do even to the best of Scouts and without Demo support. It all comes down to a value judgment - because of 10 years of playing this game and expecting the Soldier class to take high self damage when he is near me, I would think a player who willingly plays into this situation is "not very good", and without plugins I would be right cause he'd die for a bunch of dmg and that's about it. With this plugin, he can get a kill/bunch of dmg and jump out at the same time. Add onto this sil's point about isolating the competitive part of the game from the rest and I really do not see the value that these specific plugins have.
Considering there is a whole season of gameplay and that a lot of people did not like the plugins, I would say it is safe to say there is no point in putting them in again in their current state. Perhaps I'm out of touch though and everyone thinks both plugins were poggers.