Jarrett000
Account Details
SteamID64 76561198014490800
SteamID3 [U:1:54225072]
SteamID32 STEAM_0:0:27112536
Country United States
Signed Up October 15, 2012
Last Posted March 29, 2024 at 6:13 PM
Posts 282 (0.1 per day)
Game Settings
In-game Sensitivity 4.49
Windows Sensitivity 1
Raw Input
DPI
800
Resolution
1280x720
Refresh Rate
144
Hardware Peripherals
Mouse Logitech g400
Keyboard CM Storm Cherry MX Brown
Mousepad SteelSeries QcK
Headphones Logitech G230
Monitor ASUS VG248QE 24-Inch Screen LED-lit
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#2 New Steam Chat / Friends List Problems in Q/A Help

I have the first problem too and it's a little annoying. Hope they recognize and fix it quickly.

EDIT: vvvvvv that worked but I couldn't click on phantoms name so he had to message me vvvvvv

posted about 5 years ago
#2 S29 Newbie Mix Team Drive in TF2 General Discussion

The drive is in good hands this year, help them out if you can!

posted about 5 years ago
#2 High level ultiduo in TF2 General Discussion

paging daffodil

posted about 5 years ago
#3 PSA: Upward Players in TF2 General Discussion

its not just upward

http://www.teamfortress.tv/47718/scottish-resistance-bug

eddie_calderonit only happens with overlapping stickies or stickies closely touching each other. likely caused by valve's attempt to fix overlapping stickies not all applying explosive damage/force when detonated (noticeable most with traps and jumping)

banned in most/all leagues I think

posted about 5 years ago
#18 S28 Newbie Mix Team Drive in Projects

last season

I didnt reset the numbers because I didn't want to confuse the newbies to which mumble channel was theirs

posted about 5 years ago
#16 S28 Newbie Mix Team Drive in Projects

Teams are completed!

Team 11
Coach: Jaguarfiend
Medic: DCKM
Demo: Qasist
Pocket: golden
Roamer: Bradlis
Scout: boat
Scout: SteinerW
Backup: varrick

Team 12
Coach: Phantom
Medic: raisins
Demo: Zalway
Pocket: TheRealWeiner
Roamer: koolaidalan
Scout: Yirktos
Scout: TBD

Team 13
Coach: Slicerogue
Medic: Trauma Queen
Demo: Classy Lizard
Pocket: Ajax
Roamer: JayKay
Scout: Treatz
Scout: CrimeScene
Backup: Solemn Shadow

Team 14
Coach: reece
Medic: Allen
Demo: Cyrus
Pocket: Johnny_Tower
Roamer: smokey
Scout: noom
Scout: Sanity
Backup: Prodi
Backup: Crusader

Team 15
Coach: Grape Juice III
Medic: Fuzbuzz
Demo: X3noxide
Pocket: Arryu
Roamer: Spinda
Scout: DannyHollow
Scout: Copper
Backup: R1ce
Backup: Robbotjam

A smaller list than last time, but that's okay. Thanks to everyone who volunteered to coach, the admin staff for helping with the document, and everyone who donated to help pay for multiple of these players.

posted about 5 years ago
#15 S28 Newbie Mix Team Drive in Projects

Only a few more days to sign up; I'm creating the teams over the weekend.

posted about 5 years ago
#30 ESEA New Map Veto System in TF2 General Discussion
Evil_MrMuffinzI personally think it's insane how an abortion like granary made it through this long. Shouldn't competition replace the least prefered maps with the favorites? Having better maps would, at very least, mitigate the damage of this change. I advocate a change in the map pool.

imo that's part of the problem. The efforts of all map makers are appreciated obviously, but many (not all) of the end products in the past haven't been up to par in a lot of peoples eyes. There's a reason why for multiple seasons straight, when ESEA held the seasonal map vote, granary would win the vote out, and then win the vote back in. The contending maps (coalplant, gravelpit, ect) were just never good enough in comparison (you could make a few new arguments about whats better now, though).

posted about 5 years ago
#16 ESEA New Map Veto System in TF2 General Discussion

Sounds like a disaster. 75%+ of the season is going to be playing 3 maps over and over again. If I'm wrong, then you have the problem of your weekly scrims being half as efficient by needing to go half and half on maps in scrims with maps you won't need.

Adding maps makes the 2nd problem worse, removing maps makes the first problem worse. Fucked either way, it looks like.

posted about 5 years ago
#14 S28 Newbie Mix Team Drive in Projects

We're halfway through the drive but NOT at the ideal halfway point for signups. If you know any low-mid open players/ugc players that are having a rough time finding a team for themselves, tell them to consider signing up before May 4th and I can put them on a team as close to their skill level as possible. Don't let the struggles of creating/finding a team prevent you from playing a season.

Also, we're still sponsoring UGC teams to bring their already constructed team into ESEA.

posted about 6 years ago
#13 S28 Newbie Mix Team Drive in Projects

No, the teams generally range from low to mid open

posted about 6 years ago
#2 demoman help in Q/A Help

http://rollout.tf/
https://www.youtube.com/watch?v=kioJ2MgH9uQ
https://www.youtube.com/channel/UCi42hYNuCYHYVGO6y7823-Q/videos

posted about 6 years ago
#11 S28 Newbie Mix Team Drive in Projects

A couple teams are living I think (which would subtract from signups), but it is a summer season after all, so I'm not really sure where the numbers will fall. We'll see at the end.

posted about 6 years ago
#8 S28 Newbie Mix Team Drive in Projects

can i get a sticky idk who to message

edit: ty

posted about 6 years ago
#1 S28 Newbie Mix Team Drive in Projects

The Newbie Mix Team Drive is back for Season 28 of ESEA

After a successful S27 NA 6v6 Newbie Mix Team Drive, creating 10 teams worth of players to enter the ESEA scene, there’s no way we wouldn’t come back for S28. We’re hoping to not only keep the barrier of entry low for people on the fence about joining ESEA, but facilitate more balanced matches for the entire league.

We had a pretty strong drive last season, and I have complete confidence that we can do it again, but the Newbie Admins can't do this alone. We need the help of as many people as possible. Here are some of the ways you can support us:

Mentors
Mentors will be put in charge of a single team. Team mentors will help their team get their roster sorted properly, guide the newbies through the ropes of paying/playing in ESEA properly, and do demo/map reviews with their team. Every team that signs up will be getting a mentor, and we would absolutely love to have a large pool of people to choose the best-of-the-best from, so please sign up. It shouldn't take more than 1-2 hours a week, and a team will love you for it.

Premium codes
While asking for last minute premium codes for substitutes on tf.tv is common at this point, we don’t believe it should be something our newbies should have to worry about. “Is an Invite player going to see my post? Should I add one?” People new to the competitive scene have a lot of other stuff they could focus on. With them being new to the whole process, it’d be a whole lot easier if we just had a pool of a dozen or more codes to pull from in our google doc throughout the season.

Monetary Donations
This is the less fun part. Some of the people that will play in the drive teams will be kids/young teenagers with no way to pay for ESEA. During S27, about $300 in donations were used to let multiple people be able to play, and an even bigger drive could require even more. Unfortunately, any newbies that can’t get paid for in some way will be unable to participate. If you want to help, you can donate here, and check our progress here.

If you would like to volunteer as a mentor, message Jarrett on tftv or steam with a link to your ESEA page, and your email (for google docs). If you have premium codes to share, wish to donate via non-paypal, or have any questions, feel to message Jarrett via tftv or steam. Questions from newbies should go into this thread. Even if you don't want to help out in any official capacity, spread the word as much as you can. Let's do something amazing for this game we all enjoy so much.

Thank you.

posted about 6 years ago
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