charleseasons can be a drag at 7+ weeks but cups with 8 hours of tf2 in 1 day are not much better
i think if cups were formatted better they would be much more popular
- one of the biggest issues ive had with cups is being one of the higher end open bracket teams who just play vs noobs all day and get knocked out vs a prem team in the first bo3 and see the teams who we rolled over get rewarded by not going up against a prem team but continuing in an open bracket (could some kind of new div for the prem mizes / div1 teams be implemented to prevent div 1 vs low in the groups?)
+ also as a team leader i really appreciate that i didnt have to give like 10 links per teammate for this last tournament, so thanks for that
i think a cup over a few weeks / weekends but not 2 months is something we should try too
A better structure for the top level teams to compete on a more even playing field is 100% something we're looking to change in the future.
We understand that as a team leader a lot of information is required, usually we wouldn't ask for emails for every teammate but in the DreamHack cup prize money is being sent to each player in the team. Hindsight now says we will just ask for the extra details when required after the cup ends.
As for ETF2L links etc, in the past it is a MASSIVE pain when people put all different varieties of steamids (steam2s, steam3s, steam64s, vanity urls etc, incorrect ids entirely), using ETF2L profile urls, we can lookup the steam64 ids from them, and it should be something that is easier to get hold of for team leaders over steamids and something with a lower chance of being fudged (thought this did happen on some somehow).
Multi-weekend sounds great in theory but in practice it is made more difficult when say ETF2L seasons are on - more thought needs to be put into that viability