yttriumMagikarpNot to discourage, but we've had a couple of these servers and they have tend to fail. I for one actually do support these and try to join when I can, but overall nobody joins them enough. I will try my best to join this one when I can as I have always loved map rotation servers with old maps. I would recommend having 20 minutes as the server time limit, so people won't feel they are too bored with one map and can get to play more maps faster. Pretty good mapcycle you have already.I'm trying to improve it over previous iterations by allowing some unlocks and having a really nice mapcycle. It won't replace pubs, of course, but I feel it's a nice medium between lobbies and pubs for a competitive skill level.
I've always liked a nice medium, but some people from this community due tend to just rather play a lobby due to the format of 6v6 being well loved and something different from pubs. I do thank you for the effort you're putting into this.
Back then when I played a pub, one of the closest models to this kind of was the nomnomnom servers(which quite a couple of players here have come from, sorry guys). The server had an actual mapcycle that would change each week that included a good mix of stock and custom maps. The server map time limit was also 20 minutes(so people wouldn't have that same old pub feel) and had many good players on playing. I also believe that the max player count was between 18-24 so it wouldn't be a complete 24/32 player mess. No whitelist, but this was back when there was not as many unlocked weapons released.