Holy shit, you're the dude that made every map is a soldier map. I love that video. I look forward to more of your content!
| Account Details | |
|---|---|
| SteamID64 | 76561198021957956 |
| SteamID3 | [U:1:61692228] |
| SteamID32 | STEAM_0:0:30846114 |
| Country | United States |
| Signed Up | November 15, 2012 |
| Last Posted | September 6, 2026 at 6:33 PM |
| Posts | 889 (0.2 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | X |
| Windows Sensitivity | 3 |
| Raw Input | |
DPI |
3200 |
Resolution |
1920x1080 |
Refresh Rate |
60 |
| Hardware Peripherals | |
|---|---|
| Mouse | ZOWIE FK1 |
| Keyboard | Rosewill |
| Mousepad | TF2 |
| Headphones | Plantronics |
| Monitor | ASUS VE247H |
jmeyer2kKevinIsPwnsupport it how?jmeyer2kI can't really get rep without people on my siteYou can get a bunch of rep from my pov if you support the tossup claim you made in the OP.
Also, I registered with onlydomains.com
Well uh, how exactly did you shutdown tossup.tf, like what did you do?
Somewhat relevant video to this:
https://www.youtube.com/watch?v=W1ZtBCpo0eU
At least on the basis of DLC for sure.
I for one would still love to eat tacos and such while I share my pho with you all. UNITY.
Honestly, imagine how many problems would be solved or how much better MM would be if they had just not restricted all these settings/configs/etc.Then that way they could possibly work their way from there and communicate with the community more properly.
patdikfixed
Hi, can you post your solution? Thank you.
strazyyyfade-76561198004420230
puppy21
him and his band of puggers (thing 2 etc) were all in a stack
he was blatantly cheating with what he claims to be his own external, he also admitted to making his own cheat to strazyyy
puppy actually admitted to makingpasting laffhis external cheat during the katie drama and that he gave it to some of his friends.
i really want his platinum gamesense of prefiring a cloaked spy because he's too stupid to implement cloak/DR checking.
http://www.teamfortress.tv/post/522448/banhappy-gold-im-pug-admins
It looks like we can stop focusing on his past now and focus on his present cause he's still hacking rofl.
This is what I use my numpad for:
bind KP_END "join_class scout"
bind KP_DOWNARROW "join_class soldier"
bind KP_PGDN "join_class pyro"
bind KP_LEFTARROW "join_class demoman"
bind KP_5 "join_class heavyweapons"
bind KP_RIGHTARROW "join_class engineer"
bind KP_HOME "join_class medic"
bind KP_UPARROW "join_class sniper"
bind KP_PGUP "join_class spy"
You can set the binds to how ever you want it though.
Marmie#13 these changes i think i would find more enjoyable to play than the current state, but if there's ever a time to rethink the base of the game it's before valve start involving themselves in comp
That's your opinion and that's cool and all. But the general opinion seems to disagree with you. I for one think that Valve did think well enough before involving themselves in "comp". For one thing, it's not too much of a commitment other than MM, it's just the first step to seeing how things may go. They did think how they wanted their MM to be like and have done what they wanted to it so far. But also remember, "after 10 years, it was worth the wait". They put a lot of time into making TF2 what it would become in terms of playstyles, respawn times, and such. Then us the players revolutionized our competitive format and have adapted to what the game has to offer. This lasted for multiple years and stands as one of the longest living games with a decent player base. Back then, Valve was a god in the things they did and their decisions is what made their games amazing.
On the 5v5 point, rip scout mains. I assume and still think that there are generally more scout/soldier players in the community. In a way this could also be bad for now if a scout would be the class that would be cut, that scout would require a whole new different team that requires 2 sollies, 1 demo, 1 med...aka you have to find another med player and assuming that there are decently low amount of med players. It's like how people want Highlander for 9v9 in MatchMaking, for every one pyro that wants to play a HL MM match, that requires 2 medics, 2 heavies, and 2 engineers(one for each team and assuming that those are the least played/picked). On the actually gameplay basis of 5v5, that makes scout a bit more vulnerable as scout combos are strong together and can be very tough to play alone time to time. There will be even less variety and the scout's role may get worse.
As for respawn times, you are suggesting that we slow down the game and make things longer in order to help make it an eSport. This only works for games such as Dota 2 and LoL, essentially MOBAs because they have a more defined early, mid, and late game. SC2 is changing to a faster paced game with it's 12 workers in the beginning and need for early expansions, which allows for more variety of builds and combos. But FPSes are a different story. TF2 is somewhat of a fast-paced FPS game if not the fastest team based FPS game that is still alive today(sorry quake i love you). The way soldiers, scouts, and demos play is somewhat fast and each kill is important. If you make respawn times longer, then dying would be HORRIBLE. You have to remember and note that killing in an FPS is generally fast and happens more frequently than it does in a MOBA. The respawn times in games are set to a decent scale depending on the speed of their games. While TF2 respawn is a bit weird and works in different ways of cap points and such(check the wiki), it has somewhat done us well. Changing ubercharge times and cap times longer is a bit too much, as it's changing one of the bases of the game pretty harshly. There also seems to be no problem with it either as far as these past few years have been.
Overall, you have stated that you wanted to broaden it to a larger audience. But if the only way to broaden it is to change what we are used to, love, and what the game really is, then it's too far. It's important to not change the game too much in what the community loves cause it's also what we liked in the first place to keep staying all this time. It's like how the Melee community loves how things are in Melee and they stayed with it. I think it's a popular choice for the game to stay the way the people who are loyal and already play it rather than changing just so other people can start to like it.
I don't want to make a whole big post on this, but the thing is that in a way, this is the most fun, fair, and best format that has been developed for us. The reason we don't change it after all these years is that it is pretty much perfect or near perfection. You may somewhat think that change is necessary in competitive games or games themselves but that's not necessarily true. It works for games like Dota 2, cause it requires changes and patches in a way to freshen up things. TF2 and FPS games are completely different. Look at CSGO or CS in general for example, technically that game is still stale in their 5v5 format and how things work, but that's because it works. Just like how our current 6v6 2121 format works(2 scout 1 demo 2 soldier 1 med). Although, new unlocks that come out do time to time change how we play. We utilize gunboats, direct hit, kritzkrieg, and much more in different ways. We even have offclasses time to time to attempt to end stalemates.
But in the end, there are multiple games that have stayed nearly the same with minimal changes that makes the game work. TF2 is definitely one of those games we have seen, at least in the competitive 6v6 format. It's possibly also why we even love competitive TF2. Now your tweet is pertaining to matchmaking, and I think that everything should be at most a max of 2 except for heavy and medic for a fair try, and if needed, demo to 1 also. It does suck that you did just post your own opinion and we attacked you for it though. While we all may be right and such, I think we need decrease or stop our attacks on our own TF2 comrades. Competitive TF2/MM is getting closer and bigger and if possible, we should attempt to act like a supportive and not so offensive community.
Damn it, I made another somewhat long post.
TheMetaspringrollsanybody's custom hitsound messed up on sv_pure 2? it was working earlier on a pubHitsound or killsound
Hitsound, I believe. I have killsound disabled and my quake 3 hitsound is not coming up properly now.
Back when it first came out, I enjoyed just having the +25 HP just so I can snipe a bit longer before dying. It did suck going against snipers with DDS and had medic buffs but that was the only annoying part. I'd say it was decently fair/balanced at the time as for when you fight at mid-close range you won't have an SMG to defend yourself with, thus relying on your headshots. Even at this time, people still hated it and just felt annoyed how they couldn't one hit a class. For some reason, Valve somewhat further buffed it with the bullet resistance, this brought even more hate towards it as snipers could go out with this without the need of medic buffs and not get instant killed by enemy sniper headshots. I think they should just revert it back to what it originally was so it can possibly get unbanned.
4 of us are in right now, it just got to badwater.