I know I'm a little late to the party on this, but I agree with everyone who is saying that fees could be implemented relatively successfully into ETF2L. While offering a free league certainly has its benefits, a paid service (assuming the money is reinvested and managed wisely) would most likely offer a far greater experience in the long-term than the free alternative. UGC is only able to run because the league owners are willing to spend thousands of dollars each year hosting a site, servers, and backend utilities - something that is very hard to hand off to someone else. I assume the same is true for ETF2L. A paid service will allow for greater site development, better access to league staff and associated services (casting matches, merch, LAN management, PUGs, etc), and an environment that may make alters/cheaters think twice before sinking a few bucks into a new account. While I can say firsthand that there are positive elements of keeping a league free, there are many many more elements (at least to me) that are available by having a constant, reinvested stream of revenue to promote longevity, health, and quality of the league experience.