MON THEN YE CUNT
Account Details | |
---|---|
SteamID64 | 76561197960574092 |
SteamID3 | [U:1:308364] |
SteamID32 | STEAM_0:0:154182 |
Country | Ireland |
Signed Up | July 21, 2012 |
Last Posted | November 17, 2019 at 6:09 PM |
Posts | 1200 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 3.4 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
120 |
Hardware Peripherals | |
---|---|
Mouse | ZOWIE ZA11 |
Keyboard | Razor Blackwidow Ultimate |
Mousepad | Roccat Sense |
Headphones | Sennheiser HD595 + Antlion Modmic |
Monitor | BenQ XL2410T |
I like casting with Getawhale, but he always makes fun of the way I talk :(
Also what deal did we cut with Epsilon for WAR? I forget, 20% of all future earnings?
VODs YO!
Google investing (by extension) in eSports. Bad thing?!
What must the sponsors think?! Won't somebody think about the sponsors? ;___;
RIP CanFo, lost his job and his life trying to help EU TF2.
I heard there was a FCEU last night :D
f_blueTwiggy for the Grand Final, really? :/
Still hyped though.
Mon Dieu! Twiggy est magnifique!
Grand Final will be the acid test for Europe's i52 aspirations :S
VODs incoming!
Dare not to load the hype cannon, I've got it on a hair trigger...
Oops! :E
nixnytei'd imagine that would be most easily done through increasing the "humiliation" time, which we lowered from pub level in the first place. however, the fast transition we have between capping last and rolling out for the next round allows for continued momentum throughout a game. a player might get a nice spree at last to win the round, and they'll be pumped and ready to play a solid mid. if we increased that delay, even just by returning it to whatever time period ships with tf2, it'd be quite a momentum break. if you wanted clock stops during games for the sake of recouping or discussing something, i suppose as-is teams could utilize one of their X number of pauses allowed for the match.
also, can we bring up whitelist revision with all the changes to weapons? or will i get shot for mentioning it
Yeah giving teams a shot at breaking momentum is sort of what I am aiming for here. I'm tired of seeing teams sleepwalking in to a three round deficit by the 15 minute mark and finally changing things up when it's already too late.
Just give teams those few extra seconds to air their thoughts on the last round. Most teams do this during the rollout phase, but I wonder if a little extra time might allow teams to recompose themselves and adjust.
Definitely wouldn't want it eating into the map time, but unless it is doable without a plugin ETF2L probably won't consider the change.
botmodealso etf2l's point system is awful for league scoring
Points distribution for Golden Cap Wins/Losses is truly bizarre :D
You lost more slowly than normal... here have a point!
Instead of a artificial halftime I'd like to see a longer period in between rounds, which is the natural break in the flow of the game. Players would be frozen in spawn for 20-30 seconds before a new round begins, but the time doesn't come off the map clock until the round starts properly. Something like the way the clock stops in American Football? (I don't know what I'm talking about!)
Great game! VODs processing.