To future parents, this is an example of why you make your kids go outside.
| Account Details | |
|---|---|
| SteamID64 | 76561198088575044 |
| SteamID3 | [U:1:128309316] |
| SteamID32 | STEAM_0:0:64154658 |
| Country | United Kingdom |
| Signed Up | February 11, 2024 |
| Last Posted | December 17, 2025 at 12:36 PM |
| Posts | 73 (0.1 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 1.2 |
| Windows Sensitivity | |
| Raw Input | 1 |
DPI |
1200 |
Resolution |
1920 x 1080 |
Refresh Rate |
170 Hhz |
| Hardware Peripherals | |
|---|---|
| Mouse | |
| Keyboard | |
| Mousepad | |
| Headphones | |
| Monitor | |
If you are going to use mouse accel you 100% shouldn't use windows default use raw accel.
However general consensus is it is a limiting factor long term.
This is the best video ive seen on mouse acceleration:
https://www.youtube.com/watch?v=PpHXByUEYbA
Assuming you're using obs like everyone else.
Right click your screen or game capture -> click add filter -> choose colour correction -> adjust brightness (or gamma or contrast or whatever else you want to)
Screenshot for easy help.
https://imgur.com/a/HaUeMFm
https://logs.tf/3884136#76561198073461642
106 dpm demo
Every time your mouse sends input, your CPU processes it, so the better your CPU, the higher polling rate it can usually handle without issues.
Using 1000Hz or lower isn’t bad, but it might put you at a slight disadvantage in TeamFortress 2 or other fast-paced games.
This video breaks it down really well:
https://www.youtube.com/watch?v=jtATbpMqbL4&ab_channel=optimum
I’ve used a Razer DeathAdder V3 Pro with the HyperPolling dongle (goes up to 8000Hz), and now I’m using the HSK Pro 4K (which, as the name suggests, supports 4000Hz). In my experience, 2000Hz feels like the sweet spot being both fast and stable with no performance hits on my 9950X3D.
If your PC can handel higher rates just fine, there’s no harm in cranking it up. Even a tiny bump in response time is technically an advantage.
With the flat textures custom mod found at (https://gamebanana.com/mods/295065) translucent textures become fully transparent. You can manually import textures into a custom\FlatTexturesV1\materials folder. Does anyone know of anyway in which to filter by specific files that are translucent or the name of these specific "fence" like files (no they aren't all files called fence I did check).
If you are confused on what I mean check the attached imgur gallery.
https://imgur.com/a/q9vz34A
If you care about the performance or just hate change the commands are:
r_lightmap_bicubic 0
r_radialfog_force 01 to enable them.
Just add these to you're autoexec.
Took me a while to find so hope this helps someone.
You're welcome :)
https://gamebanana.com/mods/524713
I tried this and it seems to be fixed for now ty forn the help gamers :)
https://pastebin.com/MGcnLp0G
My current Auto exec and my preloader is at the bottom and looks like this
mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0
mod_touchalldata 1
mod_forcedata 1
sv_pure 0
map preload_room; wait 10; disconnect; echo "Custom Content Loaded"I will be playing casual everything fine then suddently when i change class it unloades everything, for example left hand fix for original and comp view models just disappear on soldier randomly. Any idea what causes this and how to fix? It was fine then I updated a bunch of graphics stuff in my auto exel now its fucked.
https://www.twitch.tv/aimtech_yt
Streaming AimTech Smissmas cup
I was debating doing this for a couple of current prem teams.
"The Chokers that won prem" talking about how MANDEM went from being the chokers to winning.
"How a full french team won prem" talking about for fence.
I tbh dont think it would get many views for the effort put in.
A similar style to https://www.youtube.com/@turndownforwalt in Melee would maybe be cool but its such a high effort count. Maybe one day.
Thank you. Turns out you cant use demoui and have to type playdemo filename for it to work...
Isnt not being able to have all your data deleted a GDPR violation?
Any have any suggestions on how to fix this?
When you smooth a demo you should get demoname_smooth as a new version. I get nothing... No errors in console, nothing at all.
Trying to smooth some demos for a frag movie.