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How to you get people to pay RGL fees?
31
#31
-12 Frags +

Imagine to pay for a death league on death game for feeding prem players stomachs, jeez.

Imagine to pay for a death league on death game for feeding prem players stomachs, jeez.
32
#32
10 Frags +

no i really love paying money every season so it can be funneled to invite and I can fight for a chance at making 15 bucks. i love being able to contribute to making tf2 a real esport with a prizepool, and i in no way feel like my 7 years of contributions to paid leagues has been wasted. getting to watch banny make rent every month makes it all worth it.

no i really love paying money every season so it can be funneled to invite and I can fight for a chance at making 15 bucks. i love being able to contribute to making tf2 a real esport with a prizepool, and i in no way feel like my 7 years of contributions to paid leagues has been wasted. getting to watch banny make rent every month makes it all worth it.
33
#33
UGC
4 Frags +

I know I'm a little late to the party on this, but I agree with everyone who is saying that fees could be implemented relatively successfully into ETF2L. While offering a free league certainly has its benefits, a paid service (assuming the money is reinvested and managed wisely) would most likely offer a far greater experience in the long-term than the free alternative. UGC is only able to run because the league owners are willing to spend thousands of dollars each year hosting a site, servers, and backend utilities - something that is very hard to hand off to someone else. I assume the same is true for ETF2L. A paid service will allow for greater site development, better access to league staff and associated services (casting matches, merch, LAN management, PUGs, etc), and an environment that may make alters/cheaters think twice before sinking a few bucks into a new account. While I can say firsthand that there are positive elements of keeping a league free, there are many many more elements (at least to me) that are available by having a constant, reinvested stream of revenue to promote longevity, health, and quality of the league experience.

I know I'm a little late to the party on this, but I agree with everyone who is saying that fees could be implemented [i]relatively[/i] successfully into ETF2L. While offering a free league certainly has its benefits, a paid service (assuming the money is reinvested and managed wisely) would most likely offer a far greater experience in the long-term than the free alternative. UGC is only able to run because the league owners are willing to spend thousands of dollars each year hosting a site, servers, and backend utilities - something that is very hard to hand off to someone else. I assume the same is true for ETF2L. A paid service will allow for greater site development, better access to league staff and associated services (casting matches, merch, LAN management, PUGs, etc), and an environment that [i]may[/i] make alters/cheaters think twice before sinking a few bucks into a new account. While I can say firsthand that there are positive elements of keeping a league free, there are many many more elements (at least to me) that are available by having a constant, reinvested stream of revenue to promote longevity, health, and quality of the league experience.
34
#34
-4 Frags +

fuck ugc

fuck ugc
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