JMaxchill
Account Details
SteamID64 76561198050806384
SteamID3 [U:1:90540656]
SteamID32 STEAM_0:0:45270328
Country United Kingdom
Signed Up January 15, 2015
Last Posted April 5, 2024 at 5:18 AM
Posts 76 (0 per day)
Game Settings
In-game Sensitivity 1.73
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
60
Hardware Peripherals
Mouse Razer Deathadder Essential
Keyboard Redragon K530
Mousepad Corsair MM100
Headphones Razer Nari Essential
Monitor ASUS VP228
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#1 ETF2L S41 W3: Witness Gaming EU vs. Foreskings in Matches

obs will not eat my internet
obs will not eat my internet
obs will not eat my internet

posted about 2 years ago
#29 trends.tf - TF2 stats collected from logs.tf in Projects
Forty-BotThis will give incorrect results. You need to use respawns and not deaths, since you always respawn at the start of each round. Unfortunately, this is not recorded by logs.tf. Really, the only way to fix this would be to use an alternative parser.

Just had a look at a log file (link, vod) and it turns out neither of us are right - it almost measures the time between spawning and healing damage (ie not just buffing someone on rollout) but that doesn't seem to be what it's actually doing. Looking for

"4.T Domo<3><[U:1:96525192]><Blue>" triggered "first_heal_after_spawn"

and working backwards, we see that on the first mid, it took Domo 20.1s to trigger this (healing toemas). Before that happened, he buffed players from full health to rollout, healed papi from his pocket rollout, then at mid papi took damage and was healed (though not enough damage to remove his buff). Finally, toemas took damage from the other team, taking him below full health, and was healed by Domo to trigger the log event.

I've not checked in this detail on other logs, but this suggests "Average time before healing" is time before healing damage done by the other team to take a player below full health, and as such is not only difficult to reverse engineer but also mildly pointless.

posted about 2 years ago
#26 trends.tf - TF2 stats collected from logs.tf in Projects
Forty-BotSome stats are not displayed. Medic stats like "average time before healing" are not displayed because it is impossible to display them accurately for multiple logs.

Fwiw you can get this by multiplying avg time before healing by deaths for each log, to get total time, then add this up and divide by total deaths.

posted about 2 years ago
#43 TI10 in Esports

that fifth map is one to be rewatching for a long long time

posted about 2 years ago
#36 TI10 in Esports

goated draft panel tbh

posted about 2 years ago
#6 Help getting player name from steamID3 in Q/A Help

ETF2L's API accepts ID1, so you can convert ID3 to that using 24's link then get (some) player names from that

posted about 2 years ago
#6 Nations Cup #8 playoffs guide in News
GazbruhGazy of FAINThttps://i.imgur.com/5roMnJk.gif

u saw nothing ;)

posted about 2 years ago
#11 Logs.TF Stats Calculator v3 in Projects
mimkybsiani think i just filtered for 6s matches
So for some reason in log files certain medigun names are listed as "unknown". Could be a logs.tf API bug, might happen whenever someone is using a modified medigun (re-skin, australium, festive, etc.). Every medigun in your log files was named "unknown" so there was no way of differentiating between uber and kritz. The bug has been fixed now, but unfortunately uber and kritz charges have been merged into one number.

Download link updated.

FWIW all "unknown" mediguns are ubers, it was a problem with certain medigun skins

edit: now fixed but that doesn't help past logs

posted about 2 years ago
#1 DreamHack Community Clash goes live for EU in News

TFNew are also running a team drive - for more info see their thread

posted about 2 years ago
#3 logs.tf -> Demo Ticks (Python Script) in Projects
Zolakdont know if that's a conscious decision on your part or not but i think instead of downloading and extracting the logfile you could just have just made a request to the logstf api to retrieve the needed info

the api doesn't give you times for anything, it's the pre-parsed data that you see on screen

to get ticks you need the raw file with events, which is what you get when you DL it

posted about 2 years ago
#18 Our Top 8 of Nations Cup #8: Group Stage in News

After the group stage we will be doing another article so if we missed any team that's doing well they'll be covered there

posted about 2 years ago
#2 ETF2L Season 38 playoffs viewer's guide in News
Opti_you should probably specify which scout is pocket and which is flank when you are listing the lineups. You're doing it for the soldiers and the scout differentiation is probably as important.
Probably related but the order in which you list the scouts on the beautiful stats summary picture isn't consistent since 2 flank scouts are listed first (ixy/yeehaw) and 2 pocket ones are listed second (neo/voxtec). I really liked this summary though, it adds a lot to the article.

this will come when we roll out our new and improved stats system, which should have happened last month

posted about 2 years ago
#5 should i care about KDR? in TF2 General Discussion

logs are irrelevant and not worth looking at, they're not a good measurement of your performance ingame and not something you can use to help improve - it'd help more to watch your demos in scrims/officials

posted about 2 years ago
#21 Survey of TFTV's DPI and sensitivity in Customization
_flacIm trying to use pythons matplatlib, which I havent used in years, so its not the best. More and better graphs to come!

I don't suppose that's got anything similar to ggplot's facet_wrap? Might be an idea to help present stuff like sensitivity by class

posted about 3 years ago
#12 Survey of TFTV's DPI and sensitivity in Customization

I don't suppose it's possible to get a breakdown of this by class? That distribution looks about right, but it'd be interesting to see how it varied for demos compared to scouts, say

posted about 3 years ago
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