MerchantTwitchTVJohnatmoTwitchTVJohnCriticizing the cost of something that is completely optional and doesn't hinder the functionality of the site is a joke. I have and will continue to support TF2 as much as possible. If $5 a month helps that cause, good.Telling someone that their opinion is a joke is not a good way of convincing them to come around to your viewpoint. Enough people have expressed reasonable misgivings in this thread that perhaps there is some value in meeting their requests.
And you might ask, why should you care that their "joke" opinion is changed? Well, because the end goal is "to support TF2 as much as possible", so the more people on board with this the better.
I am not going for it at the current price. I do not believe that the ~8,000 users enigma referenced each amount to $5 in advertising and server load per month, nor even $2.50 if you consider site running costs as a separate overhead.
Premium features are not designed for everybody. That's not how website/game monetization models work. Is a League of Legends skin worth $20? No, it offers no functionality. 2-3% of the player base will buy it, though. If you can convert 2-3% of your users into paying users, you're doing something right.
A bit of a simple way to look at it. If 2% of the "8000" users on TFTV sign up then that is 800 bucks a month for TFTV. What if, however, the price was dropped to 2.50 dollars? Then you would need 4% of the people to sign up but maybe more people will because of how cheap it is (a key a month) and 5% of the people sign up and now TFTV is making 1000$/month. Maybe on the other hand it is raised to 10$ a month but 1.2% of people stay and TFTV makes 960$/month. Maybe, going back to the 2.50 example, enigma is able to use the fact that 400 people are willing to pay for something they enjoy to entice advertisers.
Also, enigma, please please please let us pay with tf2 items. I would buy tftv+ with items if I could. Also the contact us in the advertising page is blank.
learn how 2 math