Iso
Account Details
SteamID64 76561198036273512
SteamID3 [U:1:76007784]
SteamID32 STEAM_0:0:38003892
Country Benin
Signed Up May 25, 2013
Last Posted December 2, 2023 at 9:16 PM
Posts 296 (0.1 per day)
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In-game Sensitivity yes
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Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
239.940
Hardware Peripherals
Mouse Cooler Master MM720
Keyboard a bed of nails
Mousepad lenovo charity handout
Headphones BLON BL-03
Monitor Dell S2522HG
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#159 quickfix in TF2 General Discussion

If the Kritzkrieg was released in 2013 instead of in 2008, it would be banned in a heartbeat, because it wouldn't be what everyone would have been used to playing against.
People afraid of change would call it OP and scream for it to be banned in threads much like this one, and most people would follow suit because most teams wouldn't be able to come up with a solid way to counter it before the next season.
They would talk about how maybe it would be better off if it charged at the same rate as an uber, since you can, according to their theorycrafting, surprise and uber-running team and make the medic drop easily, or maybe about how crits that did 2x damage would make more sense. People would talk about how it would slow the game down, since teams would be afraid to go into mid quickly or risk getting kritzed on. And a paragon of weapon balance would be shelved and condemned to be used in pubs only forever.

That might be unthinkable now since everyone knows how the Kritz works and how to counter it (and prove the above theorycrafting completely wrong), but that's because we've been playing with it since the dawn of the metagame; most of us found out about it while we were still new to the game and playing pubs. The Quick Fix, on the other hand, is completely new, and people are scared by it. Wait 2 seasons before closing the book on this interesting new strategy, and people will learn how to adapt to it, probably for the better.

posted about 10 years ago
#75 Found a bullet proof vest and shot at it in Off Topic

STOP BUMPING THIS SHITTY THREAD

FUCK

posted about 10 years ago
#27 I'm running a TF2 experiment that needs your help in TF2 General Discussion

My thoughts after playing a pug on it:
The bars around the front spawn door mess with my rollout
symmetrical version is an interesting idea, but not really necessary
It's still way too easy to turtle on the right, like on stock viaduct
lots of really strong sightlines for sniper, especially on the bridge
a lot of the textures are disconnected from each other (on low graphics settings)

posted about 10 years ago
#2 Low Open Soldier LFT in Recruitment (looking for team)

+good dm (relative to his peers in UGC plastic)
+is funny on occasion
+has some gamesense (I think)
+cute avatar
+has the second most extensive chatbind script I have ever seen

-quit my HL team and removed me halfway through a scrim because we were down 3-0 and he was bored
-quit my HL team and removed me because he was embarrassed about having to leave halfway through a scrim
-mismanaged his open team to a lost-every-single-round-they-played record when their roster had the talent to do much better
-spams chatbinds a bit too often
-noob

posted about 10 years ago
#50 Huge, game-breaking glitch discovered in TF2 General Discussion

I set a new record for healing as Demoman yesterday.

posted about 10 years ago
#124 Update 7/10/13 in TF2 General Discussion

Interesting change to the sewer in cp_process_final

Seems to be the only difference from what I've found so far.

http://i.imgur.com/DVLa0Z8.jpg

posted about 10 years ago
#98 Update 7/10/13 in TF2 General Discussion
r4ptureI just noticed.

No pomson nerf.

Todays a fairly good day to be an engie.

Maybe a turtling pubstar engie. There's no way it's getting unbanned from HL or 6s.

posted about 10 years ago
#3 PATCH NOTES FOR THE UPDATE: THERE'S TONS OF THEM in TF2 General Discussion
posted about 10 years ago
#2 PATCH NOTES FOR THE UPDATE: THERE'S TONS OF THEM in TF2 General Discussion
posted about 10 years ago
#1 PATCH NOTES FOR THE UPDATE: THERE'S TONS OF THEM in TF2 General Discussion

2 minutes late pls ignore
http://teamfortress.tv/forum/thread/10269-update-7-10-13

posted about 10 years ago
#7 Auctioning off some of my signed weapons in TF2 General Discussion

10 for the pistol

posted about 10 years ago
#18 scout lft in Recruitment (looking for team)

+good dm good gamesense
-says some really stupid things on occasion but don't we all?

he's worth picking up especially if you're willing to be patient

posted about 10 years ago
#97 cp_edifice in Map Discussion

I like how the points are closer together than on GPit--it encourages ironman holds, which take more teamwork than the predominant GPit strat of just ignoring A and holding B. The points themselves are also more balanced, I especially like the design around B.

My biggest complaint has to be the Red spawn timers/cap time on C. It's possible to get a clean wipe on the enemy team in a push, but then they all get spawns before you can run up to the point and finish capturing it. There's also a few props (most notably the brick pile on point A) that allow you to hide invisible stickybombs inside them.

And I would imagine that a wrangled level 3 sentry on top of C's spire with support from the power classes would be an absolute bitch to kill, but I only played the map in 6v6 so I don't know for sure.

posted about 10 years ago
#42 Suggest a Team Name in TF2 General Discussion

The Downfraggers
tag is -1

posted about 10 years ago
#51 When did you realize you were better than average? in TF2 General Discussion
the301stspartanfrknthe301stspartanfrknAverage is relative. Until you reach the top of invite, you're average compared to your competition.I wouldn't exactly call dummy average.Depends on who you're comparing him to. To all of invite? Above average. To b4nny (demo on team above his) and a seagull (demo on team below his), he's about average (not as good as b4nny but better than a seagull, imo).
But an average invite player still isn't average. Average means average period.
You could also call b4nny an average b4nny. Doesn't make him less good.

Calling someone who plays TF2 "average" doesn't mean anything without frame of reference. The exact "average" TF2 player is someone with a 1.0 k/d and under 100 hours played, all of it on a public server on 2fort or dustbowl or something. I'd think everyone on this website is far above average when compared to the entire ~60000 people with TF2 open right now.

Everyone is average. There is always a bigger fish, and there is always a littler fish too.

posted about 10 years ago
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