KevinIsPwn
Account Details
SteamID64 76561198027325929
SteamID3 [U:1:67060201]
SteamID32 STEAM_0:1:33530100
Country Rainbow Nation
Signed Up May 18, 2013
Last Posted January 1, 2024 at 3:08 PM
Posts 2124 (0.5 per day)
Game Settings
In-game Sensitivity i'm bad dw about it
Windows Sensitivity i'm bad dw about it
Raw Input  
DPI
i'm bad dw about it
Resolution
i'm bad dw about it
Refresh Rate
i'm bad dw about it
Hardware Peripherals
Mouse Razer Viper (Wireless)
Keyboard WASDKeyboards v2 w/ usb-c port
Mousepad ltt deskpad (the big ass one)
Headphones Sennheiser HD 598 Cs
Monitor LG 32GK650F-B 32" QHD
1 ⋅⋅ 133 134 135 136 137 138 139 ⋅⋅ 141
#123 cp_sunshine (5CP) in Map Discussion

Looks really nice. Mainly the area around blue second. absolutely awesome, man.

posted about 10 years ago
#6 Roamer LF Low-Mid Open Team in Recruitment (looking for team)

*bump*

Still looking for either open team or cevo team.

posted about 10 years ago
#105 cp_sunshine (5CP) in Map Discussion
PhiKevinIsPwnBenroadsya thats cool but does the bell ring when you shoot it
I still say it should ring after mid fight cap. Gimmicky? Yes. Awesome? Absolutely.

if someone could find me a nice, clear sound file of a bell ringing i'll definitely make that happen

Here you go, slightly altered a public domain recording of church bells ringing. Would this work okay?

https://www.dropbox.com/s/hgrk8blo0kw47mi/Bell%20Ring%20for%20Sunshine.wav

edit: i just heard a rustling noise in the middle of it. i'll make a better one in a sec...
edit2: here you go https://www.dropbox.com/s/qjvy2dmiugqojzx/bell%20ring%20for%20sunshine%20v2.wav use it as you wish, if you wish

posted about 10 years ago
#101 cp_sunshine (5CP) in Map Discussion
Benroadsya thats cool but does the bell ring when you shoot it

I still say it should ring after mid fight cap. Gimmicky? Yes. Awesome? Absolutely.

posted about 10 years ago
#18 Friction and Arm Aim in Hardware
Protatois it weird that i only us my wrist to pivot my mouse

If you have 10in/360 like dr_insane, then yes. yes it is.

posted about 10 years ago
#56 Lotus Clan Tournament in TF2 General Discussion
Foxplease tell me that this is going to be a tournament that ends by monday

You get 24 hours for scheduling and 48 hours to dispute scores, so no. Unfortunately not. not a weekend tournament.

posted about 10 years ago
#18 Lotus Clan Tournament in TF2 General Discussion

If anyone mid-ish open+ level needs a roamer stupid enough to play that early, I'm lft in this tourney. Yolo.

posted about 10 years ago
#164 Stupid aliases you used as a kid in Off Topic

Egg246... club penguin, habbo, and YouTube.

posted about 10 years ago
#86 TF2 Update just hit in TF2 General Discussion

http://www.youtube.com/watch?v=cVsZDQ4KeWM

The demoman flip "high-five" taunt is pretty dang cool, but it breaks servers if two demomen do it to each other.

posted about 10 years ago
#95 cp_sunshine (5CP) in Map Discussion
Phii'm just gunna keep updating my last post (http://teamfortress.tv/forum/thread/11931-cp-sunshine-5cp/3#post-90) with all the new screens as i continue detailing, so check back occasionally for some more sweet, sweet progress (I just updated it FYI)

<3 maritime theme

Bookmarked! I remember playing one round of this in new map pugs before someone randomly left. I look forward to hopefully playing on it again soon. Looks absolutely incredible, man.

posted about 10 years ago
#92 cp_sunshine (5CP) in Map Discussion

that's the best looking map i've ever seen. oh my goshhhh

posted about 10 years ago
#68 A/D cp_badwater in Map Discussion
Merchant* Fixed a bunch of issues, mainly a game breaking sightline from B to A.
-Not sure what this was but game breaking things are bad

If you see where the sniper wall is before capping B, a red sniper could stand there and deny everything from entering, with no effective counters.

MerchantStuff that has been previously mentioned here is still not fixed. You can jump everywhere, there is still the lamp of the hut, and you never added back the ammo and hp there.

Sorry about the simple stuff not getting fixed. I fixed a bunch of things in a3, but accidentally broke some stuff too, so I reverted back to a2 and made a4 off that. I forgot a bunch of the easy stuff, and that will be fixed soon for a5, and hopefully b1.

I still need to get all the clipping issues fixed. I just found a really effective way of doing that, and it should be fixed 100% by a5. Sorry about that.

posted about 10 years ago
#65 A/D cp_badwater in Map Discussion
obe_Can some well known players run this map? Like stabby's server or star's server or something?

If people'd like to, it'd be great. It's whatever, though. Thanks for the interest.

posted about 10 years ago
#167 A little Steam game giveaway. in TF2 General Discussion

That's a lot of comments in a not-very-long time.

posted about 10 years ago
#62 A/D cp_badwater in Map Discussion

cp_badwater_a4

screenshots in main post
https://www.dropbox.com/s/iszwwo36zeciaov/cp_badwater_a4.rar

* Fixed a bunch of issues, mainly a game breaking sightline from B to A.
* Added a one-way door to the wall.
* Skybox works, spire is optimized.
* A bunch of other stuff, that I'm forgetting.

a3 was broken pretty badly, and I decided to just scrap it.

Have fun, please provide feedback if you play this map in pugs/ pubs or whatever.

posted about 10 years ago
1 ⋅⋅ 133 134 135 136 137 138 139 ⋅⋅ 141