Fuko
Account Details
SteamID64 76561198079853160
SteamID3 [U:1:119587432]
SteamID32 STEAM_0:0:59793716
Country United States
Signed Up May 21, 2020
Last Posted September 6, 2025 at 9:49 PM
Posts 11 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
1080p
Refresh Rate
240hz
Hardware Peripherals
Mouse Razer Death Adder v3/Viper v2 pro w. zeromouse mod
Keyboard Custom 65%
Mousepad Various deskpads
Headphones Audeze Maxwell
Monitor Some 240hz thing
#10 FullBuff.gg - Server hosting/development in Projects

Hey Everyone!

Haven't been up to much lately other than working on this new project I've been tinkering with. Finally got it to a point where I think it's worth sharing!

tf2ctl - Automated TF2 Server Management

I made a CLI tool that completely automates spinning up and managing TF2 servers in the cloud. Basically, you run one command and it handles everything; creates the Linux VM, installs Docker, launches the TF2 container, uploads all your custom maps/configs/plugins, and gives you a simple menu to manage everything.

How it works is pretty straight forward: you organize your server content in a folder structure (maps, configs, sourcemod plugins, etc.), configure your cloud provider API token once, then just tell it how many servers you want and where. It bulk creates them, waits for IP's to get assigned, then uploads and configures everything automatically.

What I'm mainly using it for is competitive, makes it super easy to spin up servers for scrims or matches without having to manually configure everything each time. But honestly it could work for pretty much any use case where you need TF2 servers quickly. The bulk creation feature is nice if you're running tournaments or events.

You can check it out here: https://github.com/Full-Buff/tf2ctl

Still working on some quality of life improvements, but it's been pretty solid in testing so far. All feedback welcome as usual!
PS: Just remember to delete your servers when you're done or your cloud bill might not be very happy with you

posted 1 week ago
#15 QEL POST SZN CUP #2: Medals, 800$, 3-DIV in TF2 General Discussion
NoNoeWayI would implore everyone be more critical of an informal league suddenly popping up already with an 800$ prize pool and a staff list that does not inspire a lot of trust.

and a TFTV post made by an organizer who has a history of supporting alt'ing, is friends and plays with numerous banned accounts and problematic individuals. Some of which the community may be familiar with such as Crawdad and Cheeto.

Their main admin account is also used as an alt of a permanently banned player that was not disclosed to the public. Not to mention their staff members and adjacent "friends" harassing staff members from other organizations in unrelated incidents.

Did anyone else find the timing of Sidular's crashout and this league using TF2CL's medals a bit suspicious? I can't think of anyone from that particular thread or regular members of the community who would say those harmful words to him. How did they acquire access to TF2CL's medals and why did Sidular sign it off? (Update: according to Sidular, he agreed to give them the medals in good faith)

The restrictions and off-class rules are a nice touch but this seems like a poorly ladened Psyop to get a re-brand going, or at possibly at worst; allow their cheater friends to win prize money (speculation). A bit disappointing to see a positive org. like Fullbuff in the mix and I hope they vet potential sponsorships more thoroughly moving forward. I hope I'm proven wrong as time goes on since I'd much rather live in a world where there is a positive change rather than not.

For both of the events QEL has run, our involvement has only been providing servers for their matches to be played on. All of the costs for this came out of my own pocket, as I saw it as a good way to get FullBuff some recognition. One of my main goals has always been to support those working to improve the competitive scene, whether that’s through new events, development efforts, or other community initiatives.

When I first started working with the QEL team, none of what has come out was made known to me, and has such, not influenced any of the decisions I've made on behalf of FullBuff. Any suggestion that we have been knowingly trying to give players banned from any leagues some way to circumvent their punishments is false.

QEL’s transparency throughout this period of growth deserves recognition, and I hope they continue to establish themselves as a trusted organization within the community.

All of that being said, their growth has also become prohibitive to my continued support, so it is unlikely you will see FullBuff as a direct supporting sponsor of QEL in the future. I simply don't have the time or resources.

ps: I'm glad there are those that see FullBuff as a positive org, I don't get much of any feedback so I take all input seriously :)

posted 1 month ago
#9 FullBuff.gg - Server hosting/development in Projects

Hey Everyone!

As we gear up for a big milestone, here's what's new, and how you can get involved:
1st Anniversary

Our very first anniversary is Wednesday, May 28, 2025! It's been an incredible year of growth, innovation, and community, and we can't wait to celebrate with you all.

Call for Event Helpers

We've talked for ages about running community events, tournaments in TF2, Quake Live, social events, even dev-focused hackathons, but our tiny team hasn't had the bandwidth to plan and run them. That's why we're looking for Event Helpers who:

  • Organize: schedule matches, draft rule-sets, coordinate logistics
  • Communicate: keep participants informed, moderate channels, share recaps
  • Innovate: propose new event types, from casual game nights to competitive ladders or developer hack-days

No prior experience needed, just enthusiasm, some free time, and a passion for building community. You'll have the FullBuff team's support every step of the way!

Development Updates

grouped_classlimits

Our TF2 plugin for advanced class-limit management. With grouped_classlimits, you can:

  1. Define named limit groups in KeyValue format
  2. Set a player limit on each group (e.g. allow 1 Heavy OR 1 Medic per team. *Can have larger groups than this.)
  3. Load configs on-the-fly with sm_load_classlimits <config_name>
  4. Reload via sm_reload_classlimits
  5. Customize via Cvars (sm_grouped_classlimits_enabled, sm_grouped_classlimits_config, sm_grouped_classlimits_immunity_flags)

This works in parallel with Valve's tournament mode commands and lets you tailor class limits exactly how you want.
Explore the README & examples

demo-deleter

A simple TF2 plugin that deletes all demo files in your /tf directory on server start, no configuration required. Perfect for keeping your server storage tidy! Just remember to back up any official match demos elsewhere if you need to keep them longer.
Full details & download

We're always dreaming up new tools and features, check out our live roadmap to see what's in progress!

Discord: discord.fullbuff.gg

Ko-fi: ko-fi.com/fullbuff

Whether you're a coder, an organizer, or just someone who wants to see the community thrive, now's the time to jump in. Let's make Year Two even better!

posted 4 months ago
#8 FullBuff.gg - Server hosting/development in Projects

Hey Everyone!

I've just finished a pretty major project that I have had in the works for about 9 months now, all stemming from the difficulty I had trying to use RGL's API, which to be honest isn't the best (sorry guys v_v). Not that any of their team is really to blame either. From what I understand, with the way they began structuring their data, it doesn't make it easy to query with their current API. One example use case this impedes currently is getting the latest map pool for each format.

So what I did was just get all of the season data I could and add it to our own DB, just keeping the data that we care about, making sure to format it such that using our dataset would supplement any shortcomings of theirs. I'm using Dolthub for our database since it makes collaboration super easy, and the api is already fully featured. You can find our org here.

I wanted to make it easy for the community to update and contribute to our dataset, so I also made a simple discord bot and a custom automation workflow to accomplish this. I've named this bot Autobot, and you can find the repo for it here.

What we have right now

Try it out by typing: `/update table:TF2 RGL Seasons id:159`

Autobot will tell you if this season is already in our database or create a PR to add it. In the background Autobot will:

1. Check if the season already exists in our database
2. If not, pull the data from RGL.gg
3. Create a branch and PR with the new data
4. Let you know the result

- **Easier Contributions**: No need to manually create PRs or write SQL
- **Faster Updates**: Get new data added in seconds rather than minutes
- **Cleaner Data**: Consistent formatting for all database entries
- **Community Involvement**: Everyone can help keep our database up to date

Behind the Scenes

This integration connects our Discord server to our backend automation systems and a DoltHub database, automating what was previously a manual process.

See this diagram of how the process works below.

https://cdn.discordapp.com/attachments/1251606474510041311/1348526158333087774/updated-infographic2.png?ex=67cfc85a&is=67ce76da&hm=b5fc9b517281df17483883a55ca1e69dfcaa729d1fb27c0f29c819fa9ecd4a9b&;

What's Next?

While we're starting with the TF2 RGL Seasons table, we'll be adding support for more tables in the future. This is just the beginning of making our database more accessible to community contributions!
One thing I do plan use this for at some point is our own events/tournaments. Right now our only way to track participants/winners/losers would be in discord, and long term that wont be sustainable. This project would be a perfect solution to that problem.
Other than that, I don't know exactly what we will be using it for, so as of now its just for stuff that makes our lives easier.

Contributing!
I am opening Autobot to everyone in our discord server. Help us keep our data up to date by adding any missing information you notice.

Please direct any questions or suggestions to the #development channel in our discord, as I'm sure that I'm not fully explaining what this creates groundwork for also.

posted 6 months ago
#7 FullBuff.gg - Server hosting/development in Projects

Quick update, we have a public TDM server running 24/7 now! (in chicago, eu coming in the future if enough want it)
You can search for "FullBuff" in the community server browser and it should come up, or direct connect here:
connect chicago-1.hosting.fullbuff.gg:27021

also here are the configs if you want to see them or use them:
https://github.com/Full-Buff/tf2-configs/tree/main/tdm

posted 7 months ago
#6 FullBuff.gg - Server hosting/development in Projects

Hey Everyone,

First update with a project I have been working on. We have finally gotten to have our first, successful, play test of a new plugin I made that, for the first time that I am able to find, implements a proper Team Death Match mode in TF2 (please make me aware of any that may already exist).

By "proper" I mean, while the plugin is running, a round will play out to completion with no time limit while counting the total kills of each team, ending when one team reaches the specified "fraglimit".

Those of you who have scoured the full list of available console commands and variables in TF2 (found here) will probably recognize this term from the already existing command "mp_fraglimit".

This command does essentially what a TDM mode would do, end the map when a specified number of kills is reached. However, this command seems to only function properly inside of maps created for the "arena" gamemode, which limits what maps we can use it on significantly.

With this context, I have successfully recreated this behavior in a standalone plugin that can be used on any map, on top of any gamemode. While some quality of life features such as customizing the HUD elements have not been fully implemented, using the plugin in its current state will give you a classic TDM style experience, hopefully with FFA in the future as well.

If you would like to check this plugin out for yourself, I have named it simply "fraglimit". You can find it on our GitHub here:
https://github.com/Full-Buff/fraglimit

Since this is still a WIP, all feedback is welcome! If you would like to check out the new gamemode but dont have a server or enough players to play with (so far we have stuck with a 4v4 format) come by our discord where we will be trying to run games more regularly. I will also be making an announcement there when I setup a 24/7 TDM server for the public to join.
https://discord.fullbuff.gg/

TLDR; I made a cool TDM plugin for TF2! Check it out on our github and come play with us sometimes on our discord!
https://github.com/Full-Buff/fraglimit
https://discord.fullbuff.gg/

posted 7 months ago
#5 FullBuff.gg - Server hosting/development in Projects
TankerzUnitedAwesome. I'm just wondering if there is any chance that non comp servers would be added? I've noticed almost any server hosting for casual play is a lot rarer and I'm wondering if that's because modes like MvM (presumably) use up a lot of resources.

Yes! This is definitely in the works. I have actually been working on this with someone who does MvM Lowmanning and uses one of our servers. As far as I am aware, the only resource limitation they have hit was on storage, but that was due to an error I discovered on their server which I was able to resolve.
As for standard casual servers, I would love to add a config option for them to our offerings, we just haven't had any request for one yet. Modifiable server resources are also on the to-do list, so for casual servers with 20+ people connected we should hopefully have that covered also. This should probably be the easiest config to get working if people want this.
As always though, all of our servers have the same base and can be completely manipulated by the owner. Adding or even removing whatever plugins, maps or configs you need is totally possible, now.
If any of that interests you, feel free to reach out!

posted 9 months ago
#2 name change in Requests

bump

posted about a year ago
#1 name change in Requests

change from Owlae to Fuko

posted about a year ago
#293 yomps has passed away. in TF2 General Discussion

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posted about 5 years ago
#10446 stream highlights in Videos

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posted about 5 years ago