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Hitsound Doesn't Update Quick Enough
posted in Customization
1
#1
0 Frags +

So my TF2 hitsound doesn't seem to be quick enough, for example when I'm playing heavy, engi or pyro. Especially on MvM on things like giants and tanks, the hitsound seems to not be as fast as the damage per hit/second I'm doing.
I notice this when I watch other people's games or stream, when they play those classes on those kind of targets, it's a lot faster.
My tf_dingaling_repeat_delay is set to 0 as well.

So my TF2 hitsound doesn't seem to be quick enough, for example when I'm playing heavy, engi or pyro. Especially on MvM on things like giants and tanks, the hitsound seems to not be as fast as the damage per hit/second I'm doing.
I notice this when I watch other people's games or stream, when they play those classes on those kind of targets, it's a lot faster.
My tf_dingaling_repeat_delay is set to 0 as well.
2
#2
0 Frags +

are you on dx8?

are you on dx8?
3
#3
1 Frags +
Xorickare you on dx8?

Nope, DX9.

[quote=Xorick]are you on dx8?[/quote]
Nope, DX9.
4
#4
12 Frags +

there's probably blankness before the hitsound. in that case, open the audio file in audacity, cut out the blank part of the audio, export what you have left as a .wav file

there's probably blankness before the hitsound. in that case, open the audio file in audacity, cut out the blank part of the audio, export what you have left as a .wav file
5
#5
5 Frags +
bLathere's probably blankness before the hitsound. in that case, open the audio file in audacity, cut out the blank part of the audio, export what you have left as a .wav file

It's actually the default hitsound, which other people are using and is quicker than mine.

[quote=bLa]there's probably blankness before the hitsound. in that case, open the audio file in audacity, cut out the blank part of the audio, export what you have left as a .wav file[/quote]
It's actually the default hitsound, which other people are using and is quicker than mine.
6
#6
7 Frags +

what's your snd_mixahead value? because now i'm thinking that's the issue

what's your snd_mixahead value? because now i'm thinking that's the issue
7
#7
0 Frags +
bLawhat's your snd_mixahead value? because now i'm thinking that's the issue

It's set to .06

[quote=bLa]what's your snd_mixahead value? because now i'm thinking that's the issue[/quote]

It's set to .06
8
#8
0 Frags +
BrutalPizzabLawhat's your snd_mixahead value? because now i'm thinking that's the issueIt's set to .06

i don't think that's quite enough to account for such a long delay, but i recommend setting it to .02 just to test
other than that i'm not sure exactly what's causing it

[quote=BrutalPizza][quote=bLa]what's your snd_mixahead value? because now i'm thinking that's the issue[/quote]
It's set to .06[/quote]
i don't think that's quite enough to account for such a long delay, but i recommend setting it to .02 just to test
other than that i'm not sure exactly what's causing it
9
#9
1 Frags +

i have a problem my hitsound volume defaults at 1.0000
i tried setting it 1.8 in my custom
and try set it at 1,8 in console but still defaults at 1.0000
can hitsound voume go above 1.0000
or is there something preventing it, ive tried looking for anything preventing it but nothings there

i have a problem my hitsound volume defaults at 1.0000
i tried setting it 1.8 in my custom
and try set it at 1,8 in console but still defaults at 1.0000
can hitsound voume go above 1.0000
or is there something preventing it, ive tried looking for anything preventing it but nothings there
10
#10
1 Frags +
mattystopperi have a problem my hitsound volume defaults at 1.0000
i tried setting it 1.8 in my custom
and try set it at 1,8 in console but still defaults at 1.0000
can hitsound voume go above 1.0000
or is there something preventing it, ive tried looking for anything preventing it but nothings there

1 Is the max value as far as i know

[quote=mattystopper]i have a problem my hitsound volume defaults at 1.0000
i tried setting it 1.8 in my custom
and try set it at 1,8 in console but still defaults at 1.0000
can hitsound voume go above 1.0000
or is there something preventing it, ive tried looking for anything preventing it but nothings there[/quote]

1 Is the max value as far as i know
11
#11
2 Frags +
Hypnotizemattystopperi have a problem my hitsound volume defaults at 1.0000
i tried setting it 1.8 in my custom
and try set it at 1,8 in console but still defaults at 1.0000
can hitsound voume go above 1.0000
or is there something preventing it, ive tried looking for anything preventing it but nothings there

1 Is the max value as far as i know

The only thing you could do to increase it is put the hitsound file in audacity and increase the gain or use the amplify effect to get a louder sound.

[quote=Hypnotize][quote=mattystopper]i have a problem my hitsound volume defaults at 1.0000
i tried setting it 1.8 in my custom
and try set it at 1,8 in console but still defaults at 1.0000
can hitsound voume go above 1.0000
or is there something preventing it, ive tried looking for anything preventing it but nothings there[/quote]

1 Is the max value as far as i know[/quote]
The only thing you could do to increase it is put the hitsound file in audacity and increase the gain or use the amplify effect to get a louder sound.
12
#12
0 Frags +
bLaBrutalPizzabLawhat's your snd_mixahead value? because now i'm thinking that's the issueIt's set to .06i don't think that's quite enough to account for such a long delay, but i recommend setting it to .02 just to test
other than that i'm not sure exactly what's causing it

.02 just makes everything sound distorted and weird AF.
The hitsound isin't actually "delayed" as such, it's just not quick/doesn't seem to make a sound for every sentry bullet kinda thing.

[quote=bLa][quote=BrutalPizza][quote=bLa]what's your snd_mixahead value? because now i'm thinking that's the issue[/quote]
It's set to .06[/quote]
i don't think that's quite enough to account for such a long delay, but i recommend setting it to .02 just to test
other than that i'm not sure exactly what's causing it[/quote]

.02 just makes everything sound distorted and weird AF.
The hitsound isin't actually "delayed" as such, it's just not quick/doesn't seem to make a sound for every sentry bullet kinda thing.
13
#13
1 Frags +
BrutalPizzabLaBrutalPizzabLawhat's your snd_mixahead value? because now i'm thinking that's the issueIt's set to .06i don't think that's quite enough to account for such a long delay, but i recommend setting it to .02 just to test
other than that i'm not sure exactly what's causing it

.02 just makes everything sound distorted and weird AF.

it's framerate dependent. So someone with higher consistent frames can use a lower value without issues, but if that players framerate dips, they will get choppy audio

play around with that setting until you find something you notice works at all times, while also being the lowest you can

[quote=BrutalPizza][quote=bLa][quote=BrutalPizza][quote=bLa]what's your snd_mixahead value? because now i'm thinking that's the issue[/quote]
It's set to .06[/quote]
i don't think that's quite enough to account for such a long delay, but i recommend setting it to .02 just to test
other than that i'm not sure exactly what's causing it[/quote]

.02 just makes everything sound distorted and weird AF.
[/quote]
it's framerate dependent. So someone with higher consistent frames can use a lower value without issues, but if that players framerate dips, they will get choppy audio

play around with that setting until you find something you notice works at all times, while also being the lowest you can
14
#14
0 Frags +

gonna need a video dude

gonna need a video dude
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