Jarrett000whatever league mimics ESEA the most would probably get the most traffic, I would imagine. The more change all at once you throw at someone, the more turned off they'll be to the idea.
I still believe this is true and it makes me kind of curious why it would be decided that this season, of all seasons, would be the perfect time to implement not 1, but 2 new maps into the rotation.
As much as people might dislike badlands and granary, with all of the other changes people have to adjust to with joining a new league, I'm sure at least some would rather have things like this stay the same for the short term. How many? Well, nobody really knows, and that's kind of an issue.
The invite meetings in the past have been heavily criticized not for having the final say in decisions, but not taking the public majority into account at all when making them. For the past year or two attending these meetings I've tried to push for more public posts on the forums so tri can reference what the community wants when the captains in the discord debate about which decision is better.
What I find interesting is with the regular season between the top and bottom of the league being different (invite and advanced can p/b and ban what they don't like, everyone else is back to assigned maps per week), it doesn't appear the lower half was inquired at all about what they would want (please correct me if I'm wrong). That's at least 50% of your potential player base.
I would rather have top players making the final decision like normal yes, but if you want to introduce x, and it turns out 200 players didn't want x, it's not good when we're at a point where everyone's trying to find a new home, and nobody is obligated to commit to anywhere. It just doesn't seem like a good move to me.