yahooDemos have iron bomber now so even pubbers can do this but nice try
u r a pyro main
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yahooDemos have iron bomber now so even pubbers can do this but nice try
u r a pyro main
i invented this
2020 been the year of personal emotional devastation i guess. RIP ALL CAPS ON DA MAN NAME
Only gonna make some points that lolguy hasn't already made since that post covers most things already. Also am Euro so just thinking about product here really, tho I don't see why some things can't apply as game/koth principles anyway.
1) When you're exchanging into enemy team that has point, Scout+Soldier exchange is really nice for covering a lot of ground, getting the force out with consistency and then getting your Soldier behind the enemy team. If they chase your pocket, occupy as much ground as possible and depending on how good damage exchange is for you, you can chase deep to help your pocket. Worst case you have secured the point and lost your pocket. If they ignore your pocket you take a fight but with the benefit of a Soldier behind who can destroy them from height / with a bomb.
2) I would say running Spy is gonna be worse than almost any other class you could run in its place. Another important point is that specifically to break Product forward hold you should never be sniping out - the best case scenario is the Demo at cliff is spotting for info and your Sniper hits his first shot on him and you can bust out cliff. I see a lot of teams attempt to snipe out of main to break this forward and have never seen it work either :-/
Nothing to add for 3 and I know nothing about 4 :-(
torrit3Furkan Incel, Md.
that's not a team unless you're making it
edit: or a doctor whos
malcom tucker faint gameing
cp_process_f5 and projectiles through team mates are free so I won't even talk about them.
Winger is probably fine now. I wouldn't mind seeing it go completely, but if we're keeping it we should keep the plugin.
Solemn Vow I'm still undecided on and that might be because my team didn't really use it, nor is it the sort of thing you can easily feel/know when it's been used against you. I probably wouldn't mind leaving it unbanned, especially if we're getting rid of the Med-Scout speed plugin so we can try it out again in the meta that's here to stay.
Med-Scout speed: Please do not use this in a season/cup/whatever again. It ruins the flow of the game on the macro level by slowing your med down meaning heals get everywhere slower. On the micro level, it makes the process of getting through a choke hell for Scouts and Medics (Scouts can't run the Medic through and keep beam on them for when they're in the enemy's face making space, Medic spends more time in the choke eating spam), meaning free frags for Demomen and Soldiers.
It makes mid-fights more influential than they already were, which can be fine but the other part that people didn't see coming was how it turns a lot of mid fights into coin-tosses. In the past, if a team was bad at mid-fights they were on track to lose a game unless their last holds were sick, now you can just have 3 people go fast and unless the enemy team sends at least 1 other player to defend their Demo and they don't get the trade kill you've just won a mid before it begins. Really unfun to play as Demo but also a super effective strategy - why play out the mid-fight with heals if you are going to lose every time, just run at the enemy Demo and hope for the best lolololol. This was already possible before Med-speed but was way more ineffective because heals could get to mid pretty quick and save the Demo or make the trade-frag more likely as the one doing the trading would have heals.
The value of an uber also falls without Scout speed, you have to be way less ambitious with them and coupled with the fact that you're catching more spam due to what I said earlier you have to use earlier. Ubers into enclosed areas however are now almost completely the same, if not better and more dumbed-down because the enemy med has no escape mechanism and you're now just bombing Demo+Soldier into them rather than taking the Scout with you.
Most decisions are super dumbed down now - only push off of huge ads, do not push on small ads or off of spawns because u are now too slow to do too much off of them. From a maincalling perspective it's super annoying just being blue-balled on decision making by how slow your Med is and how bad ubers are now. The game is mostly less dynamic without it (sound super vague but if u know u know) but at least scout clarse is not op now guise!!!
Soldier plugin: Yea the old damage u would take was lame but this plugin in its current state is super lame for the other side of the equation. Being bombed by a guy, him hitting you for 150-250 dmg with 2-3 rockets and also jumping out for 20 dmg while the only major damage you can hit on him is while he is close to you (he's only taking chip dmg on the way in/out) is just insane. The dmg exchange is just ridiculously favourable for the Soldier. Genius brain idea: Plugin that makes it so Soldier always take self damage as if he were jumping (with space bar). https://www.teamfortress.tv/55758/how-to-take-40-less-self-damage-on-soldier for reference. This fixes the scenario where Scout can trade with Soldier in Process lobby while only hitting 1 shot but gets rid of the dumbass gameplay that has been happening this season with Soldiers lololol.
also ban iron bomber ty god bless
yea but the ruleset will be influenced by etf2l's decision on plugins :-P
Having some sort of decision made before the next cup would be very good btw, tho I understand is easier said than done with Christmas + New Years coming up and especially so if the next cup is coming very soon. Just something to consider that would be much appreciated :-D
if i get this ill plya as good as bude?
Eemeshttps://imgur.com/a/ZVZTkEm
never expected to see an eepily for reference
papiSo when ever_x said he was quitting to focus on his studies i didnt realise he was writing the pugchamp manifesto
PAPI SPITTIN
Enter The Void, Let Go Of Your Earthly Tethers, Empty And Become Wind