you could limit range by just adding falloff damage that went to 0
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SteamID64 | 76561198047753332 |
SteamID3 | [U:1:87487604] |
SteamID32 | STEAM_0:0:43743802 |
Country | United States |
Signed Up | January 5, 2017 |
Last Posted | May 14, 2025 at 6:52 AM |
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no spread all falloff damage maybe?
I agree spread is really stupid because at a certain range its better to aim to the left of someone and hope the bullet spreads to the right.
Guaranteed you will get shit talked unless your actually a god at medic and never make mistakes, you just have to learn to deal with it when people are calling you bad, because it will happen. People always like to lie to new players that the 6s community isn't toxic at all but it really can be if you play with certain people.
There's some good advice in this thread but I just wanted to tell you that you will encounter a rude/toxic player and it's just going to happen, so be prepared.
Edit: except newbie mixes no one will be toxic there :)
can we just get rid of the reverse fall off damage?
that's literally the most retarded attribute you could add to a projectile based weapon.
pablo is lots of fun to play with and is also very good
tfw you try to farm nerd stars by shit talking 7's but it turns out its not the gamemodes fault this time
how to get to 100 posts
jerma is better
thread complete
i still think the skill ceiling for flames is pretty low
yerb was a lot of fun hanging out with, and if i'm correct I think dom also took in phantom when he was a new player with no 6s experience and now he's a very good medic playing at a high level in esea.
Definitely a great team to join.
im just glad he didn't get onto the pony servers
imagine how cs go players would look at us if he went to the dark side of tf2 community servers