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rayshud
posted in Customization
241
#241
0 Frags +
obe_got the weirdest problem. the xhaircircle literally is not working. I have the font xHairCircle in clientscheme.res and this is what I have in my hudlayout.res
xHairCircle
	{
		"controlName"	"CExLabel"
		"fieldName"	 	"xHairCircle"
		"font"			"xHairCircle"
		"visible"		"1"
		"enabled"		"1"
		"zpos"			"2"

		"xpos"			"c-100"
		"ypos"			"c-102"
		"wide"			"201"
		"tall"			"200"

		"font"			"xHairCircle"
		"labelText"		"o"
		"textAlignment"	"center"	

		"fgcolor"		"255 255 255 100"
	}

Just not showing up. It's the darndest thing. I'm trying to use this circle in a different hud, if that makes any difference.

https://code.google.com/p/7hud/

silly questions here but are you sure you correctly copied the .ttf file to your /tf/resource folder? are you sure you have the font defined in the two places in clientscheme? If it's not in both areas it won't work. if neither of those is the problem then i don't know what the matter could be.

[quote=obe_]got the weirdest problem. the xhaircircle literally is not working. I have the font xHairCircle in clientscheme.res and this is what I have in my hudlayout.res

[code]xHairCircle
{
"controlName" "CExLabel"
"fieldName" "xHairCircle"
"font" "xHairCircle"
"visible" "1"
"enabled" "1"
"zpos" "2"

"xpos" "c-100"
"ypos" "c-102"
"wide" "201"
"tall" "200"

"font" "xHairCircle"
"labelText" "o"
"textAlignment" "center"

"fgcolor" "255 255 255 100"
}[/code]

Just not showing up. It's the darndest thing. I'm trying to use this circle in a different hud, if that makes any difference.

https://code.google.com/p/7hud/[/quote]

silly questions here but are you sure you correctly copied the .ttf file to your /tf/resource folder? are you sure you have the font defined in the two places in clientscheme? If it's not in both areas it won't work. if neither of those is the problem then i don't know what the matter could be.
242
#242
0 Frags +

No questions are silly regarding a problem like this.

The xHairCircle font uses Courier New. That .ttf file isn't in the resource folder of rayshud by default. Just to be thorough I copied the .ttf files for Courier New from my Fonts folder into my resource folder. No dice.

> are you sure you have the font defined in the two places in clientscheme?

I'm not sure what you're talking about here though.

No questions are silly regarding a problem like this.

The xHairCircle font uses Courier New. That .ttf file isn't in the resource folder of rayshud by default. Just to be thorough I copied the .ttf files for Courier New from my Fonts folder into my resource folder. No dice.

> are you sure you have the font defined in the two places in clientscheme?

I'm not sure what you're talking about here though.
243
#243
0 Frags +
obe_No questions are silly regarding a problem like this.

The xHairCircle font uses Courier New. That .ttf file isn't in the resource folder of rayshud by default. Just to be thorough I copied the .ttf files for Courier New from my Fonts folder into my resource folder. No dice.

> are you sure you have the font defined in the two places in clientscheme?

I'm not sure what you're talking about here though.

He means look at the bottom of your clientscheme folder and check to make sure courier is defined in the custom fonts section.

[quote=obe_]No questions are silly regarding a problem like this.

The xHairCircle font uses Courier New. That .ttf file isn't in the resource folder of rayshud by default. Just to be thorough I copied the .ttf files for Courier New from my Fonts folder into my resource folder. No dice.

> are you sure you have the font defined in the two places in clientscheme?

I'm not sure what you're talking about here though.[/quote]

He means look at the bottom of your clientscheme folder and check to make sure courier is defined in the custom fonts section.
244
#244
0 Frags +

Tough call. This is what the bottom of rayshud says

	//////////////////////// CUSTOM FONT FILES /////////////////////////////
	//
	// specifies all the custom (non-system) font files that need to be loaded to service the above described fonts
	CustomFontFiles
	{
		"1" "resource/tf.ttf"
		"2" "resource/tfd.ttf"
		"3"
		{
			"font" "resource/TF2.ttf"
			"name" "TF2"
			"russian"
			{
				"range" "0x0000 0xFFFF"
			}
			"polish"
			{
				"range" "0x0000 0xFFFF"
			}
		}
		"4" 
		{
			"font" "resource/TF2Secondary.ttf"
			"name" "TF2 Secondary"
			"russian"
			{
				"range" "0x0000 0xFFFF"
			}
			"polish"
			{
				"range" "0x0000 0xFFFF"
			}
		}
		"5" 
		{
			"font" "resource/TF2Professor.ttf"
			"name" "TF2 Professor"
			"russian"
			{
				"range" "0x0000 0x00FF"
			}
			"polish"
			{
				"range" "0x0000 0x00FF"
			}
		}	
		"6" 
		{
			"font" "resource/TF2Build.ttf"
			"name" "TF2 Build"
			"russian"
			{
				"range" "0x0000 0xFFFF"
			}
			"polish"
			{
				"range" "0x0000 0xFFFF"
			}
			"turkish"
			{
				"range" "0x0000 0xFFFF"
			}
		}
		"7" // Main font
		{

			"font" "resource/Cerbetica.ttf"
			"name" "Cerbetica"
		}
		"8" // Tournament HUD block
		{

			"font" "resource/Blocks.ttf"
			"name" "Blocks"
		}
		"9" // Fog's xHairs
		{
			"font" "resource/crosshairs.ttf"
			"name" "Crosshairs"
		}
		"10" // Thin Cross
		{
			"font" "resource/Symbol.ttf"
			"name" "Symbol"
		}
		"11" // Konr Wings
		{
			"font" "resource/Garm3nFont.ttf"
			"name" "Garm3nFont"
		}
}

This is what the bottom of my clienscheme says

	CustomFontFiles
	{
		"1" "resource/tf.ttf"
		"2" "resource/tfd.ttf"						
		"3" 
		{
			"font" "resource/COUTURE-Bold.ttf"
			"name" "COUTURE"
		}	
		"4" 
		{
			"font" "resource/coolvetica.ttf"
			"name" "Coolvetica Rg"
		}	
		"5" 
		{
			"font" "resource/cm.ttf"
			"name" "CM Sans Serif 2012"
		}
		"6" 
		{
			"font" "resource/bebas.ttf"
			"name" "Bebas"
		}	

		"7"

		{

			"font" "resource/Cerbetica.ttf"

			"name" "Cerbetica"	

		}

		"8"

		{

			"font" "resource/tf2.ttf"

			"name" "TF2"	

		}
				"9" // Fog's xHairs
		{
			"font" "resource/crosshairs.ttf"
			"name" "Crosshairs"
		}
		"10" // Thin Cross
		{
			"font" "resource/Symbol.ttf"
			"name" "Symbol"
		}
		"11" // Konr Wings
		{
			"font" "resource/Garm3nFont.ttf"
			"name" "Garm3nFont"
		}
	}
}
Tough call. This is what the bottom of rayshud says

[code] //////////////////////// CUSTOM FONT FILES /////////////////////////////
//
// specifies all the custom (non-system) font files that need to be loaded to service the above described fonts
CustomFontFiles
{
"1" "resource/tf.ttf"
"2" "resource/tfd.ttf"
"3"
{
"font" "resource/TF2.ttf"
"name" "TF2"
"russian"
{
"range" "0x0000 0xFFFF"
}
"polish"
{
"range" "0x0000 0xFFFF"
}
}
"4"
{
"font" "resource/TF2Secondary.ttf"
"name" "TF2 Secondary"
"russian"
{
"range" "0x0000 0xFFFF"
}
"polish"
{
"range" "0x0000 0xFFFF"
}
}
"5"
{
"font" "resource/TF2Professor.ttf"
"name" "TF2 Professor"
"russian"
{
"range" "0x0000 0x00FF"
}
"polish"
{
"range" "0x0000 0x00FF"
}
}
"6"
{
"font" "resource/TF2Build.ttf"
"name" "TF2 Build"
"russian"
{
"range" "0x0000 0xFFFF"
}
"polish"
{
"range" "0x0000 0xFFFF"
}
"turkish"
{
"range" "0x0000 0xFFFF"
}
}
"7" // Main font
{

"font" "resource/Cerbetica.ttf"
"name" "Cerbetica"
}
"8" // Tournament HUD block
{

"font" "resource/Blocks.ttf"
"name" "Blocks"
}
"9" // Fog's xHairs
{
"font" "resource/crosshairs.ttf"
"name" "Crosshairs"
}
"10" // Thin Cross
{
"font" "resource/Symbol.ttf"
"name" "Symbol"
}
"11" // Konr Wings
{
"font" "resource/Garm3nFont.ttf"
"name" "Garm3nFont"
}
}
[/code]

This is what the bottom of my clienscheme says

[code] CustomFontFiles
{
"1" "resource/tf.ttf"
"2" "resource/tfd.ttf"
"3"
{
"font" "resource/COUTURE-Bold.ttf"
"name" "COUTURE"
}
"4"
{
"font" "resource/coolvetica.ttf"
"name" "Coolvetica Rg"
}
"5"
{
"font" "resource/cm.ttf"
"name" "CM Sans Serif 2012"
}
"6"
{
"font" "resource/bebas.ttf"
"name" "Bebas"
}

"7"

{

"font" "resource/Cerbetica.ttf"

"name" "Cerbetica"

}

"8"

{

"font" "resource/tf2.ttf"

"name" "TF2"

}
"9" // Fog's xHairs
{
"font" "resource/crosshairs.ttf"
"name" "Crosshairs"
}
"10" // Thin Cross
{
"font" "resource/Symbol.ttf"
"name" "Symbol"
}
"11" // Konr Wings
{
"font" "resource/Garm3nFont.ttf"
"name" "Garm3nFont"
}
}
}[/code]
245
#245
2 Frags +

HUD broke, it was literally perfect yesterday.

HUD broke, it was literally perfect yesterday.
246
#246
0 Frags +
TechniikHUD broke, it was literally perfect yesterday.

What happened? Have you tried reinstalling? I started my game up just now and everything is still fine.

[quote=Techniik]HUD broke, it was literally perfect yesterday.[/quote]

What happened? Have you tried reinstalling? I started my game up just now and everything is still fine.
247
#247
0 Frags +
raysTechniikHUD broke, it was literally perfect yesterday.
What happened? Have you tried reinstalling? I started my game up just now and everything is still fine.

Idk I remember having it fine last night pugging
I went from minmode scoreboard to regular and ammo and hudcrosshairs were gone

[quote=rays][quote=Techniik]HUD broke, it was literally perfect yesterday.[/quote]

What happened? Have you tried reinstalling? I started my game up just now and everything is still fine.[/quote]
Idk I remember having it fine last night pugging
I went from minmode scoreboard to regular and ammo and hudcrosshairs were gone
248
#248
1 Frags +

Try to reinstall it if you haven't already. If that doesn't fix it, I'll help you with it on steam.

Try to reinstall it if you haven't already. If that doesn't fix it, I'll help you with it on steam.
249
#249
0 Frags +

Rays is there anyway I can use m0reHUDs scoreboard with your hud?
http://www.m0re.fi/scoreboard.html

The last time I tried it none of the stats showed up, like K/D, heals, headshots, etc

It just showed the players

Rays is there anyway I can use m0reHUDs scoreboard with your hud?
http://www.m0re.fi/scoreboard.html

The last time I tried it none of the stats showed up, like K/D, heals, headshots, etc

It just showed the players
250
#250
0 Frags +

The charge meters for the Loose Cannon and Chargin Targe/Splendid Screen are right on top of each other. If you could move one of them up or down or something, that'd be awesome (this is a problem with a lot of the HUDs I've used)

The charge meters for the Loose Cannon and Chargin Targe/Splendid Screen are right on top of each other. If you could move one of them up or down or something, that'd be awesome (this is a problem with a lot of the HUDs I've used)
251
#251
0 Frags +
TechniikRays is there anyway I can use m0reHUDs scoreboard with your hud?
http://www.m0re.fi/scoreboard.html

The last time I tried it none of the stats showed up, like K/D, heals, headshots, etc

It just showed the players

Yes. You'll have to have the m0rehud Scoreboard.res file replace mine, but then you'll also have to transfer over all of the fonts he used, and define them in ClientScheme.res.

CaptainMickbeardThe charge meters for the Loose Cannon and Chargin Targe/Splendid Screen are right on top of each other. If you could move one of them up or down or something, that'd be awesome (this is a problem with a lot of the HUDs I've used)

Let me see what I can do. I've never actually owned a Loose Cannon, so I haven't really been able to fix much in that regard. Luckily you're asking me now though, as I have an update planned for later today. I'll see if I can find a fix, and, if possible, slip it in. :>

[quote=Techniik]Rays is there anyway I can use m0reHUDs scoreboard with your hud?
http://www.m0re.fi/scoreboard.html

The last time I tried it none of the stats showed up, like K/D, heals, headshots, etc

It just showed the players[/quote]

Yes. You'll have to have the m0rehud Scoreboard.res file replace mine, but then you'll also have to transfer over all of the fonts he used, and define them in ClientScheme.res.

[quote=CaptainMickbeard]The charge meters for the Loose Cannon and Chargin Targe/Splendid Screen are right on top of each other. If you could move one of them up or down or something, that'd be awesome (this is a problem with a lot of the HUDs I've used)[/quote]

Let me see what I can do. I've never actually owned a Loose Cannon, so I haven't really been able to fix much in that regard. Luckily you're asking me now though, as I have an update planned for later today. I'll see if I can find a fix, and, if possible, slip it in. :>
252
#252
0 Frags +

I have the thincircle around my crosshair, and I want to know how I can make the circle just a tad bigger? (if possible, and sorry if this was asked before)

Thanks, in advance.

I have the thincircle around my crosshair, and I want to know how I can make the circle just a tad bigger? (if possible, and sorry if this was asked before)

Thanks, in advance.
253
#253
0 Frags +
gigahertzI have the thincircle around my crosshair, and I want to know how I can make the circle just a tad bigger? (if possible, and sorry if this was asked before)

Thanks, in advance.

Not very easily.

To remedy this, I added in the xhaircircle too, which is just a thicker circle. Try it out if you haven't already, it's pretty nice as well. I used it for over a year!

[quote=gigahertz]I have the thincircle around my crosshair, and I want to know how I can make the circle just a tad bigger? (if possible, and sorry if this was asked before)

Thanks, in advance.[/quote]

Not very easily.

To remedy this, I added in the xhaircircle too, which is just a thicker circle. Try it out if you haven't already, it's pretty nice as well. I used it for over a year!
254
#254
0 Frags +

:/ well then, thanks anyway. I'll tryout the one you mentioned.

:/ well then, thanks anyway. I'll tryout the one you mentioned.
255
#255
0 Frags +

I'm having a couple of issues with the font, hoping you can help. I've linked images of it below. Basically the font's a bit too big in certain places and it's cutting off part of the numbers. I've got a mac and run tf2 in 1920x1080, if that helps.

http://imgur.com/mWDdV3a (the health number for the person I'm healing)
http://imgur.com/guziL9a (cuts off the names of weapons)
http://imgur.com/jt7ceky (health numbers in spectate)

thanks in advance!

I'm having a couple of issues with the font, hoping you can help. I've linked images of it below. Basically the font's a bit too big in certain places and it's cutting off part of the numbers. I've got a mac and run tf2 in 1920x1080, if that helps.

http://imgur.com/mWDdV3a (the health number for the person I'm healing)
http://imgur.com/guziL9a (cuts off the names of weapons)
http://imgur.com/jt7ceky (health numbers in spectate)

thanks in advance!
256
#256
1 Frags +

can't wait to try it out!

can't wait to try it out!
257
#257
1 Frags +

Would I just erase everything that involves Scoreboard?
Scoreboardsmall
Scoreboardteamname etc etc

Just put all the fonts and such?

edit:
Nevermind got it, thanks rays

Would I just erase everything that involves Scoreboard?
Scoreboardsmall
Scoreboardteamname etc etc

Just put all the fonts and such?


edit:
Nevermind got it, thanks rays
258
#258
0 Frags +
CaptainMickbeardI'm having a couple of issues with the font, hoping you can help. I've linked images of it below. Basically the font's a bit too big in certain places and it's cutting off part of the numbers. I've got a mac and run tf2 in 1920x1080, if that helps.

http://imgur.com/mWDdV3a (the health number for the person I'm healing)
http://imgur.com/guziL9a (cuts off the names of weapons)
http://imgur.com/jt7ceky (health numbers in spectate)

thanks in advance!

The font looks like that because the way macs handle the font is different from how Windows handles them. Are these the only places it's cut off?

I was meaning to test this myself, but since I don't have a mac, it was kind of hard for me to do. :p

[quote=CaptainMickbeard]I'm having a couple of issues with the font, hoping you can help. I've linked images of it below. Basically the font's a bit too big in certain places and it's cutting off part of the numbers. I've got a mac and run tf2 in 1920x1080, if that helps.

http://imgur.com/mWDdV3a (the health number for the person I'm healing)
http://imgur.com/guziL9a (cuts off the names of weapons)
http://imgur.com/jt7ceky (health numbers in spectate)

thanks in advance![/quote]

The font looks like that because the way macs handle the font is different from how Windows handles them. Are these the only places it's cut off?

I was meaning to test this myself, but since I don't have a mac, it was kind of hard for me to do. :p
259
#259
0 Frags +

I like the scatterspread crosshair, and it works great for scout, but I find it extremely obtrusive for all the other classes. Is there a way to make it only for the one class?
Would it not be possible because it is a HUD crosshair? pls help meh

I like the scatterspread crosshair, and it works great for scout, but I find it extremely obtrusive for all the other classes. Is there a way to make it only for the one class?
Would it not be possible because it is a HUD crosshair? pls help meh
260
#260
0 Frags +
cageI like the scatterspread crosshair, and it works great for scout, but I find it extremely obtrusive for all the other classes. Is there a way to make it only for the one class?
Would it not be possible because it is a HUD crosshair? pls help meh

Sadly, there's not an easy way to do this. You can have it so it's only on when you have minmode on, but this will change the scoreboard everytime. As long as you don't mind that, then you can add the suffix "_minmode" onto the sections entitled "visible" and "enabled" in your hudlayout.res, which will mean it's only enabled with you have minmode on. From there, you can set up a bind to toggle minmode with the following command:

and here's what the scattergun spread section of your hudlayout.res should look like:

"visible" "0"
"enabled" "0"
"enabled_minmode" "1"
"visible_minmode" "1"

and here's the command for setting up a minmode toggle:

bind KEY "incrementvar cl_hud_minmode 0 1 1"
[quote=cage]I like the scatterspread crosshair, and it works great for scout, but I find it extremely obtrusive for all the other classes. Is there a way to make it only for the one class?
Would it not be possible because it is a HUD crosshair? pls help meh[/quote]

Sadly, there's not an easy way to do this. You can have it so it's only on when you have minmode on, but this will change the scoreboard everytime. As long as you don't mind that, then you can add the suffix "_minmode" onto the sections entitled "visible" and "enabled" in your hudlayout.res, which will mean it's only enabled with you have minmode on. From there, you can set up a bind to toggle minmode with the following command:


and here's what the scattergun spread section of your hudlayout.res should look like:

[code]"visible" "0"
"enabled" "0"
"enabled_minmode" "1"
"visible_minmode" "1"[/code]

and here's the command for setting up a minmode toggle:

[code]bind KEY "incrementvar cl_hud_minmode 0 1 1"[/code]
261
#261
2 Frags +

Thanks :)
EDIT: works great! thanks rays!

Thanks :)
EDIT: works great! thanks rays!
262
#262
3 Frags +

Version 3.2 is out!

It includes the following changes:

-Edited the Cerbetica font to scale nicer on lower resolutions.
-Centralized all custom HUD colors to ClientScheme.res.
-Fixed a bug where the Loose Cannon meter would overlap the Targe/Screen meter.
-Updated files for color centralization.
-Fixed weirdly-proportioned map info screen.
-Made custom MOTDs look nicer.
-Updated files for the new font.

You can download it here:

https://github.com/raysfire/rayshud/archive/6873ce67236141f2582111a1cf2ff1eafed8f0e6.zip

Or via the updater by Tree:

https://dl.dropbox.com/u/18079550/Rayshud%20Installer.zip

______

ABOUT THE NEW FONT

-As far as the new font goes, it will make things look slightly thicker at first. I'm sorry I couldn't keep things exactly as they were before, but I really wanted to make the font look nicer on all resolutions rather than those with high resolutions. I promise it's a minor change though, and after a few days you won't even notice it.

NOTE: The new font does not effect the size of your health/ammo/charge percentage. All of that has remained the same. All the new font was meant to do was make things such as the scoreboard, loadout screen, and TargetIDs clearer and less pixelated for those on a lower resolution.

Screenshots of the change (at 1280x720):

With the old font:

http://puu.sh/2u1AO

With the new font:

http://puu.sh/2u1D2

_____

ABOUT COLOR CENTRALIZATION

-All this means is that instead of giving numerical values throughout the hud for all of my custon colors, I gave them all names and centralized them in the ClientScheme.res (which is something I should have done a long time ago). Anyways, what does this mean to you? It means that it's even easier to customize your HUD colors now.

First, open up your ClientScheme.res, and search for the following section (it should be close to the top):

http://puu.sh/2vWeX

Once you've found it, all you have to do is edit the color value associated with what you want to change. For example, if I wanted to make my ammo black when I had a normal amount but turn it white when I was running low, then I'd change the values of "Ammo in Clip" to "0 0 0 255" (which is black), and then change the value of "Ammo in Clip Low" to "255 255 255 255" (which is white).

[b]Version 3.2 is out![/b]

It includes the following changes:

-Edited the Cerbetica font to scale nicer on lower resolutions.
-Centralized all custom HUD colors to ClientScheme.res.
-Fixed a bug where the Loose Cannon meter would overlap the Targe/Screen meter.
-Updated files for color centralization.
-Fixed weirdly-proportioned map info screen.
-Made custom MOTDs look nicer.
-Updated files for the new font.

You can download it here:

https://github.com/raysfire/rayshud/archive/6873ce67236141f2582111a1cf2ff1eafed8f0e6.zip

Or via the updater by Tree:

https://dl.dropbox.com/u/18079550/Rayshud%20Installer.zip

______

[b]ABOUT THE NEW FONT[/b]

-As far as the new font goes, it [b]will[/b] make things look slightly thicker at first. I'm sorry I couldn't keep things exactly as they were before, but I really wanted to make the font look nicer on all resolutions rather than those with high resolutions. I promise it's a minor change though, and after a few days you won't even notice it.

[b]NOTE:[/b] The new font does not effect the size of your health/ammo/charge percentage. All of that has remained the same. All the new font was meant to do was make things such as the scoreboard, loadout screen, and TargetIDs clearer and less pixelated for those on a lower resolution.

Screenshots of the change (at 1280x720):

With the old font:

[img]http://puu.sh/2u1AO[/img]

With the new font:

[img]http://puu.sh/2u1D2[/img]

_____

[b]ABOUT COLOR CENTRALIZATION[/b]

-All this means is that instead of giving numerical values throughout the hud for all of my custon colors, I gave them all names and centralized them in the ClientScheme.res (which is something I should have done a long time ago). Anyways, what does this mean to you? It means that it's even easier to customize your HUD colors now.

First, open up your ClientScheme.res, and search for the following section (it should be close to the top):

[img]http://puu.sh/2vWeX[/img]

Once you've found it, all you have to do is edit the color value associated with what you want to change. For example, if I wanted to make my ammo black when I had a normal amount but turn it white when I was running low, then I'd change the values of "Ammo in Clip" to "0 0 0 255" (which is black), and then change the value of "Ammo in Clip Low" to "255 255 255 255" (which is white).
263
#263
0 Frags +

Rays how do I make my ammo white?
I'm assuming its HudAnimations but it looks like this

http://puu.sh/2vWwU

Instead of this from the previous update

http://puu.sh/2vWzn

How would I go about fixing that?

Rays how do I make my ammo white?
I'm assuming its HudAnimations but it looks like this
[img]http://puu.sh/2vWwU[/img]

Instead of this from the previous update
[img]http://puu.sh/2vWzn[/img]

How would I go about fixing that?
264
#264
0 Frags +
TechniikHow would I go about fixing that?

Your text editor is the problem. Use something else.

[quote=Techniik]How would I go about fixing that?[/quote]
Your text editor is the problem. Use something else.
265
#265
8 Frags +

Version 3.21 is out!

It includes the following changes:

-Fixed the killcam message sometimes getting cut off.
-Fixed the health/ammo font for certain people in which it was too big/bolded.

You can download it here:

https://github.com/raysfire/rayshud/tree/12b241f766c3470ebd7670a0bb35aa2185e28fec

Or via the updater by Tree:

https://dl.dropbox.com/u/18079550/Rayshud%20Installer.zip

______

Sorry about this random update, but I saw Huey Lewis's stream earlier and realized some of the numbers on his hud weren't the right size, then I realized I was an idiot. This isn't an entirely necessary update, but it'll make some stuff look nicer.

[b]Version 3.21 is out![/b]

It includes the following changes:

-Fixed the killcam message sometimes getting cut off.
-Fixed the health/ammo font for certain people in which it was too big/bolded.

You can download it here:

https://github.com/raysfire/rayshud/tree/12b241f766c3470ebd7670a0bb35aa2185e28fec

Or via the updater by Tree:

https://dl.dropbox.com/u/18079550/Rayshud%20Installer.zip

______

Sorry about this random update, but I saw Huey Lewis's stream earlier and realized some of the numbers on his hud weren't the right size, then I realized I was an idiot. This isn't an entirely necessary update, but it'll make some stuff look nicer.
266
#266
0 Frags +
raysVersion 3.21 is out!

It includes the following changes:

-Fixed the killcam message sometimes getting cut off.
-Fixed the health/ammo font for certain people in which it was too big/bolded.

You can download it here:

https://github.com/raysfire/rayshud/tree/12b241f766c3470ebd7670a0bb35aa2185e28fec

Or via the updater by Tree:

https://dl.dropbox.com/u/18079550/Rayshud%20Installer.zip

______

Sorry about this random update, but I saw Huey Lewis's stream earlier and realized some of the numbers on his hud weren't the right size, then I realized I was an idiot. This isn't an entirely necessary update, but it'll make some stuff look nicer.

Which .res files would we have to replace?
Or is it something completely different

[quote=rays][b]Version 3.21 is out![/b]

It includes the following changes:

-Fixed the killcam message sometimes getting cut off.
-Fixed the health/ammo font for certain people in which it was too big/bolded.

You can download it here:

https://github.com/raysfire/rayshud/tree/12b241f766c3470ebd7670a0bb35aa2185e28fec

Or via the updater by Tree:

https://dl.dropbox.com/u/18079550/Rayshud%20Installer.zip

______

Sorry about this random update, but I saw Huey Lewis's stream earlier and realized some of the numbers on his hud weren't the right size, then I realized I was an idiot. This isn't an entirely necessary update, but it'll make some stuff look nicer.[/quote]
Which .res files would we have to replace?
Or is it something completely different
267
#267
5 Frags +

Is anyone else getting error 404 for the hud installer link?

Is anyone else getting error 404 for the hud installer link?
268
#268
0 Frags +
TechniikWhich .res files would we have to replace?
Or is it something completely different

With the version 3.21? It just added in a modified font and added it into the ClientScheme.res. If you want to look at the changes, you can do so here:

https://github.com/raysfire/rayshud/commit/12b241f766c3470ebd7670a0bb35aa2185e28fec

TawkszxIs anyone else getting error 404 for the hud installer link?

Sorry guys, Tree removed the old installer from his dropbox on accident. He's offline now, but hopefully tomorrow the first version of the new installer will be coming out, so stay tuned! :D

[quote=Techniik]
Which .res files would we have to replace?
Or is it something completely different[/quote]

With the version 3.21? It just added in a modified font and added it into the ClientScheme.res. If you want to look at the changes, you can do so here:

https://github.com/raysfire/rayshud/commit/12b241f766c3470ebd7670a0bb35aa2185e28fec


[quote=Tawkszx]Is anyone else getting error 404 for the hud installer link?[/quote]

Sorry guys, Tree removed the old installer from his dropbox on accident. He's offline now, but hopefully tomorrow the first version of the new installer will be coming out, so stay tuned! :D
269
#269
0 Frags +

My game looks really weird with this new update like the colors are weird did you change them rays? I tried redownloading the older version but that one looks weird too e.o

My game looks really weird with this new update like the colors are weird did you change them rays? I tried redownloading the older version but that one looks weird too e.o
270
#270
0 Frags +
OblivionageMy game looks really weird with this new update like the colors are weird did you change them rays? I tried redownloading the older version but that one looks weird too e.o

What exactly looks weird? If you could provide some screenshots, I could help you more.

[quote=Oblivionage]My game looks really weird with this new update like the colors are weird did you change them rays? I tried redownloading the older version but that one looks weird too e.o[/quote]

What exactly looks weird? If you could provide some screenshots, I could help you more.
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