valve made an fps called tf2 and slowly over time they've been updating it into an rpg
Account Details | |
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SteamID64 | 76561197991523078 |
SteamID3 | [U:1:31257350] |
SteamID32 | STEAM_0:0:15628675 |
Country | United States |
Signed Up | October 8, 2012 |
Last Posted | September 14, 2025 at 12:05 PM |
Posts | 1973 (0.4 per day) |
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Raw Input | 1 |
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Mouse | DA |
Keyboard | IBM mechanical |
Mousepad | SS Qck+ XL |
Headphones | Koss PortaPro KTC |
Monitor | 17" Dell |
I use a rocket jump script for solly since pressing one button instead of 2 makes quick, split second rj's more reliable, but usually I still rocket jump the old fashioned way
why couldn't they play Q3 or something, painkiller is just a slightly worse quake
GgglygyTwitchTVJohnde_stroyed.
http://i.imgur.com/cSkjcb6.jpg
christian bale so handsome no matter what face he makes
invite should only consist of nice people
should move this to recruitment
Nice team of cool guys with good dm
r4ptureYears of Quake, then multiple versions of CS, and then TF2 have made me a nearly exclusive twitch shooter. Its become a problem because I feel like my twitch shots are slowly decreasing in accuracy, and I've gotten the urge to track...except I've found I am *terrible* at it.
I want to do both. As someone who's always been a pure twitch player, and plays at a very low sens (31" 360), what is the best way to work on my tracking properly?
Don't get into the habit of trying to predict where people are, just use split-second reaction times to simply keep your crosshair on the person as long as you can
Also doesn't quake require exceptional tracking?
Most creative: http://www.youtube.com/watch?v=WKhVsQPIgr4
This game is badass, N is the like the precursor to super meat boy
honestly this would be better to play with than having shadows clip through walls if someone's touching them and being like, "oh guys there's a soldier behind that wall I see his shadow".
you better milk that nigga in the other car for all he's worth
manaRoboCrates basically have a ton of hats that are robot themes of previously existing hats. Keys in the store.
man it sure is easy to update a game when you don't actually have to create anything new