Our in-game camera system does not always play back footage at the same fidelity as real-time gameplay (this loss in fidelity applies to the killcam, Plays of the Game, Highlights, and—to a lesser extent—the spectator camera as well). This can sometimes result in a player’s aim appearing more snappy or less fluid in playback than it did in-game.
So does this pertain to Taimou's case?